X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.h;h=7300c9d7bd1b85c8b3125f5220d36ef787ce20d7;hp=a47098a8d61d200284bf0ab6dc0632cc73871594;hb=2f21ec39adcfc3a2ce4d4fd08eb1fa688c4e67a7;hpb=74f1efee263aadcceb1df716ebd87776b932238a diff --git a/src/position.h b/src/position.h index a47098a8..7300c9d7 100644 --- a/src/position.h +++ b/src/position.h @@ -74,20 +74,20 @@ enum CastleRights { /// The UndoInfo struct stores information we need to restore a Position -/// object to its previous state when we retract a move. Whenever a move +/// object to its previous state when we retract a move. Whenever a move /// is made on the board (by calling Position::do_move), an UndoInfo object -/// must be passed as a parameter. When the move is unmade (by calling +/// must be passed as a parameter. When the move is unmade (by calling /// Position::undo_move), the same UndoInfo object must be passed again. struct UndoInfo { - int castleRights; - Square epSquare; - Bitboard checkersBB; + Bitboard pinners[2], pinned[2], dcCandidates[2], checkersBB; Key key, pawnKey, materialKey; - int rule50; + int castleRights, rule50; + Square epSquare; Move lastMove; - PieceType capture; Value mgValue, egValue; + PieceType capture; + UndoInfo* previous; }; @@ -117,17 +117,18 @@ struct UndoInfo { class Position { friend class MaterialInfo; + friend class EndgameFunctions; public: // Constructors Position() {}; - Position(const Position &pos); - Position(const std::string &fen); + Position(const Position& pos); + Position(const std::string& fen); // Text input/output - void from_fen(const std::string &fen); + void from_fen(const std::string& fen); const std::string to_fen() const; - void print() const; + void print(Move m = MOVE_NONE) const; // Copying void copy(const Position &pos); @@ -173,13 +174,13 @@ public: // Number of pieces of each color and type int piece_count(Color c, PieceType pt) const; - // The en passant square: + // The en passant square Square ep_square() const; // Current king position for each color Square king_square(Color c) const; - // Castling rights. + // Castling rights bool can_castle_kingside(Color c) const; bool can_castle_queenside(Color c) const; bool can_castle(Color c) const; @@ -196,6 +197,7 @@ public: // Bitboards for pinned pieces and discovered check candidates Bitboard discovered_check_candidates(Color c) const; + Bitboard pinned_pieces(Color c, Bitboard& p) const; Bitboard pinned_pieces(Color c) const; // Checking pieces @@ -214,13 +216,11 @@ public: template Bitboard piece_attacks_square(Square f, Square t) const; // Dispatch at compile-time - bool piece_attacks_square(Square f, Square t) const; // Dispatch at run-time + bool piece_attacks_square(Piece p, Square f, Square t) const; // Dispatch at run-time // Properties of moves bool pl_move_is_legal(Move m) const; - bool pl_move_is_legal(Move m, Bitboard pinned) const; bool move_is_check(Move m) const; - bool move_is_check(Move m, Bitboard dcCandidates) const; bool move_is_capture(Move m) const; bool move_is_deep_pawn_push(Move m) const; bool move_is_pawn_push_to_7th(Move m) const; @@ -241,17 +241,15 @@ public: bool square_is_weak(Square s, Color c) const; // Doing and undoing moves - void backup(UndoInfo &u) const; - void restore(const UndoInfo &u); void do_move(Move m, UndoInfo &u); - void do_move(Move m, UndoInfo &u, Bitboard dcCandidates); - void undo_move(Move m, const UndoInfo &u); + void undo_move(Move m); void do_null_move(UndoInfo &u); - void undo_null_move(const UndoInfo &u); + void undo_null_move(); // Static exchange evaluation int see(Square from, Square to) const; int see(Move m) const; + int see(Square to) const; // Accessing hash keys Key get_key() const; @@ -266,7 +264,7 @@ public: Value mg_pst_delta(Move m) const; // Game termination checks - bool is_mate(); + bool is_mate() const; bool is_draw() const; // Check if one side threatens a mate in one @@ -297,16 +295,20 @@ private: void allow_ooo(Color c); // Helper functions for doing and undoing moves + void do_capture_move(Move m, PieceType capture, Color them, Square to); void do_castle_move(Move m); - void do_promotion_move(Move m, UndoInfo &u); + void do_promotion_move(Move m); void do_ep_move(Move m); void undo_castle_move(Move m); - void undo_promotion_move(Move m, const UndoInfo &u); + void undo_promotion_move(Move m); void undo_ep_move(Move m); void find_checkers(); + template + void update_checkers(Bitboard* pCheckersBB, Square ksq, Square from, Square to, Bitboard dcCandidates); + template - Bitboard