X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.h;h=d6c79ee181840553b6858c6dcfcf5416898db506;hp=af1e981cb3370af138d930d290b2d6d41e98db17;hb=2fe4e10b0bf11e98f66185c04084e87a1341af02;hpb=4c3a000211bea046dd9506bae748576ecf6368fa diff --git a/src/position.h b/src/position.h index af1e981c..d6c79ee1 100644 --- a/src/position.h +++ b/src/position.h @@ -26,40 +26,17 @@ #include "move.h" #include "types.h" -/// Maximum number of plies per game (220 should be enough, because the -/// maximum search depth is 100, and during position setup we reset the -/// move counter for every non-reversible move). -const int MaxGameLength = 220; -class Position; - -/// struct checkInfo is initialized at c'tor time and keeps -/// info used to detect if a move gives check. +/// The checkInfo struct is initialized at c'tor time and keeps info used +/// to detect if a move gives check. struct CheckInfo { explicit CheckInfo(const Position&); Bitboard dcCandidates; + Bitboard pinned; Bitboard checkSq[8]; - Square ksq; -}; - -/// Castle rights, encoded as bit fields - -enum CastleRights { - CASTLES_NONE = 0, - WHITE_OO = 1, - BLACK_OO = 2, - WHITE_OOO = 4, - BLACK_OOO = 8, - ALL_CASTLES = 15 -}; - -/// Game phase -enum Phase { - PHASE_ENDGAME = 0, - PHASE_MIDGAME = 128 }; @@ -67,17 +44,18 @@ enum Phase { /// object to its previous state when we retract a move. Whenever a move /// is made on the board (by calling Position::do_move), an StateInfo object /// must be passed as a parameter. +class Position; struct StateInfo { Key pawnKey, materialKey; - int castleRights, rule50, gamePly, pliesFromNull; - Square epSquare; - Score value; Value npMaterial[2]; + int castleRights, rule50, pliesFromNull; + Score value; + Square epSquare; - PieceType capturedType; Key key; Bitboard checkersBB; + PieceType capturedType; StateInfo* previous; }; @@ -106,16 +84,12 @@ struct StateInfo { class Position { - Position(); // No default or copy c'tor allowed - Position(const Position& pos); + // No defaul, copy c'tor or assignment allowed, default c'tor will not be + // generated anyhow because of user-defined c'tors. + Position(const Position&); + Position& operator=(const Position&); public: - enum GamePhase { - MidGame, - EndGame - }; - - // Constructors Position(const Position& pos, int threadID); Position(const std::string& fen, bool isChess960, int threadID); @@ -124,17 +98,9 @@ public: const std::string to_fen() const; void print(Move m = MOVE_NONE) const; - // Copying - void flip(); - // The piece on a given square Piece piece_on(Square s) const; - PieceType type_of_piece_on(Square s) const; - Color color_of_piece_on(Square s) const; bool square_is_empty(Square s) const; - bool square_is_occupied(Square s) const; - Value midgame_value_of_piece_on(Square s) const; - Value endgame_value_of_piece_on(Square s) const; // Side to move Color side_to_move() const; @@ -142,7 +108,7 @@ public: // Bitboard representation of the position Bitboard empty_squares() const; Bitboard occupied_squares() const; - Bitboard pieces_of_color(Color c) const; + Bitboard pieces(Color c) const; Bitboard pieces(PieceType pt) const; Bitboard pieces(PieceType pt, Color c) const; Bitboard pieces(PieceType pt1, PieceType pt2) const; @@ -158,23 +124,20 @@ public: Square king_square(Color c) const; // Castling rights - bool can_castle_kingside(Color c) const; - bool can_castle_queenside(Color c) const; + bool can_castle(CastleRight f) const; bool can_castle(Color c) const; - Square initial_kr_square(Color c) const; - Square initial_qr_square(Color c) const; + Square castle_rook_square(CastleRight f) const; // Bitboards for pinned pieces and discovered check candidates - Bitboard discovered_check_candidates(Color