X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.h;h=7e5aa8660c0e150b4a0d8934220a1aa3535d5902;hp=ab2b21de3709ebf29e67e5a1c1c3c3ca2369ca47;hb=f036239521fe4f6afb7e8cbc51d860ffa476f6bd;hpb=4c5eaeb363736578fcd66f1dc6f83e7961d1b115 diff --git a/src/position.h b/src/position.h index ab2b21de..7e5aa866 100644 --- a/src/position.h +++ b/src/position.h @@ -64,8 +64,10 @@ const int MaxGameLength = 220; enum CastleRights { NO_CASTLES = 0, - WHITE_OO = 1, BLACK_OO = 2, - WHITE_OOO = 4, BLACK_OOO = 8, + WHITE_OO = 1, + BLACK_OO = 2, + WHITE_OOO = 4, + BLACK_OOO = 8, ALL_CASTLES = 15 }; @@ -117,7 +119,7 @@ class Position { public: // Constructors - Position(); + Position() {}; Position(const Position &pos); Position(const std::string &fen); @@ -194,11 +196,9 @@ public: Bitboard pawn_attacks(Color c, Square s) const; Bitboard white_pawn_attacks(Square s) const; Bitboard black_pawn_attacks(Square s) const; - Bitboard knight_attacks(Square s) const; - Bitboard bishop_attacks(Square s) const; - Bitboard rook_attacks(Square s) const; - Bitboard queen_attacks(Square s) const; - Bitboard king_attacks(Square s) const; + + template + Bitboard piece_attacks(Square s) const; // Bitboards for pinned pieces and discovered check candidates Bitboard discovered_check_candidates(Color c) const; @@ -235,6 +235,7 @@ public: bool move_is_check(Move m) const; bool move_is_check(Move m, Bitboard dcCandidates) const; bool move_is_capture(Move m) const; + bool move_is_deep_pawn_push(Move m) const; bool move_is_pawn_push_to_7th(Move m) const; bool move_is_passed_pawn_push(Move m) const; bool move_was_passed_pawn_push(Move m) const; @@ -275,6 +276,7 @@ public: Value eg_value() const; Value non_pawn_material(Color c) const; Phase game_phase() const; + Value mg_pst_delta(Move m) const; // Game termination checks bool is_mate(); @@ -294,7 +296,7 @@ public: void reset_game_ply(); // Position consistency check, for debugging - bool is_ok() const; + bool is_ok(int* failedStep = NULL) const; // Static member functions: static void init_zobrist(); @@ -375,27 +377,27 @@ inline Piece Position::piece_on(Square s) const { } inline Color Position::color_of_piece_on(Square s) const { - return color_of_piece(this->piece_on(s)); + return color_of_piece(piece_on(s)); } inline PieceType Position::type_of_piece_on(Square s) const { - return type_of_piece(this->piece_on(s)); + return type_of_piece(piece_on(s)); } inline bool Position::square_is_empty(Square s) const { - return this->piece_on(s) == EMPTY; + return piece_on(s) == EMPTY; } inline bool Position::square_is_occupied(Square s) const { - return !this->square_is_empty(s); + return !square_is_empty(s); } inline Value Position::midgame_value_of_piece_on(Square s) const { - return piece_value_midgame(this->piece_on(s)); + return piece_value_midgame(piece_on(s)); } inline Value Position::endgame_value_of_piece_on(Square s) const { - return piece_value_endgame(this->piece_on(s)); + return piece_value_endgame(piece_on(s)); } inline Color Position::side_to_move() const { @@ -407,7 +409,7 @@ inline Bitboard Position::occupied_squares() const { } inline Bitboard Position::empty_squares() const { - return ~(this->occupied_squares()); + return ~(occupied_squares()); } inline Bitboard Position::pieces_of_color(Color c) const { @@ -418,81 +420,80 @@ inline Bitboard Position::pieces_of_type(PieceType pt) const { return byTypeBB[pt]; } -inline Bitboard Position::pieces_of_color_and_type(Color c, PieceType pt) - const { - return this->pieces_of_color(c) & this->pieces_of_type(pt); +inline Bitboard Position::pieces_of_color_and_type(Color c, PieceType pt) const { + return pieces_of_color(c) & pieces_of_type(pt); } inline Bitboard Position::pawns() const { - return this->pieces_of_type(PAWN); + return pieces_of_type(PAWN); } inline