X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.h;h=6791455fd00bc1f83f7fc42752ac0f044179bfed;hp=2106414ba2dd4f3475bf5cb42e2149539e939abf;hb=7f623206f413b96170d432b401fe3c647325d01a;hpb=4ae5a7b45a430aea5f4b21f9455b4db74ed1c44a diff --git a/src/position.h b/src/position.h index 2106414b..6791455f 100644 --- a/src/position.h +++ b/src/position.h @@ -2,7 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -46,7 +46,6 @@ struct StateInfo { Square epSquare; // Not copied when making a move (will be recomputed anyhow) - int repetition; Key key; Bitboard checkersBB; Piece capturedPiece; @@ -54,6 +53,7 @@ struct StateInfo { Bitboard blockersForKing[COLOR_NB]; Bitboard pinners[COLOR_NB]; Bitboard checkSquares[PIECE_TYPE_NB]; + int repetition; }; /// A list to keep track of the position states along the setup moves (from the @@ -100,9 +100,9 @@ public: // Castling int castling_rights(Color c) const; - bool can_castle(CastlingRight cr) const; - bool castling_impeded(CastlingRight cr) const; - Square castling_rook_square(CastlingRight cr) const; + bool can_castle(CastlingRights cr) const; + bool castling_impeded(CastlingRights cr) const; + Square castling_rook_square(CastlingRights cr) const; // Checking Bitboard checkers() const; @@ -268,7 +268,7 @@ inline bool Position::is_on_semiopen_file(Color c, Square s) const { return !(pieces(c, PAWN) & file_bb(s)); } -inline bool Position::can_castle(CastlingRight cr) const { +inline bool Position::can_castle(CastlingRights cr) const { return st->castlingRights & cr; } @@ -276,17 +276,22 @@ inline int Position::castling_rights(Color c) const { return st->castlingRights & (c == WHITE ? WHITE_CASTLING : BLACK_CASTLING); } -inline bool Position::castling_impeded(CastlingRight cr) const { +inline bool Position::castling_impeded(CastlingRights cr) const { + assert(cr == WHITE_OO || cr == WHITE_OOO || cr == BLACK_OO || cr == BLACK_OOO); + return byTypeBB[ALL_PIECES] & castlingPath[cr]; } -inline Square Position::castling_rook_square(CastlingRight cr) const { +inline Square Position::castling_rook_square(CastlingRights cr) const { + assert(cr == WHITE_OO || cr == WHITE_OOO || cr == BLACK_OO || cr == BLACK_OOO); + return castlingRookSquare[cr]; } template inline Bitboard Position::attacks_from(Square s) const { - assert(Pt != PAWN); + static_assert(Pt != PAWN, "Pawn attacks need color"); + return Pt == BISHOP || Pt == ROOK ? attacks_bb(s, byTypeBB[ALL_PIECES]) : Pt == QUEEN ? attacks_from(s) | attacks_from(s) : PseudoAttacks[Pt][s]; @@ -429,7 +434,7 @@ inline void Position::move_piece(Piece pc, Square from, Square to) { // index[from] is not updated and becomes stale. This works as long as index[] // is accessed just by known occupied squares. - Bitboard fromTo = square_bb(from) | square_bb(to); + Bitboard fromTo = from | to; byTypeBB[ALL_PIECES] ^= fromTo; byTypeBB[type_of(pc)] ^= fromTo; byColorBB[color_of(pc)] ^= fromTo;