X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.h;h=6791455fd00bc1f83f7fc42752ac0f044179bfed;hp=03c00148a084636fbeac4370f55635890ec0c46f;hb=7f623206f413b96170d432b401fe3c647325d01a;hpb=82ad9ce9cfb0eff33f1d781f329f7c5dc0b277eb diff --git a/src/position.h b/src/position.h index 03c00148..6791455f 100644 --- a/src/position.h +++ b/src/position.h @@ -2,7 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -53,6 +53,7 @@ struct StateInfo { Bitboard blockersForKing[COLOR_NB]; Bitboard pinners[COLOR_NB]; Bitboard checkSquares[PIECE_TYPE_NB]; + int repetition; }; /// A list to keep track of the position states along the setup moves (from the @@ -95,17 +96,19 @@ public: template int count() const; template const Square* squares(Color c) const; template Square square(Color c) const; + bool is_on_semiopen_file(Color c, Square s) const; // Castling int castling_rights(Color c) const; - bool can_castle(CastlingRight cr) const; - bool castling_impeded(CastlingRight cr) const; - Square castling_rook_square(CastlingRight cr) const; + bool can_castle(CastlingRights cr) const; + bool castling_impeded(CastlingRights cr) const; + Square castling_rook_square(CastlingRights cr) const; // Checking Bitboard checkers() const; Bitboard blockers_for_king(Color c) const; Bitboard check_squares(PieceType pt) const; + bool is_discovery_check_on_king(Color c, Move m) const; // Attacks to/from a given square Bitboard attackers_to(Square s) const; @@ -128,6 +131,7 @@ public: // Piece specific bool pawn_passed(Color c, Square s) const; bool opposite_bishops() const; + int pawns_on_same_color_squares(Color c, Square s) const; // Doing and undoing moves void do_move(Move m, StateInfo& newSt); @@ -260,7 +264,11 @@ inline Square Position::ep_square() const { return st->epSquare; } -inline bool Position::can_castle(CastlingRight cr) const { +inline bool Position::is_on_semiopen_file(Color c, Square s) const { + return !(pieces(c, PAWN) & file_bb(s)); +} + +inline bool Position::can_castle(CastlingRights cr) const { return st->castlingRights & cr; } @@ -268,17 +276,22 @@ inline int Position::castling_rights(Color c) const { return st->castlingRights & (c == WHITE ? WHITE_CASTLING : BLACK_CASTLING); } -inline bool Position::castling_impeded(CastlingRight cr) const { +inline bool Position::castling_impeded(CastlingRights cr) const { + assert(cr == WHITE_OO || cr == WHITE_OOO || cr == BLACK_OO || cr == BLACK_OOO); + return byTypeBB[ALL_PIECES] & castlingPath[cr]; } -inline Square Position::castling_rook_square(CastlingRight cr) const { +inline Square Position::castling_rook_square(CastlingRights cr) const { + assert(cr == WHITE_OO || cr == WHITE_OOO || cr == BLACK_OO || cr == BLACK_OOO); + return castlingRookSquare[cr]; } template inline Bitboard Position::attacks_from(Square s) const { - assert(Pt != PAWN); + static_assert(Pt != PAWN, "Pawn attacks need color"); + return Pt == BISHOP || Pt == ROOK ? attacks_bb(s, byTypeBB[ALL_PIECES]) : Pt == QUEEN ? attacks_from(s) | attacks_from(s) : PseudoAttacks[Pt][s]; @@ -309,13 +322,21 @@ inline Bitboard Position::check_squares(PieceType pt) const { return st->checkSquares[pt]; } +inline bool Position::is_discovery_check_on_king(Color c, Move m) const { + return st->blockersForKing[c] & from_sq(m); +} + inline bool Position::pawn_passed(Color c, Square s) const { return !(pieces(~c, PAWN) & passed_pawn_span(c, s)); } inline bool Position::advanced_pawn_push(Move m) const { return type_of(moved_piece(m)) == PAWN - && relative_rank(sideToMove, from_sq(m)) > RANK_4; + && relative_rank(sideToMove, to_sq(m)) > RANK_5; +} + +inline int Position::pawns_on_same_color_squares(Color c, Square s) const { + return popcount(pieces(c, PAWN) & ((DarkSquares & s) ? DarkSquares : ~DarkSquares)); } inline Key Position::key() const { @@ -413,7 +434,7 @@ inline void Position::move_piece(Piece pc, Square from, Square to) { // index[from] is not updated and becomes stale. This works as long as index[] // is accessed just by known occupied squares. - Bitboard fromTo = square_bb(from) | square_bb(to); + Bitboard fromTo = from | to; byTypeBB[ALL_PIECES] ^= fromTo; byTypeBB[type_of(pc)] ^= fromTo; byColorBB[color_of(pc)] ^= fromTo;