X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.h;h=79406d5277dc6782e42434af955f2f34c54f18e5;hp=3ea5f6dfbe9fbd82f6965c206d08361fed5d9e1a;hb=31a0d2200c7e8b1db653ba0c033783787259f1e6;hpb=fbbc7e421c251c8cb09afaa96d6b438ab0cb7aa7 diff --git a/src/position.h b/src/position.h index 3ea5f6df..79406d52 100644 --- a/src/position.h +++ b/src/position.h @@ -41,13 +41,13 @@ struct CheckInfo { explicit CheckInfo(const Position&); Bitboard dcCandidates; + Bitboard pinned; Bitboard checkSq[8]; - Square ksq; }; /// Castle rights, encoded as bit fields -enum CastleRights { +enum CastleRight { CASTLES_NONE = 0, WHITE_OO = 1, BLACK_OO = 2, @@ -129,12 +129,7 @@ public: // The piece on a given square Piece piece_on(Square s) const; - PieceType type_of_piece_on(Square s) const; - Color color_of_piece_on(Square s) const; bool square_is_empty(Square s) const; - bool square_is_occupied(Square s) const; - Value midgame_value_of_piece_on(Square s) const; - Value endgame_value_of_piece_on(Square s) const; // Side to move Color side_to_move() const; @@ -142,7 +137,7 @@ public: // Bitboard representation of the position Bitboard empty_squares() const; Bitboard occupied_squares() const; - Bitboard pieces_of_color(Color c) const; + Bitboard pieces(Color c) const; Bitboard pieces(PieceType pt) const; Bitboard pieces(PieceType pt, Color c) const; Bitboard pieces(PieceType pt1, PieceType pt2) const; @@ -158,11 +153,9 @@ public: Square king_square(Color c) const; // Castling rights - bool can_castle_kingside(Color c) const; - bool can_castle_queenside(Color c) const; + bool can_castle(CastleRight f) const; bool can_castle(Color c) const; - Square initial_kr_square(Color c) const; - Square initial_qr_square(Color c) const; + Square castle_rook_square(CastleRight f) const; // Bitboards for pinned pieces and discovered check candidates Bitboard discovered_check_candidates(Color c) const; @@ -173,11 +166,11 @@ public: bool in_check() const; // Piece lists - Square piece_list(Color c, PieceType pt, int index) const; - const Square* piece_list_begin(Color c, PieceType pt) const; + const Square* piece_list(Color c, PieceType pt) const; // Information about attacks to or from a given square Bitboard attackers_to(Square s) const; + Bitboard attackers_to(Square s, Bitboard occ) const; Bitboard attacks_from(Piece p, Square s) const; static Bitboard attacks_from(Piece p, Square s, Bitboard occ); template Bitboard attacks_from(Square s) const; @@ -185,10 +178,7 @@ public: // Properties of moves bool pl_move_is_legal(Move m, Bitboard pinned) const; - bool pl_move_is_evasion(Move m, Bitboard pinned) const; - bool move_is_legal(const Move m) const; - bool move_is_legal(const Move m, Bitboard pinned) const; - bool move_gives_check(Move m) const; + bool move_is_pl(const Move m) const; bool move_gives_check(Move m, const CheckInfo& ci) const; bool move_is_capture(Move m) const; bool move_is_capture_or_promotion(Move m) const; @@ -201,9 +191,6 @@ public: // Information about pawns bool pawn_is_passed(Color c, Square s) const; - // Weak squares - bool square_is_weak(Square s, Color c) const; - // Doing and undoing moves void do_setup_move(Move m); void do_move(Move m, StateInfo& st); @@ -213,7 +200,6 @@ public: void undo_null_move(); // Static exchange evaluation - int see(Square from, Square to) const; int see(Move m) const; int see_sign(Move m) const; @@ -226,14 +212,14 @@ public: // Incremental evaluation Score value() const; Value non_pawn_material(Color c) const; - static Score pst_delta(Piece piece, Square from, Square to); + Score pst_delta(Piece piece, Square from, Square