X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.h;h=74173d03bc9004f75243177a45def93a57b81ade;hp=a40687e7797afe35afbcdc2fec61cd98eaaf2a82;hb=3c576efa77f431cf3687881b8fd6a728e87ed97d;hpb=a0486ecb40513db8141fa27c026f64771b8ebb55 diff --git a/src/position.h b/src/position.h index a40687e7..74173d03 100644 --- a/src/position.h +++ b/src/position.h @@ -2,7 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -43,7 +43,6 @@ struct StateInfo { int castlingRights; int rule50; int pliesFromNull; - Score psq; Square epSquare; // Not copied when making a move (will be recomputed anyhow) @@ -98,8 +97,8 @@ public: template Square square(Color c) const; // Castling - int can_castle(Color c) const; - int can_castle(CastlingRight cr) const; + int castling_rights(Color c) const; + bool can_castle(CastlingRight cr) const; bool castling_impeded(CastlingRight cr) const; Square castling_rook_square(CastlingRight cr) const; @@ -188,11 +187,16 @@ private: Bitboard castlingPath[CASTLING_RIGHT_NB]; int gamePly; Color sideToMove; + Score psq; Thread* thisThread; StateInfo* st; bool chess960; }; +namespace PSQT { + extern Score psq[PIECE_NB][SQUARE_NB]; +} + extern std::ostream& operator<<(std::ostream& os, const Position& pos); inline Color Position::side_to_move() const { @@ -256,12 +260,12 @@ inline Square Position::ep_square() const { return st->epSquare; } -inline int Position::can_castle(CastlingRight cr) const { +inline bool Position::can_castle(CastlingRight cr) const { return st->castlingRights & cr; } -inline int Position::can_castle(Color c) const { - return st->castlingRights & ((WHITE_OO | WHITE_OOO) << (2 * c)); +inline int Position::castling_rights(Color c) const { + return st->castlingRights & (c == WHITE ? WHITE_CASTLING : BLACK_CASTLING); } inline bool Position::castling_impeded(CastlingRight cr) const { @@ -327,7 +331,7 @@ inline Key Position::material_key() const { } inline Score Position::psq_score() const { - return st->psq; + return psq; } inline Value Position::non_pawn_material(Color c) const { @@ -384,6 +388,7 @@ inline void Position::put_piece(Piece pc, Square s) { index[s] = pieceCount[pc]++; pieceList[pc][index[s]] = s; pieceCount[make_piece(color_of(pc), ALL_PIECES)]++; + psq += PSQT::psq[pc][s]; } inline void Position::remove_piece(Piece pc, Square s) { @@ -401,6 +406,7 @@ inline void Position::remove_piece(Piece pc, Square s) { pieceList[pc][index[lastSquare]] = lastSquare; pieceList[pc][pieceCount[pc]] = SQ_NONE; pieceCount[make_piece(color_of(pc), ALL_PIECES)]--; + psq -= PSQT::psq[pc][s]; } inline void Position::move_piece(Piece pc, Square from, Square to) { @@ -415,6 +421,7 @@ inline void Position::move_piece(Piece pc, Square from, Square to) { board[to] = pc; index[to] = index[from]; pieceList[pc][index[to]] = to; + psq += PSQT::psq[pc][to] - PSQT::psq[pc][from]; } inline void Position::do_move(Move m, StateInfo& newSt) {