X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.h;h=b006cff248fef882e4c4901ced0911b722009bcf;hp=6472d73551c4ac272dfa12ee79d14c9b6681871a;hb=391e176274ecf39ea76550f443ae302687eeaf71;hpb=6c27bf18808889ae4aef73d03c6d6a8f7a6107b5 diff --git a/src/position.h b/src/position.h index 6472d735..b006cff2 100644 --- a/src/position.h +++ b/src/position.h @@ -51,7 +51,7 @@ //// /// FEN string for the initial position -const std::string StartPosition = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"; +const std::string StartPositionFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"; /// Maximum number of plies per game (220 should be enough, because the /// maximum search depth is 100, and during position setup we reset the @@ -68,7 +68,7 @@ const int MaxGameLength = 220; struct CheckInfo { - CheckInfo(const Position&); + explicit CheckInfo(const Position&); Bitboard dcCandidates; Bitboard checkSq[8]; @@ -78,12 +78,12 @@ struct CheckInfo { /// Castle rights, encoded as bit fields enum CastleRights { - NO_CASTLES = 0, - WHITE_OO = 1, - BLACK_OO = 2, - WHITE_OOO = 4, - BLACK_OOO = 8, - ALL_CASTLES = 15 + CASTLES_NONE = 0, + WHITE_OO = 1, + BLACK_OO = 2, + WHITE_OOO = 4, + BLACK_OOO = 8, + ALL_CASTLES = 15 }; /// Game phase @@ -100,12 +100,12 @@ enum Phase { struct StateInfo { Key pawnKey, materialKey; - int castleRights, rule50, pliesFromNull; + int castleRights, rule50, gamePly, pliesFromNull; Square epSquare; Score value; Value npMaterial[2]; - PieceType capture; + PieceType capturedType; Key key; Bitboard checkersBB; StateInfo* previous; @@ -139,6 +139,9 @@ class Position { friend class MaterialInfo; friend class EndgameFunctions; + Position(); // No default or copy c'tor allowed + Position(const Position& pos); + public: enum GamePhase { MidGame, @@ -146,9 +149,9 @@ public: }; // Constructors - Position(); - explicit Position(const Position& pos); - explicit Position(const std::string& fen); + explicit Position(int threadID); + Position(const Position& pos, int threadID); + Position(const std::string& fen, int threadID); // Text input/output void from_fen(const std::string& fen); @@ -224,7 +227,7 @@ public: bool move_attacks_square(Move m, Square s) const; // Piece captured with previous moves - PieceType captured_piece() const; + PieceType captured_piece_type() const; // Information about pawns bool pawn_is_passed(Color c, Square s) const; @@ -255,25 +258,32 @@ public: // Incremental evaluation Score value() const; Value non_pawn_material(Color c) const; - Score pst_delta(Piece piece, Square from, Square to) const; + static Score pst_delta(Piece piece, Square from, Square to); // Game termination checks bool is_mate() const; bool is_draw() const; - // Check if one side threatens a mate in one - bool has_mate_threat(Color c); + // Check if side to move could be mated in one + bool has_mate_threat(); // Number of plies since the last non-reversible move int rule_50_counter() const; + int startpos_ply_counter() const; + // Other properties of the position bool opposite_colored_bishops() const; bool has_pawn_on_7th(Color c) const; + // Current thread ID searching on the position + int thread() const; + // Reset the gamePly variable to 0 void reset_game_ply(); + void inc_startpos_ply_counter(); + // Position consistency check, for debugging bool is_ok(int* failedStep = NULL) const; @@ -288,9 +298,10 @@ private: void put_piece(Piece p, Square s); void allow_oo(Color c); void allow_ooo(Color c); + bool set_castling_rights(char token); // Helper functions for doing and undoing moves - void do_capture_move(Bitboard& key, PieceType capture, Color them, Square to, bool ep); + void do_capture_move(Key& key, PieceType capture, Color them, Square to, bool ep); void do_castle_move(Move m); void undo_castle_move(Move m); void find_checkers(); @@ -304,7 +315,7 @@ private: Key compute_material_key() const; // Computing incremental evaluation scores and material counts - Score pst(Color c, PieceType pt, Square s) const; + static Score pst(Color c, PieceType pt, Square s); Score compute_value() const; Value compute_non_pawn_material(Color c) const; @@ -323,18 +334,18 @@ private: // Other info Color sideToMove; - int gamePly; Key history[MaxGameLength]; int castleRightsMask[64]; StateInfo startState; File initialKFile, initialKRFile, initialQRFile; + int startPosPlyCounter; + int threadID; StateInfo* st; // Static variables static Key zobrist[2][8][64]; static Key zobEp[64]; static Key zobCastle[16]; - static Key zobMaterial[2][8][16]; static Key zobSideToMove; static Score PieceSquareTable[16][64]; static Key zobExclusion; @@ -358,7 +369,7 @@ inline PieceType Position::type_of_piece_on(Square s) const { } inline bool Position::square_is_empty(Square s) const { - return piece_on(s) == EMPTY; + return piece_on(s) == PIECE_NONE; } inline bool Position::square_is_occupied(Square s) const { @@ -366,11 +377,11 @@ inline bool Position::square_is_occupied(Square s) const { } inline Value Position::midgame_value_of_piece_on(Square s) const { - return piece_value_midgame(piece_on(s)); + return PieceValueMidgame[piece_on(s)]; } inline Value Position::endgame_value_of_piece_on(Square s) const { - return piece_value_endgame(piece_on(s)); + return PieceValueEndgame[piece_on(s)]; } inline Color Position::side_to_move() const { @@ -483,7 +494,7 @@ inline bool Position::pawn_is_passed(Color c, Square s) const { } inline bool Position::square_is_weak(Square s, Color c) const { - return !(pieces(PAWN, opposite_color(c)) & outpost_mask(c, s)); + return !(pieces(PAWN, opposite_color(c)) & attack_span_mask(c, s)); } inline Key Position::get_key() const { @@ -502,11 +513,11 @@ inline Key Position::get_material_key() const { return st->materialKey; } -inline Score Position::pst(Color c, PieceType pt, Square s) const { +inline Score Position::pst(Color c, PieceType pt, Square s) { return PieceSquareTable[piece_of_color_and_type(c, pt)][s]; } -inline Score Position::pst_delta(Piece piece, Square from, Square to) const { +inline Score Position::pst_delta(Piece piece, Square from, Square to) { return PieceSquareTable[piece][to] - PieceSquareTable[piece][from]; } @@ -530,11 +541,16 @@ inline int Position::rule_50_counter() const { return st->rule50; } +inline int Position::startpos_ply_counter() const { + + return startPosPlyCounter; +} + inline bool Position::opposite_colored_bishops() const { return piece_count(WHITE, BISHOP) == 1 && piece_count(BLACK, BISHOP) == 1 - && square_color(piece_list(WHITE, BISHOP, 0)) != square_color(piece_list(BLACK, BISHOP, 0)); + && !same_color_squares(piece_list(WHITE, BISHOP, 0), piece_list(BLACK, BISHOP, 0)); } inline bool Position::has_pawn_on_7th(Color c) const { @@ -554,8 +570,12 @@ inline bool Position::move_is_capture_or_promotion(Move m) const { return (m & (0x1F << 12)) ? !move_is_castle(m) : !square_is_empty(move_to(m)); } -inline PieceType Position::captured_piece() const { - return st->capture; +inline PieceType Position::captured_piece_type() const { + return st->capturedType; +} + +inline int Position::thread() const { + return threadID; } #endif // !defined(POSITION_H_INCLUDED)