X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.h;h=a2ceb9902c2f3e05b2c19f1e3ba2d3a97ba1bc9f;hp=36d65fb87b5ef11771294b6acc34fef1208a7f5f;hb=94dd204c3b10ebe0e6c8df5d7c98de5ba4906cad;hpb=6e4b4c42ed796652d122e2116561e9ad3848c641 diff --git a/src/position.h b/src/position.h index 36d65fb8..a2ceb990 100644 --- a/src/position.h +++ b/src/position.h @@ -50,7 +50,7 @@ struct CheckInfo { struct StateInfo { Key pawnKey, materialKey; - Value npMaterial[COLOR_NB]; + Value nonPawnMaterial[COLOR_NB]; int castlingRights, rule50, pliesFromNull; Score psq; Square epSquare; @@ -73,17 +73,19 @@ const size_t StateCopySize64 = offsetof(StateInfo, key) / sizeof(uint64_t) + 1; /// when traversing the search tree. class Position { + + friend std::ostream& operator<<(std::ostream&, const Position&); + public: Position() {} - Position(const Position& p, Thread* t) { *this = p; thisThread = t; } - Position(const std::string& f, bool c960, Thread* t) { set(f, c960, t); } + Position(const Position& pos, Thread* th) { *this = pos; thisThread = th; } + Position(const std::string& f, bool c960, Thread* th) { set(f, c960, th); } Position& operator=(const Position&); static void init(); - // Text input/output + // FEN string input/output void set(const std::string& fenStr, bool isChess960, Thread* th); const std::string fen() const; - const std::string pretty(Move m = MOVE_NONE) const; // Position representation Bitboard pieces() const; @@ -112,8 +114,8 @@ public: // Attacks to/from a given square Bitboard attackers_to(Square s) const; - Bitboard attackers_to(Square s, Bitboard occ) const; - Bitboard attacks_from(Piece p, Square s) const; + Bitboard attackers_to(Square s, Bitboard occupied) const; + Bitboard attacks_from(Piece pc, Square s) const; template Bitboard attacks_from(Square s) const; template Bitboard attacks_from(Square s, Color c) const; @@ -146,6 +148,7 @@ public: // Accessing hash keys Key key() const; + Key key_after(Move m) const; Key exclusion_key() const; Key pawn_key() const; Key material_key() const; @@ -156,12 +159,14 @@ public: // Other properties of the position Color side_to_move() const; + Phase game_phase() const; int game_ply() const; bool is_chess960() const; Thread* this_thread() const; uint64_t nodes_searched() const; void set_nodes_searched(uint64_t n); bool is_draw() const; + int rule50_count() const; // Position consistency check, for debugging bool pos_is_ok(int* step = NULL) const; @@ -295,8 +300,8 @@ inline Bitboard Position::attacks_from(Square s, Color c) const { return StepAttacksBB[make_piece(c, PAWN)][s]; } -inline Bitboard Position::attacks_from(Piece p, Square s) const { - return attacks_bb(p, s, byTypeBB[ALL_PIECES]); +inline Bitboard Position::attacks_from(Piece pc, Square s) const { + return attacks_bb(pc, s, byTypeBB[ALL_PIECES]); } inline Bitboard Position::attackers_to(Square s) const { @@ -341,13 +346,17 @@ inline Score Position::psq_score() const { } inline Value Position::non_pawn_material(Color c) const { - return st->npMaterial[c]; + return st->nonPawnMaterial[c]; } inline int Position::game_ply() const { return gamePly; } +inline int Position::rule50_count() const { + return st->rule50; +} + inline bool Position::opposite_bishops() const { return pieceCount[WHITE][BISHOP] == 1 @@ -398,6 +407,7 @@ inline void Position::put_piece(Square s, Color c, PieceType pt) { byColorBB[c] |= s; index[s] = pieceCount[c][pt]++; pieceList[c][pt][index[s]] = s; + pieceCount[c][ALL_PIECES]++; } inline void Position::move_piece(Square from, Square to, Color c, PieceType pt) { @@ -428,6 +438,7 @@ inline void Position::remove_piece(Square s, Color c, PieceType pt) { index[lastSquare] = index[s]; pieceList[c][pt][index[lastSquare]] = lastSquare; pieceList[c][pt][pieceCount[c][pt]] = SQ_NONE; + pieceCount[c][ALL_PIECES]--; } #endif // #ifndef POSITION_H_INCLUDED