hidden_checks(Color c, Square ksq) const; + Bitboard hidden_checks(Color c, Square ksq, Bitboard& pinners) const; // Computing hash keys from scratch (for initialization and debugging) Key compute_key() const; @@ -314,15 +316,16 @@ private: Key compute_material_key() const; // Computing incremental evaluation scores and material counts - Value mg_pst(Color c, PieceType pt, Square s) const; - Value eg_pst(Color c, PieceType pt, Square s) const; - Value compute_mg_value() const; - Value compute_eg_value() const; + enum GamePhase { + MidGame, + EndGame + }; + template Value pst(Color c, PieceType pt, Square s) const; + template Value compute_value() const; Value compute_non_pawn_material(Color c) const; // Bitboards Bitboard byColorBB[2], byTypeBB[8]; - Bitboard checkersBB; // Board Piece board[64]; @@ -335,16 +338,28 @@ private: int index[64]; // Other info - Color sideToMove; - int castleRights; - File initialKFile, initialKRFile, initialQRFile; - Square epSquare; Square kingSquare[2]; - Move lastMove; - Key key, pawnKey, materialKey, history[MaxGameLength]; - int rule50, gamePly; - Value mgValue, egValue; + Color sideToMove; + int gamePly; + Key history[MaxGameLength]; Value npMaterial[2]; + File initialKFile, initialKRFile, initialQRFile; + + // Info backed up in do_move() + union { + UndoInfo undoInfoUnion; + struct { // Must have the same layout of UndoInfo + mutable Bitboard pinners[2], pinned[2], dcCandidates[2]; + Bitboard checkersBB; + Key key, pawnKey, materialKey; + int castleRights, rule50; + Square epSquare; + Move lastMove; + Value mgValue, egValue; + PieceType capture; + UndoInfo* previous; + }; + }; // Static variables static int castleRightsMask[64]; @@ -523,7 +538,12 @@ inline Square Position::initial_qr_square(Color c) const { } inline Bitboard Position::pawn_attacks(Color c, Square s) const { - return StepAttackBB[pawn_of_color(c)][s]; + return StepAttackBB[piece_of_color_and_type(c, PAWN)][s]; +} + +template<> +inline Bitboard Position::piece_attacks(Square s) const { + return StepAttackBB[piece_of_color_and_type(opposite_color(sideToMove), PAWN)][s]; } template<> @@ -568,6 +588,16 @@ Bitboard Position::piece_attacks_square(Square f, Square t) const { return bit_is_set(piece_attacks(f), t); } +inline Bitboard Position::attacks_to(Square s, Color c) const { + + return attacks_to(s) & pieces_of_color(c); +} + +inline bool Position::square_is_attacked(Square s, Color c) const { + + return attacks_to(s, c) != EmptyBoardBB; +} + inline bool Position::pawn_is_passed(Color c, Square s) const { return !(pawns(opposite_color(c)) & passed_pawn_mask(c, s)); } @@ -604,8 +634,10 @@ inline Key Position::get_material_key() const { return materialKey; } -inline Value Position::mg_pst(Color c, PieceType pt, Square s) const { - return MgPieceSquareTable[piece_of_color_and_type(c, pt)][s]; +template +inline Value Position::pst(Color c, PieceType pt, Square s) const { + return (Phase == MidGame ? MgPieceSquareTable[piece_of_color_and_type(c, pt)][s] + : EgPieceSquareTable[piece_of_color_and_type(c, pt)][s]); } inline Value Position::mg_pst_delta(Move m) const { @@ -613,10 +645,6 @@ inline Value Position::mg_pst_delta(Move m) const { -MgPieceSquareTable[piece_on(move_from(m))][move_from(m)]; } -inline Value Position::eg_pst(Color c, PieceType pt, Square s) const { - return EgPieceSquareTable[piece_of_color_and_type(c, pt)][s]; -} - inline Value Position::mg_value() const { return mgValue; } @@ -654,28 +682,28 @@ inline Phase Position::game_phase() const { inline bool Position::move_is_deep_pawn_push(Move m) const { Color c = side_to_move(); - return piece_on(move_from(m)) == pawn_of_color(c) + return piece_on(move_from(m)) == piece_of_color_and_type(c, PAWN) && relative_rank(c, move_to(m)) > RANK_4; } inline bool Position::move_is_pawn_push_to_7th(Move m) const { Color c = side_to_move(); - return piece_on(move_from(m)) == pawn_of_color(c) + return piece_on(move_from(m)) == piece_of_color_and_type(c, PAWN) && relative_rank(c, move_to(m)) == RANK_7; } inline bool Position::move_is_passed_pawn_push(Move m) const { Color c = side_to_move(); - return piece_on(move_from(m)) == pawn_of_color(c) + return piece_on(move_from(m)) == piece_of_color_and_type(c, PAWN) && pawn_is_passed(c, move_to(m)); } inline bool Position::move_was_passed_pawn_push(Move m) const { Color c = opposite_color(side_to_move()); - return piece_on(move_to(m)) == pawn_of_color(c) + return piece_on(move_to(m)) == piece_of_color_and_type(c, PAWN) && pawn_is_passed(c, move_to(m)); }