X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.h;h=c4dbfcf6bef163aac51ab3b6a40bce43decb261d;hp=f6e49687de45c7b7bf2e5cb04ef61c5ff5ee9b5f;hb=cf9bf4e58fba6f478f3263412d224a4499f3fad6;hpb=bf395c6be180528cb3fc90d8b78dd5dd6f27adf6 diff --git a/src/position.h b/src/position.h index f6e49687..c4dbfcf6 100644 --- a/src/position.h +++ b/src/position.h @@ -146,9 +146,9 @@ public: }; // Constructors - Position() {} - Position(const Position& pos); - Position(const std::string& fen); + Position(); + explicit Position(const Position& pos); + explicit Position(const std::string& fen); // Text input/output void from_fen(const std::string& fen); @@ -156,7 +156,7 @@ public: void print(Move m = MOVE_NONE) const; // Copying - void copy(const Position& pos); + void fast_copy(const Position& pos); void flipped_copy(const Position& pos); // The piece on a given square @@ -234,7 +234,7 @@ public: bool square_is_weak(Square s, Color c) const; // Doing and undoing moves - void saveState(); + void detach(); void do_move(Move m, StateInfo& st); void do_move(Move m, StateInfo& st, const CheckInfo& ci, bool moveIsCheck); void undo_move(Move m); @@ -249,13 +249,13 @@ public: // Accessing hash keys Key get_key() const; + Key get_exclusion_key() const; Key get_pawn_key() const; Key get_material_key() const; // Incremental evaluation Score value() const; Value non_pawn_material(Color c) const; - Phase game_phase() const; Score pst_delta(Piece piece, Square from, Square to) const; // Game termination checks @@ -338,6 +338,7 @@ private: static Key zobMaterial[2][8][16]; static Key zobSideToMove; static Score PieceSquareTable[16][64]; + static Key zobExclusion; }; @@ -502,6 +503,10 @@ inline Key Position::get_key() const { return st->key; } +inline Key Position::get_exclusion_key() const { + return st->key ^ zobExclusion; +} + inline Key Position::get_pawn_key() const { return st->pawnKey; } @@ -526,22 +531,6 @@ inline Value Position::non_pawn_material(Color c) const { return st->npMaterial[c]; } -inline Phase Position::game_phase() const { - - // Values modified by Joona Kiiski - static const Value MidgameLimit = Value(15581); - static const Value EndgameLimit = Value(3998); - - Value npm = non_pawn_material(WHITE) + non_pawn_material(BLACK); - - if (npm >= MidgameLimit) - return PHASE_MIDGAME; - else if(npm <= EndgameLimit) - return PHASE_ENDGAME; - else - return Phase(((npm - EndgameLimit) * 128) / (MidgameLimit - EndgameLimit)); -} - inline bool Position::move_is_passed_pawn_push(Move m) const { Color c = side_to_move();