X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.h;h=d44ed009e5d2405d8cb0826241b936724e6df488;hp=1070236be818ffbad0e07e214f5aa443ef2c3234;hb=7eaea3848c9e8a388c0b79cee6fba6bf3cd32108;hpb=ee7a68ea5fc07e331df462b10f35dc770e9409c5 diff --git a/src/position.h b/src/position.h index 1070236b..d44ed009 100644 --- a/src/position.h +++ b/src/position.h @@ -23,7 +23,9 @@ #include #include // For offsetof() +#include // For std::unique_ptr #include +#include #include "bitboard.h" #include "types.h" @@ -75,6 +77,8 @@ struct StateInfo { StateInfo* previous; }; +typedef std::unique_ptr> StateListPtr; + /// Position class stores information regarding the board representation as /// pieces, side to move, hash keys, castling info, etc. Important methods are @@ -86,14 +90,12 @@ class Position { public: static void init(); - Position() = default; // To define the global object RootPos + Position() = default; Position(const Position&) = delete; - Position(const Position& pos, Thread* th) { *this = pos; thisThread = th; } - Position(const std::string& f, bool c960, Thread* th) { set(f, c960, th); } - Position& operator=(const Position&); // To assign RootPos from UCI + Position& operator=(const Position&) = delete; // FEN string input/output - void set(const std::string& fenStr, bool isChess960, Thread* th); + Position& set(const std::string& fenStr, bool isChess960, StateInfo* si, Thread* th); const std::string fen() const; // Position representation @@ -178,7 +180,6 @@ public: private: // Initialization helpers (used while setting up a position) - void clear(); void set_castling_right(Color c, Square rfrom); void set_state(StateInfo* si) const; @@ -200,7 +201,6 @@ private: int castlingRightsMask[SQUARE_NB]; Square castlingRookSquare[CASTLING_RIGHT_NB]; Bitboard castlingPath[CASTLING_RIGHT_NB]; - StateInfo startState; uint64_t nodes; int gamePly; Color sideToMove;