X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.h;h=d09dce08c22a6f9fe93772cbee22b733bb13daf7;hp=d6c79ee181840553b6858c6dcfcf5416898db506;hb=4e31c39a6494499ba85db0e0014bbbaac9770b1d;hpb=2fe4e10b0bf11e98f66185c04084e87a1341af02 diff --git a/src/position.h b/src/position.h index d6c79ee1..d09dce08 100644 --- a/src/position.h +++ b/src/position.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -21,36 +21,38 @@ #define POSITION_H_INCLUDED #include +#include #include "bitboard.h" -#include "move.h" #include "types.h" /// The checkInfo struct is initialized at c'tor time and keeps info used /// to detect if a move gives check. +class Position; +class Thread; struct CheckInfo { - explicit CheckInfo(const Position&); + explicit CheckInfo(const Position&); - Bitboard dcCandidates; - Bitboard pinned; - Bitboard checkSq[8]; + Bitboard dcCandidates; + Bitboard pinned; + Bitboard checkSq[PIECE_TYPE_NB]; + Square ksq; }; /// The StateInfo struct stores information we need to restore a Position /// object to its previous state when we retract a move. Whenever a move -/// is made on the board (by calling Position::do_move), an StateInfo object +/// is made on the board (by calling Position::do_move), a StateInfo object /// must be passed as a parameter. -class Position; struct StateInfo { Key pawnKey, materialKey; - Value npMaterial[2]; + Value npMaterial[COLOR_NB]; int castleRights, rule50, pliesFromNull; - Score value; + Score psqScore; Square epSquare; Key key; @@ -60,6 +62,11 @@ struct StateInfo { }; +/// When making a move the current StateInfo up to 'key' excluded is copied to +/// the new one. Here we calculate the quad words (64bits) needed to be copied. +const size_t StateCopySize64 = offsetof(StateInfo, key) / sizeof(uint64_t) + 1; + + /// The position data structure. A position consists of the following data: /// /// * For each piece type, a bitboard representing the squares occupied @@ -83,63 +90,44 @@ struct StateInfo { /// * A counter for detecting 50 move rule draws. class Position { - - // No defaul, copy c'tor or assignment allowed, default c'tor will not be - // generated anyhow because of user-defined c'tors. - Position(const Position&); - Position& operator=(const Position&); - public: - Position(const Position& pos, int threadID); - Position(const std::string& fen, bool isChess960, int threadID); + Position() {} + Position(const Position& p, Thread* t) { *this = p; thisThread = t; } + Position(const std::string& f, bool c960, Thread* t) { from_fen(f, c960, t); } + Position& operator=(const Position&); // Text input/output - void from_fen(const std::string& fen, bool isChess960); + void from_fen(const std::string& fen, bool isChess960, Thread* th); const std::string to_fen() const; void print(Move m = MOVE_NONE) const; - // The piece on a given square - Piece piece_on(Square s) const; - bool square_is_empty(Square s) const; - - // Side to move - Color side_to_move() const; - - // Bitboard representation of the position - Bitboard empty_squares() const; - Bitboard occupied_squares() const; - Bitboard pieces(Color c) const; + // Position representation + Bitboard pieces() const; Bitboard pieces(PieceType pt) const; - Bitboard pieces(PieceType pt, Color c) const; Bitboard pieces(PieceType pt1, PieceType pt2) const; - Bitboard pieces(PieceType pt1, PieceType pt2, Color c) const; - - // Number of pieces of each color and type - int piece_count(Color c, PieceType pt) const; - - // The en passant square - Square ep_square() const; - - // Current king position for each color + Bitboard pieces(Color c) const; + Bitboard pieces(Color c, PieceType pt) const; + Bitboard pieces(Color c, PieceType pt1, PieceType pt2) const; + Piece piece_on(Square s) const; Square king_square(Color c) const; + Square ep_square() const; + bool is_empty(Square s) const; + const Square* piece_list(Color c, PieceType pt) const; + int piece_count(Color c, PieceType pt) const; - // Castling rights - bool can_castle(CastleRight f) const; - bool can_castle(Color c) const; - Square castle_rook_square(CastleRight f) const; + // Castling + int can_castle(CastleRight f) const; + int can_castle(Color c) const; + bool castle_impeded(Color c, CastlingSide