to) const; // Game termination checks bool is_mate() const; - bool is_draw() const; + template bool is_draw() const; // Number of plies from starting position - int startpos_ply_counter() const; + int full_moves() const; // Other properties of the position bool opposite_colored_bishops() const; @@ -249,9 +235,8 @@ public: // Position consistency check, for debugging bool is_ok(int* failedStep = NULL) const; - // Static member functions - static void init_zobrist(); - static void init_piece_square_tables(); + // Global initialization + static void init(); private: @@ -259,9 +244,9 @@ private: void clear(); void detach(); void put_piece(Piece p, Square s); - void do_allow_oo(Color c); - void do_allow_ooo(Color c); - bool set_castling_rights(char token); + void set_castle(int f, Square ksq, Square rsq); + void set_castling_rights(char token); + bool move_is_pl_slow(const Move m) const; // Helper functions for doing and undoing moves void do_capture_move(Key& key, PieceType capture, Color them, Square to, bool ep); @@ -278,7 +263,7 @@ private: Key compute_material_key() const; // Computing incremental evaluation scores and material counts - static Score pst(Color c, PieceType pt, Square s); + Score pst(Piece p, Square s) const; Score compute_value() const; Value compute_non_pawn_material(Color c) const; @@ -299,10 +284,10 @@ private: Color sideToMove; Key history[MaxGameLength]; int castleRightsMask[64]; + Square castleRookSquare[16]; // [CastleRights] StateInfo startState; - File initialKFile, initialKRFile, initialQRFile; bool chess960; - int startPosPlyCounter; + int fullMoves; int threadID; int64_t nodes; StateInfo* st; @@ -314,9 +299,6 @@ private: static Key zobSideToMove; static Score PieceSquareTable[16][64]; static Key zobExclusion; - static const Value seeValues[8]; - static const Value PieceValueMidgame[17]; - static const Value PieceValueEndgame[17]; }; inline int64_t Position::nodes_searched() const { @@ -331,30 +313,10 @@ inline Piece Position::piece_on(Square s) const { return board[s]; } -inline Color Position::color_of_piece_on(Square s) const { - return color_of_piece(piece_on(s)); -} - -inline PieceType Position::type_of_piece_on(Square s) const { - return type_of_piece(piece_on(s)); -} - inline bool Position::square_is_empty(Square s) const { return piece_on(s) == PIECE_NONE; } -inline bool Position::square_is_occupied(Square s) const { - return !square_is_empty(s); -} - -inline Value Position::midgame_value_of_piece_on(Square s) const { - return PieceValueMidgame[piece_on(s)]; -} - -inline Value Position::endgame_value_of_piece_on(Square s) const { - return PieceValueEndgame[piece_on(s)]; -} - inline Color Position::side_to_move() const { return sideToMove; } @@ -367,7 +329,7 @@ inline Bitboard Position::empty_squares() const { return ~occupied_squares(); } -inline Bitboard Position::pieces_of_color(Color c) const { +inline Bitboard Position::pieces(Color c) const { return byColorBB[c]; } @@ -391,11 +353,7 @@ inline int Position::piece_count(Color c, PieceType pt) const { return pieceCount[c][pt]; } -inline Square Position::piece_list(Color c, PieceType pt, int idx) const { - return pieceList[c][pt][idx]; -} - -inline const Square* Position::piece_list_begin(Color c, PieceType pt) const { +inline const Square* Position::piece_list(Color c, PieceType pt) const { return pieceList[c][pt]; } @@ -407,24 +365,16 @@ inline Square Position::king_square(Color c) const { return pieceList[c][KING][0]; } -inline bool Position::can_castle_kingside(Color side) const { - return st->castleRights & (1+int(side)); -} - -inline bool