X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.h;h=b2538e96b5cf9316dc2907bbfe43aec9d929dcc3;hp=1070236be818ffbad0e07e214f5aa443ef2c3234;hb=7c5d724724e826ff1fd9a97c8812d5a4bffaaa84;hpb=d4af15f682c1967450233ab62cba1a6c5d601df6 diff --git a/src/position.h b/src/position.h index 1070236b..b2538e96 100644 --- a/src/position.h +++ b/src/position.h @@ -23,7 +23,10 @@ #include #include // For offsetof() +#include +#include // For std::unique_ptr #include +#include #include "bitboard.h" #include "types.h" @@ -75,6 +78,9 @@ struct StateInfo { StateInfo* previous; }; +// In a std::deque references to elements are unaffected upon resizing +typedef std::unique_ptr> StateListPtr; + /// Position class stores information regarding the board representation as /// pieces, side to move, hash keys, castling info, etc. Important methods are @@ -86,14 +92,12 @@ class Position { public: static void init(); - Position() = default; // To define the global object RootPos + Position() = default; Position(const Position&) = delete; - Position(const Position& pos, Thread* th) { *this = pos; thisThread = th; } - Position(const std::string& f, bool c960, Thread* th) { set(f, c960, th); } - Position& operator=(const Position&); // To assign RootPos from UCI + Position& operator=(const Position&) = delete; // FEN string input/output - void set(const std::string& fenStr, bool isChess960, Thread* th); + Position& set(const std::string& fenStr, bool isChess960, StateInfo* si, Thread* th); const std::string fen() const; // Position representation @@ -127,6 +131,7 @@ public: Bitboard attacks_from(Piece pc, Square s) const; template Bitboard attacks_from(Square s) const; template Bitboard attacks_from(Square s, Color c) const; + Bitboard slider_blockers(Bitboard target, Bitboard sliders, Square s) const; // Properties of moves bool legal(Move m, Bitboard pinned) const; @@ -178,12 +183,10 @@ public: private: // Initialization helpers (used while setting up a position) - void clear(); void set_castling_right(Color c, Square rfrom); void set_state(StateInfo* si) const; // Other helpers - Bitboard check_blockers(Color c, Color kingColor) const; void put_piece(Color c, PieceType pt, Square s); void remove_piece(Color c, PieceType pt, Square s); void move_piece(Color c, PieceType pt, Square from, Square to); @@ -200,7 +203,6 @@ private: int castlingRightsMask[SQUARE_NB]; Square castlingRookSquare[CASTLING_RIGHT_NB]; Bitboard castlingPath[CASTLING_RIGHT_NB]; - StateInfo startState; uint64_t nodes; int gamePly; Color sideToMove; @@ -309,11 +311,11 @@ inline Bitboard Position::checkers() const { } inline Bitboard Position::discovered_check_candidates() const { - return check_blockers(sideToMove, ~sideToMove); + return slider_blockers(pieces(sideToMove), pieces(sideToMove), square(~sideToMove)); } inline Bitboard Position::pinned_pieces(Color c) const { - return check_blockers(c, c); + return slider_blockers(pieces(c), pieces(~c), square(c)); } inline bool Position::pawn_passed(Color c, Square s) const {