s) const; + Square castle_rook_square(Color c, CastlingSide s) const; - // Bitboards for pinned pieces and discovered check candidates + // Checking + bool in_check() const; + Bitboard checkers() const; Bitboard discovered_check_candidates() const; Bitboard pinned_pieces() const; - // Checking pieces and under check information - Bitboard checkers() const; - bool in_check() const; - - // Piece lists - const Square* piece_list(Color c, PieceType pt) const; - - // Information about attacks to or from a given square + // Attacks to/from a given square Bitboard attackers_to(Square s) const; Bitboard attackers_to(Square s, Bitboard occ) const; Bitboard attacks_from(Piece p, Square s) const; @@ -149,81 +137,64 @@ public: // Properties of moves bool move_gives_check(Move m, const CheckInfo& ci) const; - bool move_attacks_square(Move m, Square s) const; + bool move_is_legal(const Move m) const; bool pl_move_is_legal(Move m, Bitboard pinned) const; bool is_pseudo_legal(const Move m) const; bool is_capture(Move m) const; bool is_capture_or_promotion(Move m) const; bool is_passed_pawn_push(Move m) const; - - // Piece captured with previous moves + Piece piece_moved(Move m) const; PieceType captured_piece_type() const; - // Information about pawns + // Piece specific bool pawn_is_passed(Color c, Square s) const; + bool pawn_on_7th(Color c) const; + bool opposite_bishops() const; + bool bishop_pair(Color c) const; // Doing and undoing moves void do_move(Move m, StateInfo& st); void do_move(Move m, StateInfo& st, const CheckInfo& ci, bool moveIsCheck); void undo_move(Move m); - void do_null_move(StateInfo& st); - void undo_null_move(); + template void do_null_move(StateInfo& st); // Static exchange evaluation int see(Move m) const; int see_sign(Move m) const; // Accessing hash keys - Key get_key() const; - Key get_exclusion_key() const; - Key get_pawn_key() const; - Key get_material_key() const; - - // Incremental evaluation - Score value() const; + Key key() const; + Key exclusion_key() const; + Key pawn_key() const; + Key material_key() const; + + // Incremental piece-square evaluation + Score psq_score() const; + Score psq_delta(Piece p, Square from, Square to) const; Value non_pawn_material(Color c) const; - Score pst_delta(Piece piece, Square from, Square to) const; - - // Game termination checks - bool is_mate() const; - template bool is_draw() const; - - // Plies from start position to the beginning of search - int startpos_ply_counter() const; // Other properties of the position - bool opposite_colored_bishops() const; - bool has_pawn_on_7th(Color c) const; + Color side_to_move() const; + int startpos_ply_counter() const; bool is_chess960() const; - - // Current thread ID searching on the position - int thread() const; - + Thread* this_thread() const; int64_t nodes_searched() const; void set_nodes_searched(int64_t n); + template bool is_draw() const; // Position consistency check, for debugging bool pos_is_ok(int* failedStep = NULL) const; - void flip_me(); - - // Global initialization - static void init(); + void flip(); private: - - // Initialization helper functions (used while setting up a position) + // Initialization helpers (used while setting up a position) void clear(); void put_piece(Piece p, Square s); - void set_castle_right(Square ksq, Square rsq); - bool move_is_legal(const Move m) const; - - // Helper functions for doing and undoing moves - void do_capture_move(Key& key, PieceType capture, Color them, Square to, bool ep); - void do_castle_move(Move m); - void undo_castle_move(Move m); + void set_castle_right(Color c, Square rfrom); - template - Bitboard hidden_checkers() const; + // Helper template functions + template void do_castle_move(Move m); + template Bitboard hidden_checkers() const; // Computing hash keys from scratch (for initialization and debugging) Key compute_key() const; @@ -231,42 +202,28 @@ private: Key compute_material_key() const; // Computing incremental evaluation scores and material counts - Score pst(Piece p, Square s) const; - Score compute_value() const; + Score compute_psq_score() const; Value compute_non_pawn_material(Color c) const; - // Board - Piece board[64]; // [square] - - // Bitboards - Bitboard byTypeBB[8]; // [pieceType] - Bitboard byColorBB[2]; // [color] - - // Piece counts - int pieceCount[2][8]; // [color][pieceType] - - // Piece lists - Square pieceList[2][8][16]; // [color][pieceType][index] - int index[64]; // [square] + // Board and pieces + Piece board[SQUARE_NB]; + Bitboard byTypeBB[PIECE_TYPE_NB]; + Bitboard byColorBB[COLOR_NB]; + int pieceCount[COLOR_NB][PIECE_TYPE_NB]; + Square pieceList[COLOR_NB][PIECE_TYPE_NB][16]; + int index[SQUARE_NB]; // Other info - int castleRightsMask[64]; // [square] - Square castleRookSquare[16]; // [castleRight] + int castleRightsMask[SQUARE_NB]; + Square castleRookSquare[COLOR_NB][CASTLING_SIDE_NB]; + Bitboard castlePath[COLOR_NB][CASTLING_SIDE_NB]; StateInfo startState; int64_t nodes; int startPosPly; Color sideToMove; - int threadID; + Thread* thisThread; StateInfo* st; int chess960; - - // Static variables - static Score pieceSquareTable[16][64]; // [piece][square] - static Key zobrist[2][8][64]; // [color][pieceType][square]/[piece count] - static Key zobEp[64]; // [square] - static Key zobCastle[16]; // [castleRight] - static Key zobSideToMove; - static Key zobExclusion; }; inline int64_t Position::nodes_searched() const { @@ -281,40 +238,40 @@ inline Piece Position::piece_on(Square s) const { return board[s]; } -inline bool Position::square_is_empty(Square s) const { - return board[s] == PIECE_NONE; +inline Piece Position::piece_moved(Move m) const { + return board[from_sq(m)]; } -inline Color Position::side_to_move() const { - return sideToMove; +inline bool Position::is_empty(Square s) const { + return board[s] == NO_PIECE; } -inline Bitboard Position::occupied_squares() const { - return byTypeBB[0]; -} - -inline Bitboard Position::empty_squares() const { - return ~byTypeBB[0]; +inline Color Position::side_to_move() const { + return sideToMove; } -inline Bitboard Position::pieces(Color c) const { - return byColorBB[c]; +inline Bitboard Position::pieces() const { + return byTypeBB[ALL_PIECES]; } inline Bitboard Position::pieces(PieceType pt) const { return byTypeBB[pt]; } -inline Bitboard Position::pieces(PieceType pt, Color c) const { - return byTypeBB[pt] & byColorBB[c]; -} - inline Bitboard Position::pieces(PieceType pt1, PieceType pt2) const { return byTypeBB[pt1] | byTypeBB[pt2]; } -inline Bitboard Position::pieces(PieceType pt1, PieceType pt2, Color c) const { - return (byTypeBB[pt1] | byTypeBB[pt2]) & byColorBB[c]; +inline Bitboard Position::pieces(Color c) const { + return byColorBB[c]; +} + +inline Bitboard Position::pieces(Color c, PieceType pt) const { + return byColorBB[c] & byTypeBB[pt]; +} + +inline Bitboard Position::pieces(Color c, PieceType pt1, PieceType pt2) const { + return byColorBB[c] & (byTypeBB[pt1] | byTypeBB[pt2]); } inline int Position::piece_count(Color c, PieceType pt) const { @@ -333,49 +290,41 @@ inline Square Position::king_square(Color c) const { return pieceList[c][KING][0]; } -inline bool Position::can_castle(CastleRight f) const { +inline int Position::can_castle(CastleRight f) const { return st->castleRights & f; } -inline bool Position::can_castle(Color c) const { - return st->castleRights & ((WHITE_OO | WHITE_OOO) << c); +inline int Position::can_castle(Color c) const { + return st->castleRights & ((WHITE_OO | WHITE_OOO) << (2 * c)); } -inline Square Position::castle_rook_square(CastleRight f) const { - return castleRookSquare[f]; +inline bool Position::castle_impeded(Color c, CastlingSide s) const { + return byTypeBB[ALL_PIECES] & castlePath[c][s]; } -template<> -inline Bitboard Position::attacks_from(Square s, Color c) const { - return StepAttacksBB[make_piece(c, PAWN)][s]; +inline Square Position::castle_rook_square(Color c, CastlingSide s) const { + return castleRookSquare[c][s]; } -template // Knight and King and white pawns +template inline Bitboard Position::attacks_from(Square s) const { - return StepAttacksBB[Piece][s]; -} -template<> -inline Bitboard Position::attacks_from(Square s) const { - return bishop_attacks_bb(s, occupied_squares()); + return Pt == BISHOP || Pt == ROOK ? attacks_bb(s, pieces()) + : Pt == QUEEN ? attacks_from(s) | attacks_from(s) + : StepAttacksBB[Pt][s]; } template<> -inline