Position::can_castle_queenside(Color side) const { - return st->castleRights & (4+4*int(side)); -} - -inline bool Position::can_castle(Color side) const { - return can_castle_kingside(side) || can_castle_queenside(side); +inline bool Position::can_castle(CastleRight f) const { + return st->castleRights & f; } -inline Square Position::initial_kr_square(Color c) const { - return relative_square(c, make_square(initialKRFile, RANK_1)); +inline bool Position::can_castle(Color c) const { + return st->castleRights & ((WHITE_OO | WHITE_OOO) << c); } -inline Square Position::initial_qr_square(Color c) const { - return relative_square(c, make_square(initialQRFile, RANK_1)); +inline Square Position::castle_rook_square(CastleRight f) const { + return castleRookSquare[f]; } template<> @@ -464,10 +414,6 @@ inline bool Position::pawn_is_passed(Color c, Square s) const { return !(pieces(PAWN, opposite_color(c)) & passed_pawn_mask(c, s)); } -inline bool Position::square_is_weak(Square s, Color c) const { - return !(pieces(PAWN, opposite_color(c)) & attack_span_mask(c, s)); -} - inline Key Position::get_key() const { return st->key; } @@ -484,11 +430,11 @@ inline Key Position::get_material_key() const { return st->materialKey; } -inline Score Position::pst(Color c, PieceType pt, Square s) { - return PieceSquareTable[make_piece(c, pt)][s]; +inline Score Position::pst(Piece p, Square s) const { + return PieceSquareTable[p][s]; } -inline Score Position::pst_delta(Piece piece, Square from, Square to) { +inline Score Position::pst_delta(Piece piece, Square from, Square to) const { return PieceSquareTable[piece][to] - PieceSquareTable[piece][from]; } @@ -507,14 +453,15 @@ inline bool Position::move_is_passed_pawn_push(Move m) const { && pawn_is_passed(c, move_to(m)); } -inline int Position::startpos_ply_counter() const { - return startPosPlyCounter; +inline int Position::full_moves() const { + return fullMoves; } inline bool Position::opposite_colored_bishops() const { - return piece_count(WHITE, BISHOP) == 1 && piece_count(BLACK, BISHOP) == 1 - && opposite_color_squares(piece_list(WHITE, BISHOP, 0), piece_list(BLACK, BISHOP, 0)); + return piece_count(WHITE, BISHOP) == 1 + && piece_count(BLACK, BISHOP) == 1 + && opposite_color_squares(piece_list(WHITE, BISHOP)[0], piece_list(BLACK, BISHOP)[0]); } inline bool Position::has_pawn_on_7th(Color c) const { @@ -525,16 +472,18 @@ inline bool Position::is_chess960() const { return chess960; } -inline bool Position::move_is_capture(Move m) const { +inline bool Position::move_is_capture_or_promotion(Move m) const { - assert (m != MOVE_NONE && m != MOVE_NULL); - return (m & (3 << 15)) ? !move_is_castle(m) : !square_is_empty(move_to(m)); + assert(m != MOVE_NONE && m != MOVE_NULL); + return move_is_special(m) ? !move_is_castle(m) : !square_is_empty(move_to(m)); } -inline bool Position::move_is_capture_or_promotion(Move m) const { +inline bool Position::move_is_capture(Move m) const { - assert (m != MOVE_NONE && m != MOVE_NULL); - return (m & (0x1F << 12)) ? !move_is_castle(m) : !square_is_empty(move_to(m)); + assert(m != MOVE_NONE && m != MOVE_NULL); + + // Note that castle is coded as "king captures the rook" + return (!square_is_empty(move_to(m)) && !move_is_castle(m)) || move_is_ep(m); } inline PieceType Position::captured_piece_type() const { @@ -545,12 +494,4 @@ inline int Position::thread() const { return threadID; } -inline void Position::do_allow_oo(Color c) { - st->castleRights |= (1 + int(c)); -} - -inline void Position::do_allow_ooo(Color c) { - st->castleRights |= (4 + 4*int(c)); -} - #endif // !defined(POSITION_H_INCLUDED)