X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.h;h=bf387dc6f1d848e84fff0eac5994c9b9c7adcff6;hp=c41d31cf01de3179b705551b48b65d4bf4a1f917;hb=45b0aea875860e9f0fe2d0435ee6163906639194;hpb=a95cbca568ec393ea6b4b17ed86f89c75d7cbe57 diff --git a/src/position.h b/src/position.h index c41d31cf..bf387dc6 100644 --- a/src/position.h +++ b/src/position.h @@ -17,7 +17,7 @@ along with this program. If not, see . */ -#if !defined(POSITION_H_INCLUDED) +#ifndef POSITION_H_INCLUDED #define POSITION_H_INCLUDED #include @@ -52,7 +52,7 @@ struct StateInfo { Key pawnKey, materialKey; Value npMaterial[COLOR_NB]; int castleRights, rule50, pliesFromNull; - Score psqScore; + Score psq; Square epSquare; Key key; @@ -95,6 +95,7 @@ public: Position(const Position& p, Thread* t) { *this = p; thisThread = t; } Position(const std::string& f, bool c960, Thread* t) { set(f, c960, t); } Position& operator=(const Position&); + static void init(); // Text input/output void set(const std::string& fen, bool isChess960, Thread* th); @@ -112,8 +113,8 @@ public: Square king_square(Color c) const; Square ep_square() const; bool is_empty(Square s) const; - const Square* piece_list(Color c, PieceType pt) const; - int piece_count(Color c, PieceType pt) const; + template int count(Color c) const; + template const Square* list(Color c) const; // Castling int can_castle(CastleRight f) const; @@ -169,7 +170,6 @@ public: // Incremental piece-square evaluation Score psq_score() const; - Score psq_delta(Piece p, Square from, Square to) const; Value non_pawn_material(Color c) const; // Other properties of the position @@ -179,7 +179,7 @@ public: Thread* this_thread() const; int64_t nodes_searched() const; void set_nodes_searched(int64_t n); - template bool is_draw() const; + bool is_draw() const; // Position consistency check, for debugging bool pos_is_ok(int* failedStep = NULL) const; @@ -188,12 +188,14 @@ public: private: // Initialization helpers (used while setting up a position) void clear(); - void put_piece(Piece p, Square s); void set_castle_right(Color c, Square rfrom); // Helper functions void do_castle(Square kfrom, Square kto, Square rfrom, Square rto); - template Bitboard hidden_checkers() const; + Bitboard hidden_checkers(Square ksq, Color c) const; + void put_piece(Square s, Color c, PieceType pt); + void remove_piece(Square s, Color c, PieceType pt); + void move_piece(Square from, Square to, Color c, PieceType pt); // Computing hash keys from scratch (for initialization and debugging) Key compute_key() const; @@ -273,12 +275,12 @@ inline Bitboard Position::pieces(Color c, PieceType pt1, PieceType pt2) const { return byColorBB[c] & (byTypeBB[pt1] | byTypeBB[pt2]); } -inline int Position::piece_count(Color c, PieceType pt) const { - return pieceCount[c][pt]; +template inline int Position::count(Color c) const { + return pieceCount[c][Pt]; } -inline const Square* Position::piece_list(Color c, PieceType pt) const { - return pieceList[c][pt]; +template inline const Square* Position::list(Color c) const { + return pieceList[c][Pt]; } inline Square Position::ep_square() const { @@ -331,11 +333,11 @@ inline Bitboard Position::checkers() const { } inline Bitboard Position::discovered_check_candidates() const { - return hidden_checkers(); + return hidden_checkers(king_square(~sideToMove), sideToMove); } inline Bitboard Position::pinned_pieces() const { - return hidden_checkers(); + return hidden_checkers(king_square(sideToMove), ~sideToMove); } inline bool Position::pawn_is_passed(Color c, Square s) const { @@ -346,10 +348,6 @@ inline Key Position::key() const { return st->key; } -inline Key Position::exclusion_key() const { - return st->key ^ Zobrist::exclusion; -} - inline Key Position::pawn_key() const { return st->pawnKey; } @@ -358,12 +356,8 @@ inline Key Position::material_key() const { return st->materialKey; } -inline Score Position::psq_delta(Piece p, Square from, Square to) const { - return pieceSquareTable[p][to] - pieceSquareTable[p][from]; -} - inline Score Position::psq_score() const { - return st->psqScore; + return st->psq; } inline Value Position::non_pawn_material(Color c) const { @@ -422,4 +416,44 @@ inline Thread* Position::this_thread() const { return thisThread; } -#endif // !defined(POSITION_H_INCLUDED) +inline void Position::put_piece(Square s, Color c, PieceType pt) { + + board[s] = make_piece(c, pt); + byTypeBB[ALL_PIECES] |= s; + byTypeBB[pt] |= s; + byColorBB[c] |= s; + index[s] = pieceCount[c][pt]++; + pieceList[c][pt][index[s]] = s; +} + +inline void Position::move_piece(Square from, Square to, Color c, PieceType pt) { + + // index[from] is not updated and becomes stale. This works as long + // as index[] is accessed just by known occupied squares. + Bitboard from_to_bb = SquareBB[from] ^ SquareBB[to]; + byTypeBB[ALL_PIECES] ^= from_to_bb; + byTypeBB[pt] ^= from_to_bb; + byColorBB[c] ^= from_to_bb; + board[from] = NO_PIECE; + board[to] = make_piece(c, pt); + index[to] = index[from]; + pieceList[c][pt][index[to]] = to; +} + +inline void Position::remove_piece(Square s, Color c, PieceType pt) { + + // WARNING: This is not a reversible operation. If we remove a piece in + // do_move() and then replace it in undo_move() we will put it at the end of + // the list and not in its original place, it means index[] and pieceList[] + // are not guaranteed to be invariant to a do_move() + undo_move() sequence. + byTypeBB[ALL_PIECES] ^= s; + byTypeBB[pt] ^= s; + byColorBB[c] ^= s; + /* board[s] = NO_PIECE; */ // Not needed, will be overwritten by capturing + Square lastSquare = pieceList[c][pt][--pieceCount[c][pt]]; + index[lastSquare] = index[s]; + pieceList[c][pt][index[lastSquare]] = lastSquare; + pieceList[c][pt][pieceCount[c][pt]] = SQ_NONE; +} + +#endif // #ifndef POSITION_H_INCLUDED