Bitboard Position::knights() const { - return this->pieces_of_type(KNIGHT); + return pieces_of_type(KNIGHT); } inline Bitboard Position::bishops() const { - return this->pieces_of_type(BISHOP); + return pieces_of_type(BISHOP); } inline Bitboard Position::rooks() const { - return this->pieces_of_type(ROOK); + return pieces_of_type(ROOK); } inline Bitboard Position::queens() const { - return this->pieces_of_type(QUEEN); + return pieces_of_type(QUEEN); } inline Bitboard Position::kings() const { - return this->pieces_of_type(KING); + return pieces_of_type(KING); } inline Bitboard Position::rooks_and_queens() const { - return this->rooks() | this->queens(); + return rooks() | queens(); } inline Bitboard Position::bishops_and_queens() const { - return this->bishops() | this->queens(); + return bishops() | queens(); } inline Bitboard Position::sliders() const { - return this->bishops() | this->queens() | this->rooks(); + return bishops() | queens() | rooks(); } inline Bitboard Position::pawns(Color c) const { - return this->pieces_of_color_and_type(c, PAWN); + return pieces_of_color_and_type(c, PAWN); } inline Bitboard Position::knights(Color c) const { - return this->pieces_of_color_and_type(c, KNIGHT); + return pieces_of_color_and_type(c, KNIGHT); } inline Bitboard Position::bishops(Color c) const { - return this->pieces_of_color_and_type(c, BISHOP); + return pieces_of_color_and_type(c, BISHOP); } inline Bitboard Position::rooks(Color c) const { - return this->pieces_of_color_and_type(c, ROOK); + return pieces_of_color_and_type(c, ROOK); } inline Bitboard Position::queens(Color c) const { - return this->pieces_of_color_and_type(c, QUEEN); + return pieces_of_color_and_type(c, QUEEN); } inline Bitboard Position::kings(Color c) const { - return this->pieces_of_color_and_type(c, KING); + return pieces_of_color_and_type(c, KING); } inline Bitboard Position::rooks_and_queens(Color c) const { - return this->rooks_and_queens() & this->pieces_of_color(c); + return rooks_and_queens() & pieces_of_color(c); } inline Bitboard Position::bishops_and_queens(Color c) const { - return this->bishops_and_queens() & this->pieces_of_color(c); + return bishops_and_queens() & pieces_of_color(c); } inline Bitboard Position::sliders_of_color(Color c) const { - return this->sliders() & this->pieces_of_color(c); + return sliders() & pieces_of_color(c); } inline int Position::piece_count(Color c, PieceType pt) const { @@ -500,23 +501,23 @@ inline int Position::piece_count(Color c, PieceType pt) const { } inline int Position::pawn_count(Color c) const { - return this->piece_count(c, PAWN); + return piece_count(c, PAWN); } inline int Position::knight_count(Color c) const { - return this->piece_count(c, KNIGHT); + return piece_count(c, KNIGHT); } inline int Position::bishop_count(Color c) const { - return this->piece_count(c, BISHOP); + return piece_count(c, BISHOP); } inline int Position::rook_count(Color c) const { - return this->piece_count(c, ROOK); + return piece_count(c, ROOK); } inline int Position::queen_count(Color c) const { - return this->piece_count(c, QUEEN); + return piece_count(c, QUEEN); } inline Square Position::piece_list(Color c, PieceType pt, int index) const { @@ -524,23 +525,23 @@ inline Square Position::piece_list(Color c, PieceType pt, int index) const { } inline Square Position::pawn_list(Color c, int index) const { - return this->piece_list(c, PAWN, index); + return piece_list(c, PAWN, index); } inline Square Position::knight_list(Color c, int index) const { - return this->piece_list(c, KNIGHT, index); + return piece_list(c, KNIGHT, index); } inline Square Position::bishop_list(Color c, int index) const { - return this->piece_list(c, BISHOP, index); + return piece_list(c, BISHOP, index); } inline Square