X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.h;h=72932f778e9c07af6bcb9ce89e2822a8b78ddc61;hp=cd297df737839e15967b37a280f7cc054c8a70c0;hb=d9caede3249698440b7579e31d92aaa9984a128b;hpb=034a2b04f2fc1017721b4f3fc12895e5f8a190bd diff --git a/src/position.h b/src/position.h index cd297df7..72932f77 100644 --- a/src/position.h +++ b/src/position.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -51,7 +51,7 @@ struct CheckInfo { struct StateInfo { Key pawnKey, materialKey; Value npMaterial[COLOR_NB]; - int castleRights, rule50, pliesFromNull; + int castlingRights, rule50, pliesFromNull; Score psq; Square epSquare; @@ -75,15 +75,15 @@ const size_t StateCopySize64 = offsetof(StateInfo, key) / sizeof(uint64_t) + 1; class Position { public: Position() {} - Position(const Position& p, Thread* t) { *this = p; thisThread = t; } + Position(const Position& pos, Thread* t) { *this = pos; thisThread = t; } Position(const std::string& f, bool c960, Thread* t) { set(f, c960, t); } Position& operator=(const Position&); static void init(); // Text input/output - void set(const std::string& fen, bool isChess960, Thread* th); + void set(const std::string& fenStr, bool isChess960, Thread* th); const std::string fen() const; - const std::string pretty(Move m = MOVE_NONE) const; + const std::string pretty() const; // Position representation Bitboard pieces() const; @@ -100,20 +100,20 @@ public: template const Square* list(Color c) const; // Castling - int can_castle(CastleRight f) const; int can_castle(Color c) const; - bool castle_impeded(Color c, CastlingSide s) const; - Square castle_rook_square(Color c, CastlingSide s) const; + int can_castle(CastlingRight cr) const; + bool castling_impeded(CastlingRight cr) const; + Square castling_rook_square(CastlingRight cr) const; // Checking Bitboard checkers() const; Bitboard discovered_check_candidates() const; - Bitboard pinned_pieces(Color toMove) const; + Bitboard pinned_pieces(Color c) const; // Attacks to/from a given square Bitboard attackers_to(Square s) const; Bitboard attackers_to(Square s, Bitboard occ) const; - Bitboard attacks_from(Piece p, Square s) const; + Bitboard attacks_from(Piece pc, Square s) const; template Bitboard attacks_from(Square s) const; template Bitboard attacks_from(Square s, Color c) const; @@ -123,7 +123,7 @@ public: bool capture(Move m) const; bool capture_or_promotion(Move m) const; bool gives_check(Move m, const CheckInfo& ci) const; - bool passed_pawn_push(Move m) const; + bool advanced_pawn_push(Move m) const; Piece moved_piece(Move m) const; PieceType captured_piece_type() const; @@ -141,11 +141,12 @@ public: void undo_null_move(); // Static exchange evaluation - int see(Move m, int asymmThreshold = 0) const; - int see_sign(Move m) const; + Value see(Move m) const; + Value see_sign(Move m) const; // Accessing hash keys Key key() const; + Key key_after(Move m) const; Key exclusion_key() const; Key pawn_key() const; Key material_key() const; @@ -156,37 +157,31 @@ public: // Other properties of the position Color side_to_move() const; + Phase game_phase() const; int game_ply() const; bool is_chess960() const; Thread* this_thread() const; - int64_t nodes_searched() const; - void set_nodes_searched(int64_t n); + uint64_t nodes_searched() const; + void set_nodes_searched(uint64_t n); bool is_draw() const; // Position consistency check, for debugging - bool pos_is_ok(int* failedStep = NULL) const; + bool pos_is_ok(int* step = NULL) const; void flip(); private: // Initialization helpers (used while setting up a position) void clear(); - void set_castle_right(Color c, Square rfrom); + void set_castling_right(Color c, Square rfrom); + void set_state(StateInfo* si) const; // Helper functions - void do_castle(Square kfrom, Square kto, Square rfrom, Square rto); - Bitboard hidden_checkers(Square ksq, Color c, Color toMove) const; + Bitboard check_blockers(Color c, Color kingColor) const; void put_piece(Square s, Color c, PieceType pt); void remove_piece(Square s, Color c, PieceType pt); void move_piece(Square from, Square to, Color c, PieceType pt); - - // Computing hash keys from scratch (for initialization and debugging) - Key compute_key() const; - Key compute_pawn_key() const; - Key compute_material_key() const; - - // Computing incremental evaluation scores and material counts - Score compute_psq_score() const; - Value compute_non_pawn_material(Color c) const; + template + void do_castling(Square from, Square& to, Square& rfrom, Square& rto); // Board and pieces Piece board[SQUARE_NB]; @@ -197,23 +192,23 @@ private: int index[SQUARE_NB]; // Other info - int castleRightsMask[SQUARE_NB]; - Square castleRookSquare[COLOR_NB][CASTLING_SIDE_NB]; - Bitboard castlePath[COLOR_NB][CASTLING_SIDE_NB]; + int castlingRightsMask[SQUARE_NB]; + Square castlingRookSquare[CASTLING_RIGHT_NB]; + Bitboard castlingPath[CASTLING_RIGHT_NB]; StateInfo startState; - int64_t nodes; + uint64_t nodes; int gamePly; Color sideToMove; Thread* thisThread; StateInfo* st; - int chess960; + bool chess960; }; -inline int64_t Position::nodes_searched() const { +inline uint64_t Position::nodes_searched() const { return nodes; } -inline void Position::set_nodes_searched(int64_t n) { +inline void Position::set_nodes_searched(uint64_t n) { nodes = n; } @@ -273,26 +268,26 @@ inline Square Position::king_square(Color c) const { return pieceList[c][KING][0]; } -inline int Position::can_castle(CastleRight f) const { - return st->castleRights & f; +inline int Position::can_castle(CastlingRight cr) const { + return st->castlingRights & cr; } inline int Position::can_castle(Color c) const { - return st->castleRights & ((WHITE_OO | WHITE_OOO) << (2 * c)); + return st->castlingRights & ((WHITE_OO | WHITE_OOO) << (2 * c)); } -inline bool Position::castle_impeded(Color c, CastlingSide s) const { - return byTypeBB[ALL_PIECES] & castlePath[c][s]; +inline bool Position::castling_impeded(CastlingRight cr) const { + return byTypeBB[ALL_PIECES] & castlingPath[cr]; } -inline Square Position::castle_rook_square(Color c, CastlingSide s) const { - return castleRookSquare[c][s]; +inline Square Position::castling_rook_square(CastlingRight cr) const { + return castlingRookSquare[cr]; } template inline Bitboard Position::attacks_from(Square s) const { - return Pt == BISHOP || Pt == ROOK ? attacks_bb(s, pieces()) + return Pt == BISHOP || Pt == ROOK ? attacks_bb(s, byTypeBB[ALL_PIECES]) : Pt == QUEEN ? attacks_from(s) | attacks_from(s) : StepAttacksBB[Pt][s]; } @@ -302,8 +297,8 @@ inline Bitboard Position::attacks_from(Square s, Color c) const { return StepAttacksBB[make_piece(c, PAWN)][s]; } -inline Bitboard Position::attacks_from(Piece p, Square s) const { - return attacks_bb(p, s, byTypeBB[ALL_PIECES]); +inline Bitboard Position::attacks_from(Piece pc, Square s) const { + return attacks_bb(pc, s, byTypeBB[ALL_PIECES]); } inline Bitboard Position::attackers_to(Square s) const { @@ -315,21 +310,20 @@ inline Bitboard Position::checkers() const { } inline Bitboard Position::discovered_check_candidates() const { - return hidden_checkers(king_square(~sideToMove), sideToMove, sideToMove); + return check_blockers(sideToMove, ~sideToMove); } -inline Bitboard Position::pinned_pieces(Color toMove) const { - return hidden_checkers(king_square(toMove), ~toMove, toMove); +inline Bitboard Position::pinned_pieces(Color c) const { + return check_blockers(c, c); } inline bool Position::pawn_passed(Color c, Square s) const { return !(pieces(~c, PAWN) & passed_pawn_mask(c, s)); } -inline bool Position::passed_pawn_push(Move m) const { - +inline bool Position::advanced_pawn_push(Move m) const { return type_of(moved_piece(m)) == PAWN - && pawn_passed(sideToMove, to_sq(m)); + && relative_rank(sideToMove, from_sq(m)) > RANK_4; } inline Key Position::key() const { @@ -380,14 +374,14 @@ inline bool Position::is_chess960() const { inline bool Position::capture_or_promotion(Move m) const { assert(is_ok(m)); - return type_of(m) ? type_of(m) != CASTLE : !empty(to_sq(m)); + return type_of(m) != NORMAL ? type_of(m) != CASTLING : !empty(to_sq(m)); } inline bool Position::capture(Move m) const { - // Note that castle is coded as "king captures the rook" + // Note that castling is encoded as "king captures the rook" assert(is_ok(m)); - return (!empty(to_sq(m)) && type_of(m) != CASTLE) || type_of(m) == ENPASSANT; + return (!empty(to_sq(m)) && type_of(m) != CASTLING) || type_of(m) == ENPASSANT; } inline PieceType Position::captured_piece_type() const { @@ -404,7 +398,6 @@ inline void Position::put_piece(Square s, Color c, PieceType pt) { byTypeBB[ALL_PIECES] |= s; byTypeBB[pt] |= s; byColorBB[c] |= s; - pieceCount[c][ALL_PIECES]++; index[s] = pieceCount[c][pt]++; pieceList[c][pt][index[s]] = s; } @@ -433,7 +426,6 @@ inline void Position::remove_piece(Square s, Color c, PieceType pt) { byTypeBB[pt] ^= s; byColorBB[c] ^= s; /* board[s] = NO_PIECE; */ // Not needed, will be overwritten by capturing - pieceCount[c][ALL_PIECES]--; Square lastSquare = pieceList[c][pt][--pieceCount[c][pt]]; index[lastSquare] = index[s]; pieceList[c][pt][index[lastSquare]] = lastSquare;