X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.h;h=68fc508e16793474d291eeeef98607f6e7b124b9;hp=c974f1bd97a50e2c081b549d3210d791d00c9dbe;hb=4c95edddbf1aaec22c343adaca4796df0137e4c3;hpb=13b4444d9e3a3ac5a71f256145904d13754f9e7f diff --git a/src/position.h b/src/position.h index c974f1bd..68fc508e 100644 --- a/src/position.h +++ b/src/position.h @@ -36,7 +36,7 @@ class Thread; namespace PSQT { - extern Score psq[COLOR_NB][PIECE_TYPE_NB][SQUARE_NB]; + extern Score psq[PIECE_NB][SQUARE_NB]; void init(); } @@ -61,7 +61,7 @@ struct StateInfo { // Not copied when making a move Key key; Bitboard checkersBB; - PieceType capturedType; + Piece capturedPiece; StateInfo* previous; Bitboard blockersForKing[COLOR_NB]; Bitboard checkSquares[PIECE_TYPE_NB]; @@ -131,7 +131,7 @@ public: bool gives_check(Move m) const; bool advanced_pawn_push(Move m) const; Piece moved_piece(Move m) const; - PieceType captured_piece_type() const; + Piece captured_piece() const; // Piece specific bool pawn_passed(Color c, Square s) const; @@ -177,9 +177,9 @@ private: void set_check_info(StateInfo* si) const; // Other helpers - void put_piece(Color c, PieceType pt, Square s); - void remove_piece(Color c, PieceType pt, Square s); - void move_piece(Color c, PieceType pt, Square from, Square to); + void put_piece(Piece pc, Square s); + void remove_piece(Piece pc, Square s); + void move_piece(Piece pc, Square from, Square to); template void do_castling(Color us, Square from, Square& to, Square& rfrom, Square& rto); @@ -187,8 +187,8 @@ private: Piece board[SQUARE_NB]; Bitboard byTypeBB[PIECE_TYPE_NB]; Bitboard byColorBB[COLOR_NB]; - int pieceCount[COLOR_NB][PIECE_TYPE_NB]; - Square pieceList[COLOR_NB][PIECE_TYPE_NB][16]; + int pieceCount[PIECE_NB]; + Square pieceList[PIECE_NB][16]; int index[SQUARE_NB]; int castlingRightsMask[SQUARE_NB]; Square castlingRookSquare[CASTLING_RIGHT_NB]; @@ -244,16 +244,16 @@ inline Bitboard Position::pieces(Color c, PieceType pt1, PieceType pt2) const { } template inline int Position::count(Color c) const { - return pieceCount[c][Pt]; + return pieceCount[make_piece(c, Pt)]; } template inline const Square* Position::squares(Color c) const { - return pieceList[c][Pt]; + return pieceList[make_piece(c, Pt)]; } template inline Square Position::square(Color c) const { - assert(pieceCount[c][Pt] == 1); - return pieceList[c][Pt][0]; + assert(pieceCount[make_piece(c, Pt)] == 1); + return pieceList[make_piece(c, Pt)][0]; } inline Square Position::ep_square() const { @@ -358,8 +358,8 @@ inline void Position::set_nodes_searched(uint64_t n) { } inline bool Position::opposite_bishops() const { - return pieceCount[WHITE][BISHOP] == 1 - && pieceCount[BLACK][BISHOP] == 1 + return pieceCount[W_BISHOP] == 1 + && pieceCount[B_BISHOP] == 1 && opposite_colors(square(WHITE), square(BLACK)); } @@ -380,54 +380,54 @@ inline bool Position::capture(Move m) const { return (!empty(to_sq(m)) && type_of(m) != CASTLING) || type_of(m) == ENPASSANT; } -inline PieceType Position::captured_piece_type() const { - return st->capturedType; +inline Piece Position::captured_piece() const { + return st->capturedPiece; } inline Thread* Position::this_thread() const { return thisThread; } -inline void Position::put_piece(Color c, PieceType pt, Square s) { +inline void Position::put_piece(Piece pc, Square s) { - board[s] = make_piece(c, pt); + board[s] = pc; byTypeBB[ALL_PIECES] |= s; - byTypeBB[pt] |= s; - byColorBB[c] |= s; - index[s] = pieceCount[c][pt]++; - pieceList[c][pt][index[s]] = s; - pieceCount[c][ALL_PIECES]++; + byTypeBB[type_of(pc)] |= s; + byColorBB[color_of(pc)] |= s; + index[s] = pieceCount[pc]++; + pieceList[pc][index[s]] = s; + pieceCount[make_piece(color_of(pc), ALL_PIECES)]++; } -inline void Position::remove_piece(Color c, PieceType pt, Square s) { +inline void Position::remove_piece(Piece pc, Square s) { // WARNING: This is not a reversible operation. If we remove a piece in // do_move() and then replace it in undo_move() we will put it at the end of // the list and not in its original place, it means index[] and pieceList[] // are not guaranteed to be invariant to a do_move() + undo_move() sequence. byTypeBB[ALL_PIECES] ^= s; - byTypeBB[pt] ^= s; - byColorBB[c] ^= s; + byTypeBB[type_of(pc)] ^= s; + byColorBB[color_of(pc)] ^= s; /* board[s] = NO_PIECE; Not needed, overwritten by the capturing one */ - Square lastSquare = pieceList[c][pt][--pieceCount[c][pt]]; + Square lastSquare = pieceList[pc][--pieceCount[pc]]; index[lastSquare] = index[s]; - pieceList[c][pt][index[lastSquare]] = lastSquare; - pieceList[c][pt][pieceCount[c][pt]] = SQ_NONE; - pieceCount[c][ALL_PIECES]--; + pieceList[pc][index[lastSquare]] = lastSquare; + pieceList[pc][pieceCount[pc]] = SQ_NONE; + pieceCount[make_piece(color_of(pc), ALL_PIECES)]--; } -inline void Position::move_piece(Color c, PieceType pt, Square from, Square to) { +inline void Position::move_piece(Piece pc, Square from, Square to) { // index[from] is not updated and becomes stale. This works as long as index[] // is accessed just by known occupied squares. Bitboard from_to_bb = SquareBB[from] ^ SquareBB[to]; byTypeBB[ALL_PIECES] ^= from_to_bb; - byTypeBB[pt] ^= from_to_bb; - byColorBB[c] ^= from_to_bb; + byTypeBB[type_of(pc)] ^= from_to_bb; + byColorBB[color_of(pc)] ^= from_to_bb; board[from] = NO_PIECE; - board[to] = make_piece(c, pt); + board[to] = pc; index[to] = index[from]; - pieceList[c][pt][index[to]] = to; + pieceList[pc][index[to]] = to; } #endif // #ifndef POSITION_H_INCLUDED