c) const; - Bitboard pinned_pieces(Color c) const; + Bitboard discovered_check_candidates() const; + Bitboard pinned_pieces() const; // Checking pieces and under check information Bitboard checkers() const; bool in_check() const; // Piece lists - Square piece_list(Color c, PieceType pt, int index) const; - const Square* piece_list_begin(Color c, PieceType pt) const; + const Square* piece_list(Color c, PieceType pt) const; // Information about attacks to or from a given square Bitboard attackers_to(Square s) const; @@ -185,13 +148,13 @@ public: template Bitboard attacks_from(Square s, Color c) const; // Properties of moves - bool pl_move_is_legal(Move m, Bitboard pinned) const; - bool move_is_pl(const Move m) const; - bool move_gives_check(Move m) const; bool move_gives_check(Move m, const CheckInfo& ci) const; - bool move_is_capture(Move m) const; - bool move_is_passed_pawn_push(Move m) const; bool move_attacks_square(Move m, Square s) const; + bool pl_move_is_legal(Move m, Bitboard pinned) const; + bool is_pseudo_legal(const Move m) const; + bool is_capture(Move m) const; + bool is_capture_or_promotion(Move m) const; + bool is_passed_pawn_push(Move m) const; // Piece captured with previous moves PieceType captured_piece_type() const; @@ -199,11 +162,7 @@ public: // Information about pawns bool pawn_is_passed(Color c, Square s) const; - // Weak squares - bool square_is_weak(Square s, Color c) const; - // Doing and undoing moves - void do_setup_move(Move m); void do_move(Move m, StateInfo& st); void do_move(Move m, StateInfo& st, const CheckInfo& ci, bool moveIsCheck); void undo_move(Move m); @@ -223,13 +182,13 @@ public: // Incremental evaluation Score value() const; Value non_pawn_material(Color c) const; - static Score pst_delta(Piece piece, Square from, Square to); + Score pst_delta(Piece piece, Square from, Square to) const; // Game termination checks bool is_mate() const; - bool is_draw() const; + template bool is_draw() const; - // Number of plies from starting position + // Plies from start position to the beginning of search int startpos_ply_counter() const; // Other properties of the position @@ -244,31 +203,27 @@ public: void set_nodes_searched(int64_t n); // Position consistency check, for debugging - bool is_ok(int* failedStep = NULL) const; + bool pos_is_ok(int* failedStep = NULL) const; + void flip_me(); - // Static member functions - static void init_zobrist(); - static void init_piece_square_tables(); + // Global initialization + static void init(); private: // Initialization helper functions (used while setting up a position) void clear(); - void detach(); void put_piece(Piece p, Square s); - void do_allow_oo(Color c); - void do_allow_ooo(Color c); - bool set_castling_rights(char token); - bool move_is_pl_slow(const Move m) const; + void set_castle_right(Square ksq, Square rsq); + bool move_is_legal(const Move m) const; // Helper functions for doing and undoing moves void do_capture_move(Key& key, PieceType capture, Color them, Square to, bool ep); void do_castle_move(Move m); void undo_castle_move(Move m); - void find_checkers(); template - Bitboard hidden_checkers(Color c) const; + Bitboard hidden_checkers() const; // Computing hash keys from scratch (for initialization and debugging) Key compute_key() const; @@ -276,45 +231,42 @@ private: Key compute_material_key() const; // Computing incremental evaluation scores and material counts - static Score pst(Color c, PieceType pt, Square s); + Score pst(Piece p, Square s) const; Score compute_value() const; Value compute_non_pawn_material(Color c) const; // Board - Piece board[64]; + Piece board[64]; // [square] // Bitboards - Bitboard byTypeBB[8], byColorBB[2]; + Bitboard