X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.h;h=c3ba5ac8a5b98a32c5a81099fc0519ce5eeede23;hp=5d7cb372df60d338842bfd1031459775a2e6b7d2;hb=2dd24dc4e618dc7b83799890fe7e84b09b6456b4;hpb=93195555ed230df1d29933de6236d6847ae88310 diff --git a/src/position.h b/src/position.h index 5d7cb372..c3ba5ac8 100644 --- a/src/position.h +++ b/src/position.h @@ -2,6 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -22,7 +23,10 @@ #include #include // For offsetof() +#include +#include // For std::unique_ptr #include +#include #include "bitboard.h" #include "types.h" @@ -74,6 +78,9 @@ struct StateInfo { StateInfo* previous; }; +// In a std::deque references to elements are unaffected upon resizing +typedef std::unique_ptr> StateListPtr; + /// Position class stores information regarding the board representation as /// pieces, side to move, hash keys, castling info, etc. Important methods are @@ -85,14 +92,12 @@ class Position { public: static void init(); - Position() = default; // To define the global object RootPos + Position() = default; Position(const Position&) = delete; - Position(const Position& pos, Thread* th) { *this = pos; thisThread = th; } - Position(const std::string& f, bool c960, Thread* th) { set(f, c960, th); } - Position& operator=(const Position&); // To assign RootPos from UCI + Position& operator=(const Position&) = delete; // FEN string input/output - void set(const std::string& fenStr, bool isChess960, Thread* th); + Position& set(const std::string& fenStr, bool isChess960, StateInfo* si, Thread* th); const std::string fen() const; // Position representation @@ -177,7 +182,6 @@ public: private: // Initialization helpers (used while setting up a position) - void clear(); void set_castling_right(Color c, Square rfrom); void set_state(StateInfo* si) const; @@ -199,7 +203,6 @@ private: int castlingRightsMask[SQUARE_NB]; Square castlingRookSquare[CASTLING_RIGHT_NB]; Bitboard castlingPath[CASTLING_RIGHT_NB]; - StateInfo startState; uint64_t nodes; int gamePly; Color sideToMove;