Position::rook_list(Color c, int index) const { - return this->piece_list(c, ROOK, index); + return piece_list(c, ROOK, index); } inline Square Position::queen_list(Color c, int index) const { - return this->piece_list(c, QUEEN, index); + return piece_list(c, QUEEN, index); } inline Square Position::ep_square() const { @@ -576,30 +577,35 @@ inline Bitboard Position::pawn_attacks(Color c, Square s) const { } inline Bitboard Position::white_pawn_attacks(Square s) const { - return this->pawn_attacks(WHITE, s); + return pawn_attacks(WHITE, s); } inline Bitboard Position::black_pawn_attacks(Square s) const { - return this->pawn_attacks(BLACK, s); + return pawn_attacks(BLACK, s); } -inline Bitboard Position::knight_attacks(Square s) const { +template<> +inline Bitboard Position::piece_attacks(Square s) const { return StepAttackBB[KNIGHT][s]; } -inline Bitboard Position::rook_attacks(Square s) const { - return rook_attacks_bb(s, this->occupied_squares()); +template<> +inline Bitboard Position::piece_attacks(Square s) const { + return bishop_attacks_bb(s, occupied_squares()); } -inline Bitboard Position::bishop_attacks(Square s) const { - return bishop_attacks_bb(s, this->occupied_squares()); +template<> +inline Bitboard Position::piece_attacks(Square s) const { + return rook_attacks_bb(s, occupied_squares()); } -inline Bitboard Position::queen_attacks(Square s) const { - return this->rook_attacks(s) | this->bishop_attacks(s); +template<> +inline Bitboard Position::piece_attacks(Square s) const { + return piece_attacks(s) | piece_attacks(s); } -inline Bitboard Position::king_attacks(Square s) const { +template<> +inline Bitboard Position::piece_attacks(Square s) const { return StepAttackBB[KING][s]; } @@ -608,59 +614,59 @@ inline Bitboard Position::checkers() const { } inline bool Position::is_check() const { - return this->checkers() != EmptyBoardBB; + return checkers() != EmptyBoardBB; } inline bool Position::white_pawn_attacks_square(Square f, Square t) const { - return bit_is_set(this->white_pawn_attacks(f), t); + return bit_is_set(white_pawn_attacks(f), t); } inline bool Position::black_pawn_attacks_square(Square f, Square t) const { - return bit_is_set(this->black_pawn_attacks(f), t); + return bit_is_set(black_pawn_attacks(f), t); } inline bool Position::knight_attacks_square(Square f, Square t) const { - return bit_is_set(this->knight_attacks(f), t); + return bit_is_set(piece_attacks(f), t); } inline bool Position::bishop_attacks_square(Square f, Square t) const { - return bit_is_set(this->bishop_attacks(f), t); + return bit_is_set(piece_attacks(f), t); } inline bool Position::rook_attacks_square(Square f, Square t) const { - return bit_is_set(this->rook_attacks(f), t); + return bit_is_set(piece_attacks(f), t); } inline bool Position::queen_attacks_square(Square f, Square t) const { - return bit_is_set(this->queen_attacks(f), t); + return bit_is_set(piece_attacks(f), t); } inline bool Position::king_attacks_square(Square f, Square t) const { - return bit_is_set(this->king_attacks(f), t); + return bit_is_set(piece_attacks(f), t); } inline bool Position::pawn_is_passed(Color c, Square s) const { - return !(this->pawns(opposite_color(c)) & passed_pawn_mask(c, s)); + return !(pawns(opposite_color(c)) & passed_pawn_mask(c, s)); } inline bool Position::pawn_is_isolated(Color c, Square s) const { - return !(this->pawns(c) & neighboring_files_bb(s)); + return !(pawns(c) & neighboring_files_bb(s)); } inline bool Position::pawn_is_doubled(Color c, Square s) const { - return this->pawns(c) & squares_behind(c, s); + return pawns(c) & squares_behind(c, s); } inline bool Position::file_is_open(File f) const { - return !(this->pawns() & file_bb(f)); + return !(pawns() & file_bb(f)); } inline bool Position::file_is_half_open(Color c, File f) const { - return !