X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.h;h=9976eacb21826dafd57eed8d372fa22436e079c3;hp=67cca4bba5d2c96e4bc1f7a12839e895c4fc0fbd;hb=391cd57b52a18166f90202f01f28be1f3bf24d4c;hpb=8c328787016f67e7308c709a9a69455f47a8f77c diff --git a/src/position.h b/src/position.h index 67cca4bb..9976eacb 100644 --- a/src/position.h +++ b/src/position.h @@ -51,7 +51,7 @@ //// /// FEN string for the initial position -const std::string StartPosition = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"; +const std::string StartPositionFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"; /// Maximum number of plies per game (220 should be enough, because the /// maximum search depth is 100, and during position setup we reset the @@ -68,7 +68,7 @@ const int MaxGameLength = 220; struct CheckInfo { - CheckInfo(const Position&); + explicit CheckInfo(const Position&); Bitboard dcCandidates; Bitboard checkSq[8]; @@ -100,7 +100,7 @@ enum Phase { struct StateInfo { Key pawnKey, materialKey; - int castleRights, rule50, pliesFromNull; + int castleRights, rule50, gamePly, pliesFromNull; Square epSquare; Score value; Value npMaterial[2]; @@ -139,6 +139,9 @@ class Position { friend class MaterialInfo; friend class EndgameFunctions; + Position(); // No default or copy c'tor allowed + Position(const Position& pos); + public: enum GamePhase { MidGame, @@ -146,9 +149,9 @@ public: }; // Constructors - Position(); - explicit Position(const Position& pos); - explicit Position(const std::string& fen); + explicit Position(int threadID); + Position(const Position& pos, int threadID); + Position(const std::string& fen, int threadID); // Text input/output void from_fen(const std::string& fen); @@ -255,7 +258,7 @@ public: // Incremental evaluation Score value() const; Value non_pawn_material(Color c) const; - Score pst_delta(Piece piece, Square from, Square to) const; + static Score pst_delta(Piece piece, Square from, Square to); // Game termination checks bool is_mate() const; @@ -267,13 +270,20 @@ public: // Number of plies since the last non-reversible move int rule_50_counter() const; + int startpos_ply_counter() const; + // Other properties of the position bool opposite_colored_bishops() const; bool has_pawn_on_7th(Color c) const; + // Current thread ID searching on the position + int thread() const; + // Reset the gamePly variable to 0 void reset_game_ply(); + void inc_startpos_ply_counter(); + // Position consistency check, for debugging bool is_ok(int* failedStep = NULL) const; @@ -288,6 +298,7 @@ private: void put_piece(Piece p, Square s); void allow_oo(Color c); void allow_ooo(Color c); + bool set_castling_rights(char token); // Helper functions for doing and undoing moves void do_capture_move(Key& key, PieceType capture, Color them, Square to, bool ep); @@ -304,7 +315,7 @@ private: Key compute_material_key() const; // Computing incremental evaluation scores and material counts - Score pst(Color c, PieceType pt, Square s) const; + static Score pst(Color c, PieceType pt, Square s); Score compute_value() const; Value compute_non_pawn_material(Color c) const; @@ -323,18 +334,18 @@ private: // Other info Color sideToMove; - int gamePly; Key history[MaxGameLength]; int castleRightsMask[64]; StateInfo startState; File initialKFile, initialKRFile, initialQRFile; + int startPosPlyCounter; + int threadID; StateInfo* st; // Static variables static Key zobrist[2][8][64]; static Key zobEp[64]; static Key zobCastle[16]; - static Key zobMaterial[2][8][16]; static Key zobSideToMove; static Score PieceSquareTable[16][64]; static Key zobExclusion; @@ -358,7 +369,7 @@ inline PieceType Position::type_of_piece_on(Square s) const { } inline bool Position::square_is_empty(Square s) const { - return piece_on(s) == EMPTY; + return piece_on(s) == NO_PIECE; } inline bool Position::square_is_occupied(Square s) const { @@ -502,11 +513,11 @@ inline Key Position::get_material_key() const { return st->materialKey; } -inline Score Position::pst(Color c, PieceType pt, Square s) const { +inline Score Position::pst(Color c, PieceType pt, Square s) { return PieceSquareTable[piece_of_color_and_type(c, pt)][s]; } -inline Score Position::pst_delta(Piece piece, Square from, Square to) const { +inline Score Position::pst_delta(Piece piece, Square from, Square to) { return PieceSquareTable[piece][to] - PieceSquareTable[piece][from]; } @@ -530,11 +541,16 @@ inline int Position::rule_50_counter() const { return st->rule50; } +inline int Position::startpos_ply_counter() const { + + return startPosPlyCounter; +} + inline bool Position::opposite_colored_bishops() const { return piece_count(WHITE, BISHOP) == 1 && piece_count(BLACK, BISHOP) == 1 - && square_color(piece_list(WHITE, BISHOP, 0)) != square_color(piece_list(BLACK, BISHOP, 0)); + && !same_color_squares(piece_list(WHITE, BISHOP, 0), piece_list(BLACK, BISHOP, 0)); } inline bool Position::has_pawn_on_7th(Color c) const { @@ -558,4 +574,8 @@ inline PieceType Position::captured_piece() const { return st->capture; } +inline int Position::thread() const { + return threadID; +} + #endif // !defined(POSITION_H_INCLUDED)