X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.h;h=a933c3faf6e41f843000730a34839a6fa0ad0627;hp=c1f639288ca024b7e3fdaebcf38e76149a99a467;hb=03ad183384d484990248cb22394a93926f421520;hpb=67686b7684e8cb2f195a648b1042e671e80bc9be diff --git a/src/position.h b/src/position.h index c1f63928..a933c3fa 100644 --- a/src/position.h +++ b/src/position.h @@ -26,11 +26,6 @@ #include "move.h" #include "types.h" -/// Maximum number of plies per game (220 should be enough, because the -/// maximum search depth is 100, and during position setup we reset the -/// move counter for every non-reversible move). -const int MaxGameLength = 220; - /// The checkInfo struct is initialized at c'tor time and keeps info used /// to detect if a move gives check. @@ -53,10 +48,10 @@ class Position; struct StateInfo { Key pawnKey, materialKey; - int castleRights, rule50, gamePly, pliesFromNull; - Square epSquare; - Score value; Value npMaterial[2]; + int castleRights, rule50, pliesFromNull; + Score value; + Square epSquare; Key key; Bitboard checkersBB; @@ -168,7 +163,6 @@ public: bool pawn_is_passed(Color c, Square s) const; // Doing and undoing moves - void do_setup_move(Move m); void do_move(Move m, StateInfo& st); void do_move(Move m, StateInfo& st, const CheckInfo& ci, bool moveIsCheck); void undo_move(Move m); @@ -194,7 +188,7 @@ public: bool is_mate() const; template bool is_draw() const; - // Number of plies from starting position + // Plies from start position to the beginning of search int startpos_ply_counter() const; // Other properties of the position @@ -219,7 +213,6 @@ private: // Initialization helper functions (used while setting up a position) void clear(); - void detach(); void put_piece(Piece p, Square s); void set_castle(int f, Square ksq, Square rsq); void set_castling_rights(char token); @@ -258,13 +251,12 @@ private: int index[64]; // [square] // Other info - Key history[MaxGameLength]; int castleRightsMask[64]; // [square] Square castleRookSquare[16]; // [castleRight] StateInfo startState; int64_t nodes; + int startPosPly; Color sideToMove; - int fullMoves; int threadID; StateInfo* st; int chess960; @@ -431,7 +423,7 @@ inline bool Position::move_is_passed_pawn_push(Move m) const { } inline int Position::startpos_ply_counter() const { - return Max(2 * (fullMoves - 1), 0) + int(sideToMove == BLACK); + return startPosPly; } inline bool Position::opposite_colored_bishops() const {