Bitboard Position::attacks_from(Square s) const { - return rook_attacks_bb(s, occupied_squares()); -} - -template<> -inline Bitboard Position::attacks_from(Square s) const { - return attacks_from(s) | attacks_from(s); +inline Bitboard Position::attacks_from(Square s, Color c) const { + return StepAttacksBB[make_piece(c, PAWN)][s]; } inline Bitboard Position::attacks_from(Piece p, Square s) const { - return attacks_from(p, s, occupied_squares()); + return attacks_from(p, s, byTypeBB[ALL_PIECES]); } inline Bitboard Position::attackers_to(Square s) const { - return attackers_to(s, occupied_squares()); + return attackers_to(s, byTypeBB[ALL_PIECES]); } inline Bitboard Position::checkers() const { @@ -386,36 +335,40 @@ inline bool Position::in_check() const { return st->checkersBB != 0; } +inline Bitboard Position::discovered_check_candidates() const { + return hidden_checkers(); +} + +inline Bitboard Position::pinned_pieces() const { + return hidden_checkers(); +} + inline bool Position::pawn_is_passed(Color c, Square s) const { - return !(pieces(PAWN, flip(c)) & passed_pawn_mask(c, s)); + return !(pieces(~c, PAWN) & passed_pawn_mask(c, s)); } -inline Key Position::get_key() const { +inline Key Position::key() const { return st->key; } -inline Key Position::get_exclusion_key() const { - return st->key ^ zobExclusion; +inline Key Position::exclusion_key() const { + return st->key ^ Zobrist::exclusion; } -inline Key Position::get_pawn_key() const { +inline Key Position::pawn_key() const { return st->pawnKey; } -inline Key Position::get_material_key() const { +inline Key Position::material_key() const { return st->materialKey; } -inline Score Position::pst(Piece p, Square s) const { - return pieceSquareTable[p][s]; +inline Score Position::psq_delta(Piece p, Square from, Square to) const { + return pieceSquareTable[p][to] - pieceSquareTable[p][from]; } -inline Score Position::pst_delta(Piece piece, Square from, Square to) const { - return pieceSquareTable[piece][to] - pieceSquareTable[piece][from]; -} - -inline Score Position::value() const { - return st->value; +inline Score Position::psq_score() const { + return st->psqScore; } inline Value Position::non_pawn_material(Color c) const { @@ -424,23 +377,29 @@ inline Value Position::non_pawn_material(Color c) const { inline bool Position::is_passed_pawn_push(Move m) const { - return board[move_from(m)] == make_piece(sideToMove, PAWN) - && pawn_is_passed(sideToMove, move_to(m)); + return type_of(piece_moved(m)) == PAWN + && pawn_is_passed(sideToMove, to_sq(m)); } inline int Position::startpos_ply_counter() const { return startPosPly + st->pliesFromNull; // HACK } -inline bool Position::opposite_colored_bishops() const { +inline bool Position::opposite_bishops() const { return pieceCount[WHITE][BISHOP] == 1 && pieceCount[BLACK][BISHOP] == 1 && opposite_colors(pieceList[WHITE][BISHOP][0], pieceList[BLACK][BISHOP][0]); } -inline bool Position::has_pawn_on_7th(Color c) const { - return pieces(PAWN, c) & rank_bb(relative_rank(c, RANK_7)); +inline bool Position::bishop_pair(Color c) const { + + return pieceCount[c][BISHOP] >= 2 + && opposite_colors(pieceList[c][BISHOP][0], pieceList[c][BISHOP][1]); +} + +inline bool Position::pawn_on_7th(Color c) const { + return pieces(c, PAWN) & rank_bb(relative_rank(c, RANK_7)); } inline bool Position::is_chess960() const { @@ -450,22 +409,22 @@ inline bool Position::is_chess960() const { inline bool Position::is_capture_or_promotion(Move m) const { assert(is_ok(m)); - return is_special(m) ? !is_castle(m) : !square_is_empty(move_to(m)); + return type_of(m) ? type_of(m) != CASTLE : !is_empty(to_sq(m)); } inline bool Position::is_capture(Move m) const { // Note that castle is coded as "king captures the rook" assert(is_ok(m)); - return (!square_is_empty(move_to(m)) && !is_castle(m)) || is_enpassant(m); + return (!is_empty(to_sq(m)) && type_of(m) != CASTLE) || type_of(m) == ENPASSANT; } inline PieceType Position::captured_piece_type() const { return st->capturedType; } -inline int Position::thread() const { - return threadID; +inline Thread* Position::this_thread() const { + return thisThread; } #endif // !defined(POSITION_H_INCLUDED)