byTypeBB[8]; // [pieceType] + Bitboard byColorBB[2]; // [color] // Piece counts - int pieceCount[2][8]; // [color][pieceType] + int pieceCount[2][8]; // [color][pieceType] // Piece lists - Square pieceList[2][8][16]; // [color][pieceType][index] - int index[64]; // [square] + Square pieceList[2][8][16]; // [color][pieceType][index] + int index[64]; // [square] // Other info - Color sideToMove; - Key history[MaxGameLength]; - int castleRightsMask[64]; + int castleRightsMask[64]; // [square] + Square castleRookSquare[16]; // [castleRight] StateInfo startState; - File initialKFile, initialKRFile, initialQRFile; - bool chess960; - int startPosPlyCounter; - int threadID; int64_t nodes; + int startPosPly; + Color sideToMove; + int threadID; StateInfo* st; + int chess960; // Static variables - static Key zobrist[2][8][64]; - static Key zobEp[64]; - static Key zobCastle[16]; + static Score pieceSquareTable[16][64]; // [piece][square] + static Key zobrist[2][8][64]; // [color][pieceType][square]/[piece count] + static Key zobEp[64]; // [square] + static Key zobCastle[16]; // [castleRight] static Key zobSideToMove; - static Score PieceSquareTable[16][64]; static Key zobExclusion; - static const Value seeValues[8]; - static const Value PieceValueMidgame[17]; - static const Value PieceValueEndgame[17]; }; inline int64_t Position::nodes_searched() const { @@ -329,28 +281,8 @@ inline Piece Position::piece_on(Square s) const { return board[s]; } -inline Color Position::color_of_piece_on(Square s) const { - return color_of_piece(piece_on(s)); -} - -inline PieceType Position::type_of_piece_on(Square s) const { - return type_of_piece(piece_on(s)); -} - inline bool Position::square_is_empty(Square s) const { - return piece_on(s) == PIECE_NONE; -} - -inline bool Position::square_is_occupied(Square s) const { - return !square_is_empty(s); -} - -inline Value Position::midgame_value_of_piece_on(Square s) const { - return PieceValueMidgame[piece_on(s)]; -} - -inline Value Position::endgame_value_of_piece_on(Square s) const { - return PieceValueEndgame[piece_on(s)]; + return board[s] == PIECE_NONE; } inline Color Position::side_to_move() const { @@ -362,10 +294,10 @@ inline Bitboard Position::occupied_squares() const { } inline Bitboard Position::empty_squares() const { - return ~occupied_squares(); + return ~byTypeBB[0]; } -inline Bitboard Position::pieces_of_color(Color c) const { +inline Bitboard Position::pieces(Color c) const { return byColorBB[c]; } @@ -389,11 +321,7 @@ inline int Position::piece_count(Color c, PieceType pt) const { return pieceCount[c][pt]; } -inline Square Position::piece_list(Color c, PieceType pt, int idx) const { - return pieceList[c][pt][idx]; -} - -inline const Square* Position::piece_list_begin(Color c, PieceType pt) const { +inline const Square* Position::piece_list(Color c, PieceType pt) const { return pieceList[c][pt]; } @@ -405,24 +333,16 @@ inline Square Position::king_square(Color c) const { return pieceList[c][KING][0]; } -inline bool Position::can_castle_kingside(Color side) const { - return st->castleRights & (1+int(side)); -} - -inline bool Position::can_castle_queenside(Color side) const { - return st->castleRights & (4+4*int(side)); -} - -inline bool Position::can_castle(Color side) const { - return can_castle_kingside(side) || can_castle_queenside(side); +inline bool Position::can_castle(CastleRight f) const { + return st->castleRights & f; } -inline Square Position::initial_kr_square(Color c) const { - return relative_square(c, make_square(initialKRFile, RANK_1)); +inline bool Position::can_castle(Color c) const { + return st->castleRights & ((WHITE_OO | WHITE_OOO) << c); } -inline Square Position::initial_qr_square(Color c) const { - return