X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.h;h=8e29eb13458390ff2d4a405ffd61cebd794f46ee;hp=11b9e2de13991e75fc2d94c28d5123dfded556dd;hb=772a37cd54212a7b045781b69eb190bd5d4e3161;hpb=f30aa83f8ad46a794e83f030fdab576371c8c825 diff --git a/src/position.h b/src/position.h index 11b9e2de..8e29eb13 100644 --- a/src/position.h +++ b/src/position.h @@ -73,20 +73,21 @@ enum CastleRights { }; -/// The UndoInfo struct stores information we need to restore a Position +/// The StateInfo struct stores information we need to restore a Position /// object to its previous state when we retract a move. Whenever a move -/// is made on the board (by calling Position::do_move), an UndoInfo object -/// must be passed as a parameter. When the move is unmade (by calling -/// Position::undo_move), the same UndoInfo object must be passed again. +/// is made on the board (by calling Position::do_move), an StateInfo object +/// must be passed as a parameter. -struct UndoInfo { - Bitboard pinners[2], pinned[2], dcCandidates[2], checkersBB; +struct StateInfo { Key key, pawnKey, materialKey; int castleRights, rule50; Square epSquare; - Move lastMove; Value mgValue, egValue; + PieceType capture; + Bitboard checkersBB; + Move lastMove; + StateInfo* previous; }; @@ -219,7 +220,9 @@ public: // Properties of moves bool pl_move_is_legal(Move m) const; + bool pl_move_is_legal(Move m, Bitboard pinned) const; bool move_is_check(Move m) const; + bool move_is_check(Move m, Bitboard dcCandidates) const; bool move_is_capture(Move m) const; bool move_is_deep_pawn_push(Move m) const; bool move_is_pawn_push_to_7th(Move m) const; @@ -240,10 +243,12 @@ public: bool square_is_weak(Square s, Color c) const; // Doing and undoing moves - void do_move(Move m, UndoInfo &u); - void undo_move(Move m, const UndoInfo &u); - void do_null_move(UndoInfo &u); - void undo_null_move(const UndoInfo &u); + void setStartState(const StateInfo& st); + void do_move(Move m, StateInfo& st); + void do_move(Move m, StateInfo& st, Bitboard dcCandidates); + void undo_move(Move m); + void do_null_move(StateInfo& st); + void undo_null_move(); // Static exchange evaluation int see(Square from, Square to) const; @@ -287,6 +292,7 @@ public: static void init_piece_square_tables(); private: + // Initialization helper functions (used while setting up a position) void clear(); void put_piece(Piece p, Square s); @@ -296,10 +302,10 @@ private: // Helper functions for doing and undoing moves void do_capture_move(Move m, PieceType capture, Color them, Square to); void do_castle_move(Move m); - void do_promotion_move(Move m, UndoInfo &u); + void do_promotion_move(Move m); void do_ep_move(Move m); void undo_castle_move(Move m); - void undo_promotion_move(Move m, const UndoInfo &u); + void undo_promotion_move(Move m); void undo_ep_move(Move m); void find_checkers(); @@ -319,9 +325,8 @@ private: MidGame, EndGame }; - Value mg_pst(Color c, PieceType pt, Square s) const; - Value eg_pst(Color c, PieceType pt, Square s) const; - Value compute_value(GamePhase p) const; + template Value pst(Color c, PieceType pt, Square s) const; + template Value compute_value() const; Value compute_non_pawn_material(Color c) const; // Bitboards @@ -344,21 +349,8 @@ private: Key history[MaxGameLength]; Value npMaterial[2]; File initialKFile, initialKRFile, initialQRFile; - - // Info backed up in do_move() - union { - UndoInfo undoInfoUnion; - struct { // Must have the same layout of UndoInfo - mutable Bitboard pinners[2], pinned[2], dcCandidates[2]; - Bitboard checkersBB; - Key key, pawnKey, materialKey; - int castleRights, rule50; - Square epSquare; - Move lastMove; - Value mgValue, egValue; - PieceType capture; - }; - }; + StateInfo startState; + StateInfo* st; // Static variables static int castleRightsMask[64]; @@ -509,7 +501,7 @@ inline Square Position::piece_list(Color c, PieceType pt, int index) const { } inline Square Position::ep_square() const { - return epSquare; + return st->epSquare; } inline Square Position::king_square(Color c) const { @@ -517,11 +509,11 @@ inline Square Position::king_square(Color c) const { } inline bool Position::can_castle_kingside(Color side) const { - return castleRights & (1+int(side)); + return st->castleRights & (1+int(side)); } inline bool Position::can_castle_queenside(Color side) const { - return castleRights & (4+4*int(side)); + return st->castleRights & (4+4*int(side)); } inline bool Position::can_castle(Color side) const { @@ -571,11 +563,11 @@ inline Bitboard Position::piece_attacks(Square s) const { } inline Bitboard Position::checkers() const { - return checkersBB; + return st->checkersBB; } inline bool Position::is_check() const { - return checkersBB != EmptyBoardBB; + return st->checkersBB != EmptyBoardBB; } inline bool Position::pawn_attacks_square(Color c, Square f, Square t) const { @@ -622,19 +614,21 @@ inline bool Position::square_is_weak(Square s, Color c) const { } inline Key Position::get_key() const { - return key; + return st->key; } inline Key Position::get_pawn_key() const { - return pawnKey; + return st->pawnKey; } inline Key Position::get_material_key() const { - return materialKey; + return st->materialKey; } -inline Value Position::mg_pst(Color c, PieceType pt, Square s) const { - return MgPieceSquareTable[piece_of_color_and_type(c, pt)][s]; +template +inline Value Position::pst(Color c, PieceType pt, Square s) const { + return (Phase == MidGame ? MgPieceSquareTable[piece_of_color_and_type(c, pt)][s] + : EgPieceSquareTable[piece_of_color_and_type(c, pt)][s]); } inline Value Position::mg_pst_delta(Move m) const { @@ -642,16 +636,12 @@ inline Value Position::mg_pst_delta(Move m) const { -MgPieceSquareTable[piece_on(move_from(m))][move_from(m)]; } -inline Value Position::eg_pst(Color c, PieceType pt, Square s) const { - return EgPieceSquareTable[piece_of_color_and_type(c, pt)][s]; -} - inline Value Position::mg_value() const { - return mgValue; + return st->mgValue; } inline Value Position::eg_value() const { - return egValue; + return st->egValue; } inline Value Position::non_pawn_material(Color c) const { @@ -710,7 +700,7 @@ inline bool Position::move_was_passed_pawn_push(Move m) const { inline int Position::rule_50_counter() const { - return rule50; + return st->rule50; } inline bool Position::opposite_colored_bishops() const {