X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.h;h=8bd70b1643f3d47f6d530b0a091692e63de5dde6;hp=3da25b6f57e4c6e54b8e62af18c84e9717d385ee;hb=d9113d127b491db0a427a416217d55d3d298c25e;hpb=324ca87affc4959f7017e83437fb06b6e770449c diff --git a/src/position.h b/src/position.h index 3da25b6f..8bd70b16 100644 --- a/src/position.h +++ b/src/position.h @@ -21,11 +21,8 @@ #define POSITION_H_INCLUDED #include "bitboard.h" -#include "color.h" #include "move.h" -#include "piece.h" -#include "square.h" -#include "value.h" +#include "types.h" /// Maximum number of plies per game (220 should be enough, because the /// maximum search depth is 100, and during position setup we reset the @@ -434,12 +431,12 @@ inline Square Position::initial_qr_square(Color c) const { template<> inline Bitboard Position::attacks_from(Square s, Color c) const { - return NonSlidingAttacksBB[piece_of_color_and_type(c, PAWN)][s]; + return StepAttacksBB[make_piece(c, PAWN)][s]; } template // Knight and King and white pawns inline Bitboard Position::attacks_from(Square s) const { - return NonSlidingAttacksBB[Piece][s]; + return StepAttacksBB[Piece][s]; } template<> @@ -490,7 +487,7 @@ inline Key Position::get_material_key() const { } inline Score Position::pst(Color c, PieceType pt, Square s) { - return PieceSquareTable[piece_of_color_and_type(c, pt)][s]; + return PieceSquareTable[make_piece(c, pt)][s]; } inline Score Position::pst_delta(Piece piece, Square from, Square to) { @@ -508,7 +505,7 @@ inline Value Position::non_pawn_material(Color c) const { inline bool Position::move_is_passed_pawn_push(Move m) const { Color c = side_to_move(); - return piece_on(move_from(m)) == piece_of_color_and_type(c, PAWN) + return piece_on(move_from(m)) == make_piece(c, PAWN) && pawn_is_passed(c, move_to(m)); }