relative_square(c, make_square(initialQRFile, RANK_1)); +inline Square Position::castle_rook_square(CastleRight f) const { + return castleRookSquare[f]; } template<> @@ -450,20 +370,24 @@ inline Bitboard Position::attacks_from(Square s) const { return attacks_from(s) | attacks_from(s); } +inline Bitboard Position::attacks_from(Piece p, Square s) const { + return attacks_from(p, s, occupied_squares()); +} + +inline Bitboard Position::attackers_to(Square s) const { + return attackers_to(s, occupied_squares()); +} + inline Bitboard Position::checkers() const { return st->checkersBB; } inline bool Position::in_check() const { - return st->checkersBB != EmptyBoardBB; + return st->checkersBB != 0; } inline bool Position::pawn_is_passed(Color c, Square s) const { - return !(pieces(PAWN, opposite_color(c)) & passed_pawn_mask(c, s)); -} - -inline bool Position::square_is_weak(Square s, Color c) const { - return !(pieces(PAWN, opposite_color(c)) & attack_span_mask(c, s)); + return !(pieces(PAWN, flip(c)) & passed_pawn_mask(c, s)); } inline Key Position::get_key() const { @@ -482,12 +406,12 @@ inline Key Position::get_material_key() const { return st->materialKey; } -inline Score Position::pst(Color c, PieceType pt, Square s) { - return PieceSquareTable[make_piece(c, pt)][s]; +inline Score Position::pst(Piece p, Square s) const { + return pieceSquareTable[p][s]; } -inline Score Position::pst_delta(Piece piece, Square from, Square to) { - return PieceSquareTable[piece][to] - PieceSquareTable[piece][from]; +inline Score Position::pst_delta(Piece piece, Square from, Square to) const { + return pieceSquareTable[piece][to] - pieceSquareTable[piece][from]; } inline Score Position::value() const { @@ -498,21 +422,21 @@ inline Value Position::non_pawn_material(Color c) const { return st->npMaterial[c]; } -inline bool Position::move_is_passed_pawn_push(Move m) const { +inline bool Position::is_passed_pawn_push(Move m) const { - Color c = side_to_move(); - return piece_on(move_from(m)) == make_piece(c, PAWN) - && pawn_is_passed(c, move_to(m)); + return board[move_from(m)] == make_piece(sideToMove, PAWN) + && pawn_is_passed(sideToMove, move_to(m)); } inline int Position::startpos_ply_counter() const { - return startPosPlyCounter; + return startPosPly + st->pliesFromNull; // HACK } inline bool Position::opposite_colored_bishops() const { - return piece_count(WHITE, BISHOP) == 1 && piece_count(BLACK, BISHOP) == 1 - && opposite_color_squares(piece_list(WHITE, BISHOP, 0), piece_list(BLACK, BISHOP, 0)); + return pieceCount[WHITE][BISHOP] == 1 + && pieceCount[BLACK][BISHOP] == 1 + && opposite_colors(pieceList[WHITE][BISHOP][0], pieceList[BLACK][BISHOP][0]); } inline bool Position::has_pawn_on_7th(Color c) const { @@ -523,10 +447,17 @@ inline bool Position::is_chess960() const { return chess960; } -inline bool Position::move_is_capture(Move m) const { +inline bool Position::is_capture_or_promotion(Move m) const { - assert (m != MOVE_NONE && m != MOVE_NULL); - return !move_is_special(m) ? !square_is_empty(move_to(m)) : move_is_ep(m); + assert(is_ok(m)); + return is_special(m) ? !is_castle(m) : !square_is_empty(move_to(m)); +} + +inline bool Position::is_capture(Move m) const { + + // Note that castle is coded as "king captures the rook" + assert(is_ok(m)); + return (!square_is_empty(move_to(m)) && !is_castle(m)) || is_enpassant(m); } inline PieceType Position::captured_piece_type() const { @@ -537,12 +468,4 @@ inline int Position::thread() const { return threadID; } -inline void Position::do_allow_oo(Color c) { - st->castleRights |= (1 + int(c)); -} - -inline void Position::do_allow_ooo(Color c) { - st->castleRights |= (4 + 4*int(c)); -} - #endif // !defined(POSITION_H_INCLUDED)