X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.h;h=b05d466ecbe05eb3fb3c221a9f5546793f045bf7;hp=27a70aaedde51b83a25cb22a216f474dde603896;hb=588670e8d2ed5735300c5549ef754ceb09f1f461;hpb=dc7fd868f4fa41251a9521a0b25e3adb483bfd83 diff --git a/src/position.h b/src/position.h index 27a70aae..b05d466e 100644 --- a/src/position.h +++ b/src/position.h @@ -21,6 +21,7 @@ #define POSITION_H_INCLUDED #include +#include #include "bitboard.h" #include "types.h" @@ -29,7 +30,7 @@ /// The checkInfo struct is initialized at c'tor time and keeps info used /// to detect if a move gives check. class Position; -class Thread; +struct Thread; struct CheckInfo { @@ -37,19 +38,19 @@ struct CheckInfo { Bitboard dcCandidates; Bitboard pinned; - Bitboard checkSq[8]; + Bitboard checkSq[PIECE_TYPE_NB]; Square ksq; }; /// The StateInfo struct stores information we need to restore a Position /// object to its previous state when we retract a move. Whenever a move -/// is made on the board (by calling Position::do_move), an StateInfo object +/// is made on the board (by calling Position::do_move), a StateInfo object /// must be passed as a parameter. struct StateInfo { Key pawnKey, materialKey; - Value npMaterial[2]; + Value npMaterial[COLOR_NB]; int castleRights, rule50, pliesFromNull; Score psqScore; Square epSquare; @@ -60,13 +61,10 @@ struct StateInfo { StateInfo* previous; }; -struct ReducedStateInfo { - Key pawnKey, materialKey; - Value npMaterial[2]; - int castleRights, rule50, pliesFromNull; - Score psqScore; - Square epSquare; -}; + +/// When making a move the current StateInfo up to 'key' excluded is copied to +/// the new one. Here we calculate the quad words (64bits) needed to be copied. +const size_t StateCopySize64 = offsetof(StateInfo, key) / sizeof(uint64_t) + 1; /// The position data structure. A position consists of the following data: @@ -94,15 +92,14 @@ struct ReducedStateInfo { class Position { public: Position() {} - Position(const Position& p) { *this = p; } Position(const Position& p, Thread* t) { *this = p; thisThread = t; } - Position(const std::string& f, bool c960, Thread* t) { from_fen(f, c960, t); } - void operator=(const Position&); + Position(const std::string& f, bool c960, Thread* t) { set(f, c960, t); } + Position& operator=(const Position&); // Text input/output - void from_fen(const std::string& fen, bool isChess960, Thread* th); - const std::string to_fen() const; - void print(Move m = MOVE_NONE) const; + void set(const std::string& fen, bool isChess960, Thread* th); + const std::string fen() const; + const std::string pretty(Move m = MOVE_NONE) const; // Position representation Bitboard pieces() const; @@ -125,7 +122,6 @@ public: Square castle_rook_square(Color c, CastlingSide s) const; // Checking - bool in_check() const; Bitboard checkers() const; Bitboard discovered_check_candidates() const; Bitboard pinned_pieces() const; @@ -140,8 +136,6 @@ public: // Properties of moves bool move_gives_check(Move m, const CheckInfo& ci) const; - bool move_attacks_square(Move m, Square s) const; - bool move_is_legal(const Move m) const; bool pl_move_is_legal(Move m, Bitboard pinned) const; bool is_pseudo_legal(const Move m) const; bool is_capture(Move m) const; @@ -184,15 +178,12 @@ public: Thread* this_thread() const; int64_t nodes_searched() const; void set_nodes_searched(int64_t n); - template bool is_draw() const; + template bool is_draw() const; // Position consistency check, for debugging bool pos_is_ok(int* failedStep = NULL) const; void flip(); - // Global initialization - static void init(); - private: // Initialization helpers (used while setting up a position) void clear(); @@ -213,17 +204,17 @@ private: Value compute_non_pawn_material(Color c) const; // Board and pieces - Piece board[64]; // [square] - Bitboard byTypeBB[8]; // [pieceType] - Bitboard byColorBB[2]; // [color] - int pieceCount[2][8]; // [color][pieceType] - Square pieceList[2][8][16]; // [color][pieceType][index] - int index[64]; // [square] + Piece board[SQUARE_NB]; + Bitboard byTypeBB[PIECE_TYPE_NB]; + Bitboard byColorBB[COLOR_NB]; + int pieceCount[COLOR_NB][PIECE_TYPE_NB]; + Square pieceList[COLOR_NB][PIECE_TYPE_NB][16]; + int index[SQUARE_NB]; // Other info - int castleRightsMask[64]; // [square] - Square castleRookSquare[2][2]; // [color][side] - Bitboard castlePath[2][2]; // [color][side] + int castleRightsMask[SQUARE_NB]; + Square castleRookSquare[COLOR_NB][CASTLING_SIDE_NB]; + Bitboard castlePath[COLOR_NB][CASTLING_SIDE_NB]; StateInfo startState; int64_t nodes; int startPosPly; @@ -231,14 +222,6 @@ private: Thread* thisThread; StateInfo* st; int chess960; - - // Static variables - static Score pieceSquareTable[16][64]; // [piece][square] - static Key zobrist[2][8][64]; // [color][pieceType][square]/[piece count] - static Key zobEp[8]; // [file] - static Key zobCastle[16]; // [castleRight] - static Key zobSideToMove; - static Key zobExclusion; }; inline int64_t Position::nodes_searched() const { @@ -346,10 +329,6 @@ inline Bitboard Position::checkers() const { return st->checkersBB; } -inline bool Position::in_check() const { - return st->checkersBB != 0; -} - inline Bitboard Position::discovered_check_candidates() const { return hidden_checkers(); } @@ -367,7 +346,7 @@ inline Key Position::key() const { } inline Key Position::exclusion_key() const { - return st->key ^ zobExclusion; + return st->key ^ Zobrist::exclusion; } inline Key Position::pawn_key() const {