(this->pawns(c) & file_bb(f)); + return !(pawns(c) & file_bb(f)); } inline bool Position::square_is_weak(Square s, Color c) const { - return !(this->pawns(c) & outpost_mask(opposite_color(c), s)); + return !(pawns(c) & outpost_mask(opposite_color(c), s)); } inline Key Position::get_key() const { @@ -679,6 +685,11 @@ inline Value Position::mg_pst(Color c, PieceType pt, Square s) const { return MgPieceSquareTable[piece_of_color_and_type(c, pt)][s]; } +inline Value Position::mg_pst_delta(Move m) const { + return MgPieceSquareTable[piece_on(move_from(m))][move_to(m)] + -MgPieceSquareTable[piece_on(move_from(m))][move_from(m)]; +} + inline Value Position::eg_pst(Color c, PieceType pt, Square s) const { return EgPieceSquareTable[piece_of_color_and_type(c, pt)][s]; } @@ -700,55 +711,67 @@ inline Phase Position::game_phase() const { // The purpose of the Value(325) terms below is to make sure the difference // between MidgameLimit and EndgameLimit is a power of 2, which should make // the division at the end of the function a bit faster. + static const Value MidgameLimit = 2 * QueenValueMidgame + + 2 * RookValueMidgame + + 6 * BishopValueMidgame + + Value(325); + + static const Value EndgameLimit = 4 * RookValueMidgame - Value(325); - static const Value MidgameLimit = - 2*QueenValueMidgame+2*RookValueMidgame+6*BishopValueMidgame+Value(325); - static const Value EndgameLimit = 4*RookValueMidgame-Value(325); - Value npm = this->non_pawn_material(WHITE) + this->non_pawn_material(BLACK); + Value npm = non_pawn_material(WHITE) + non_pawn_material(BLACK); - if(npm >= MidgameLimit) - return PHASE_MIDGAME; + if (npm >= MidgameLimit) + return PHASE_MIDGAME; else if(npm <= EndgameLimit) - return PHASE_ENDGAME; + return PHASE_ENDGAME; else - return Phase(((npm - EndgameLimit) * 128) / (MidgameLimit - EndgameLimit)); + return Phase(((npm - EndgameLimit) * 128) / (MidgameLimit - EndgameLimit)); +} + +inline bool Position::move_is_deep_pawn_push(Move m) const { + + Color c = side_to_move(); + return piece_on(move_from(m)) == pawn_of_color(c) + && relative_rank(c, move_to(m)) > RANK_4; } inline bool Position::move_is_pawn_push_to_7th(Move m) const { - Color c = this->side_to_move(); - return - this->piece_on(move_from(m)) == pawn_of_color(c) && - pawn_rank(c, move_to(m)) == RANK_7; + + Color c = side_to_move(); + return piece_on(move_from(m)) == pawn_of_color(c) + && relative_rank(c, move_to(m)) == RANK_7; } inline bool Position::move_is_passed_pawn_push(Move m) const { - Color c = this->side_to_move(); - return - this->piece_on(move_from(m)) == pawn_of_color(c) && - this->pawn_is_passed(c, move_to(m)); + + Color c = side_to_move(); + return piece_on(move_from(m)) == pawn_of_color(c) + && pawn_is_passed(c, move_to(m)); } - + inline bool Position::move_was_passed_pawn_push(Move m) const { - Color c = opposite_color(this->side_to_move()); - return - this->piece_on(move_to(m)) == pawn_of_color(c) && - this->pawn_is_passed(c, move_to(m)); + + Color c = opposite_color(side_to_move()); + return piece_on(move_to(m)) == pawn_of_color(c) + && pawn_is_passed(c, move_to(m)); } inline int Position::rule_50_counter() const { + return rule50; } inline bool Position::opposite_colored_bishops() const { - return - this->bishop_count(WHITE) == 1 && this->bishop_count(BLACK) == 1 && - square_color(this->bishop_list(WHITE, 0)) != - square_color(this->bishop_list(BLACK, 0)); + + return bishop_count(WHITE) == 1 + && bishop_count(BLACK) == 1 + && square_color(bishop_list(WHITE, 0)) != square_color(bishop_list(BLACK, 0)); } inline bool Position::has_pawn_on_7th(Color c) const { - return this->pawns(c) & relative_rank_bb(c, RANK_7); + + return pawns(c) & relative_rank_bb(c, RANK_7); } - + #endif // !defined(POSITION_H_INCLUDED)