X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.h;h=b006cff248fef882e4c4901ced0911b722009bcf;hp=be43c2e41e2bf13c2926f2a163f54725726f9cae;hb=391e176274ecf39ea76550f443ae302687eeaf71;hpb=35782079749c8f16560a13b9740d1a76654c6fe2 diff --git a/src/position.h b/src/position.h index be43c2e4..b006cff2 100644 --- a/src/position.h +++ b/src/position.h @@ -51,7 +51,7 @@ //// /// FEN string for the initial position -const std::string StartPosition = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"; +const std::string StartPositionFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"; /// Maximum number of plies per game (220 should be enough, because the /// maximum search depth is 100, and during position setup we reset the @@ -78,12 +78,12 @@ struct CheckInfo { /// Castle rights, encoded as bit fields enum CastleRights { - NO_CASTLES = 0, - WHITE_OO = 1, - BLACK_OO = 2, - WHITE_OOO = 4, - BLACK_OOO = 8, - ALL_CASTLES = 15 + CASTLES_NONE = 0, + WHITE_OO = 1, + BLACK_OO = 2, + WHITE_OOO = 4, + BLACK_OOO = 8, + ALL_CASTLES = 15 }; /// Game phase @@ -105,7 +105,7 @@ struct StateInfo { Score value; Value npMaterial[2]; - PieceType capture; + PieceType capturedType; Key key; Bitboard checkersBB; StateInfo* previous; @@ -227,7 +227,7 @@ public: bool move_attacks_square(Move m, Square s) const; // Piece captured with previous moves - PieceType captured_piece() const; + PieceType captured_piece_type() const; // Information about pawns bool pawn_is_passed(Color c, Square s) const; @@ -264,12 +264,14 @@ public: bool is_mate() const; bool is_draw() const; - // Check if one side threatens a mate in one - bool has_mate_threat(Color c); + // Check if side to move could be mated in one + bool has_mate_threat(); // Number of plies since the last non-reversible move int rule_50_counter() const; + int startpos_ply_counter() const; + // Other properties of the position bool opposite_colored_bishops() const; bool has_pawn_on_7th(Color c) const; @@ -280,6 +282,8 @@ public: // Reset the gamePly variable to 0 void reset_game_ply(); + void inc_startpos_ply_counter(); + // Position consistency check, for debugging bool is_ok(int* failedStep = NULL) const; @@ -294,6 +298,7 @@ private: void put_piece(Piece p, Square s); void allow_oo(Color c); void allow_ooo(Color c); + bool set_castling_rights(char token); // Helper functions for doing and undoing moves void do_capture_move(Key& key, PieceType capture, Color them, Square to, bool ep); @@ -333,6 +338,7 @@ private: int castleRightsMask[64]; StateInfo startState; File initialKFile, initialKRFile, initialQRFile; + int startPosPlyCounter; int threadID; StateInfo* st; @@ -363,7 +369,7 @@ inline PieceType Position::type_of_piece_on(Square s) const { } inline bool Position::square_is_empty(Square s) const { - return piece_on(s) == EMPTY; + return piece_on(s) == PIECE_NONE; } inline bool Position::square_is_occupied(Square s) const { @@ -371,11 +377,11 @@ inline bool Position::square_is_occupied(Square s) const { } inline Value Position::midgame_value_of_piece_on(Square s) const { - return piece_value_midgame(piece_on(s)); + return PieceValueMidgame[piece_on(s)]; } inline Value Position::endgame_value_of_piece_on(Square s) const { - return piece_value_endgame(piece_on(s)); + return PieceValueEndgame[piece_on(s)]; } inline Color Position::side_to_move() const { @@ -535,11 +541,16 @@ inline int Position::rule_50_counter() const { return st->rule50; } +inline int Position::startpos_ply_counter() const { + + return startPosPlyCounter; +} + inline bool Position::opposite_colored_bishops() const { return piece_count(WHITE, BISHOP) == 1 && piece_count(BLACK, BISHOP) == 1 - && square_color(piece_list(WHITE, BISHOP, 0)) != square_color(piece_list(BLACK, BISHOP, 0)); + && !same_color_squares(piece_list(WHITE, BISHOP, 0), piece_list(BLACK, BISHOP, 0)); } inline bool Position::has_pawn_on_7th(Color c) const { @@ -559,8 +570,8 @@ inline bool Position::move_is_capture_or_promotion(Move m) const { return (m & (0x1F << 12)) ? !move_is_castle(m) : !square_is_empty(move_to(m)); } -inline PieceType Position::captured_piece() const { - return st->capture; +inline PieceType Position::captured_piece_type() const { + return st->capturedType; } inline int Position::thread() const {