X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.h;h=72932f778e9c07af6bcb9ce89e2822a8b78ddc61;hp=527e66e8b623073764f43d7569b7f305d0f15945;hb=d9caede3249698440b7579e31d92aaa9984a128b;hpb=708cb311a040ca8c676524025c9d72ed4c632267 diff --git a/src/position.h b/src/position.h index 527e66e8..72932f77 100644 --- a/src/position.h +++ b/src/position.h @@ -51,7 +51,7 @@ struct CheckInfo { struct StateInfo { Key pawnKey, materialKey; Value npMaterial[COLOR_NB]; - int castlingFlags, rule50, pliesFromNull; + int castlingRights, rule50, pliesFromNull; Score psq; Square epSquare; @@ -75,7 +75,7 @@ const size_t StateCopySize64 = offsetof(StateInfo, key) / sizeof(uint64_t) + 1; class Position { public: Position() {} - Position(const Position& p, Thread* t) { *this = p; thisThread = t; } + Position(const Position& pos, Thread* t) { *this = pos; thisThread = t; } Position(const std::string& f, bool c960, Thread* t) { set(f, c960, t); } Position& operator=(const Position&); static void init(); @@ -83,7 +83,7 @@ public: // Text input/output void set(const std::string& fenStr, bool isChess960, Thread* th); const std::string fen() const; - const std::string pretty(Move m = MOVE_NONE) const; + const std::string pretty() const; // Position representation Bitboard pieces() const; @@ -101,9 +101,9 @@ public: // Castling int can_castle(Color c) const; - int can_castle(CastlingFlag f) const; - bool castling_impeded(CastlingFlag f) const; - Square castling_rook_square(CastlingFlag f) const; + int can_castle(CastlingRight cr) const; + bool castling_impeded(CastlingRight cr) const; + Square castling_rook_square(CastlingRight cr) const; // Checking Bitboard checkers() const; @@ -113,7 +113,7 @@ public: // Attacks to/from a given square Bitboard attackers_to(Square s) const; Bitboard attackers_to(Square s, Bitboard occ) const; - Bitboard attacks_from(Piece p, Square s) const; + Bitboard attacks_from(Piece pc, Square s) const; template Bitboard attacks_from(Square s) const; template Bitboard attacks_from(Square s, Color c) const; @@ -146,6 +146,7 @@ public: // Accessing hash keys Key key() const; + Key key_after(Move m) const; Key exclusion_key() const; Key pawn_key() const; Key material_key() const; @@ -156,6 +157,7 @@ public: // Other properties of the position Color side_to_move() const; + Phase game_phase() const; int game_ply() const; bool is_chess960() const; Thread* this_thread() const; @@ -164,29 +166,22 @@ public: bool is_draw() const; // Position consistency check, for debugging - bool pos_is_ok(int* failedStep = NULL) const; + bool pos_is_ok(int* step = NULL) const; void flip(); private: // Initialization helpers (used while setting up a position) void clear(); - void set_castling_flag(Color c, Square rfrom); + void set_castling_right(Color c, Square rfrom); + void set_state(StateInfo* si) const; // Helper functions - void do_castling(Square kfrom, Square kto, Square rfrom, Square rto); Bitboard check_blockers(Color c, Color kingColor) const; void put_piece(Square s, Color c, PieceType pt); void remove_piece(Square s, Color c, PieceType pt); void move_piece(Square from, Square to, Color c, PieceType pt); - - // Computing hash keys from scratch (for initialization and debugging) - Key compute_key() const; - Key compute_pawn_key() const; - Key compute_material_key() const; - - // Computing incremental evaluation scores and material counts - Score compute_psq_score() const; - Value compute_non_pawn_material(Color c) const; + template + void do_castling(Square from, Square& to, Square& rfrom, Square& rto); // Board and pieces Piece board[SQUARE_NB]; @@ -197,9 +192,9 @@ private: int index[SQUARE_NB]; // Other info - int castlingFlagsMask[SQUARE_NB]; - Square castlingRookSquare[CASTLING_FLAG_NB]; - Bitboard castlingPath[CASTLING_FLAG_NB]; + int castlingRightsMask[SQUARE_NB]; + Square castlingRookSquare[CASTLING_RIGHT_NB]; + Bitboard castlingPath[CASTLING_RIGHT_NB]; StateInfo startState; uint64_t nodes; int gamePly; @@ -273,26 +268,26 @@ inline Square Position::king_square(Color c) const { return pieceList[c][KING][0]; } -inline int Position::can_castle(CastlingFlag f) const { - return st->castlingFlags & f; +inline int Position::can_castle(CastlingRight cr) const { + return st->castlingRights & cr; } inline int Position::can_castle(Color c) const { - return st->castlingFlags & ((WHITE_OO | WHITE_OOO) << (2 * c)); + return st->castlingRights & ((WHITE_OO | WHITE_OOO) << (2 * c)); } -inline bool Position::castling_impeded(CastlingFlag f) const { - return byTypeBB[ALL_PIECES] & castlingPath[f]; +inline bool Position::castling_impeded(CastlingRight cr) const { + return byTypeBB[ALL_PIECES] & castlingPath[cr]; } -inline Square Position::castling_rook_square(CastlingFlag f) const { - return castlingRookSquare[f]; +inline Square Position::castling_rook_square(CastlingRight cr) const { + return castlingRookSquare[cr]; } template inline Bitboard Position::attacks_from(Square s) const { - return Pt == BISHOP || Pt == ROOK ? attacks_bb(s, pieces()) + return Pt == BISHOP || Pt == ROOK ? attacks_bb(s, byTypeBB[ALL_PIECES]) : Pt == QUEEN ? attacks_from(s) | attacks_from(s) : StepAttacksBB[Pt][s]; } @@ -302,8 +297,8 @@ inline Bitboard Position::attacks_from(Square s, Color c) const { return StepAttacksBB[make_piece(c, PAWN)][s]; } -inline Bitboard Position::attacks_from(Piece p, Square s) const { - return attacks_bb(p, s, byTypeBB[ALL_PIECES]); +inline Bitboard Position::attacks_from(Piece pc, Square s) const { + return attacks_bb(pc, s, byTypeBB[ALL_PIECES]); } inline Bitboard Position::attackers_to(Square s) const {