X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.h;h=d6efe7114d444fd006de63f4204cdebdc4c66b4d;hp=0f1620b115600e0402705075e737bb43fbd96b6e;hb=805afcbf3d5db39c85b759232cfb99ab0a250311;hpb=fca8dbc0295c27ee8b2e3ee8cc217edd36f20127 diff --git a/src/position.h b/src/position.h index 0f1620b1..d6efe711 100644 --- a/src/position.h +++ b/src/position.h @@ -2,6 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -22,13 +23,16 @@ #include #include // For offsetof() +#include +#include // For std::unique_ptr #include +#include #include "bitboard.h" #include "types.h" class Position; -struct Thread; +class Thread; namespace PSQT { @@ -37,15 +41,12 @@ namespace PSQT { void init(); } -/// CheckInfo struct is initialized at constructor time and keeps info used to -/// detect if a move gives check. -struct CheckInfo { +/// CheckInfo struct keeps info used to detect if a move gives check - explicit CheckInfo(const Position&); +struct CheckInfo { - Bitboard dcCandidates; - Bitboard pinned; + Bitboard blockersForKing[COLOR_NB]; Bitboard checkSquares[PIECE_TYPE_NB]; Square ksq; }; @@ -72,8 +73,12 @@ struct StateInfo { Bitboard checkersBB; PieceType capturedType; StateInfo* previous; + CheckInfo ci; }; +// In a std::deque references to elements are unaffected upon resizing +typedef std::unique_ptr> StateListPtr; + /// Position class stores information regarding the board representation as /// pieces, side to move, hash keys, castling info, etc. Important methods are @@ -85,14 +90,12 @@ class Position { public: static void init(); - Position() = default; // To define the global object RootPos + Position() = default; Position(const Position&) = delete; - Position(const Position& pos, Thread* th) { *this = pos; thisThread = th; } - Position(const std::string& f, bool c960, Thread* th) { set(f, c960, th); } - Position& operator=(const Position&); // To assign RootPos from UCI + Position& operator=(const Position&) = delete; // FEN string input/output - void set(const std::string& fenStr, bool isChess960, Thread* th); + Position& set(const std::string& fenStr, bool isChess960, StateInfo* si, Thread* th); const std::string fen() const; // Position representation @@ -119,6 +122,7 @@ public: Bitboard checkers() const; Bitboard discovered_check_candidates() const; Bitboard pinned_pieces(Color c) const; + const CheckInfo& check_info() const; // Attacks to/from a given square Bitboard attackers_to(Square s) const; @@ -126,13 +130,14 @@ public: Bitboard attacks_from(Piece pc, Square s) const; template Bitboard attacks_from(Square s) const; template Bitboard attacks_from(Square s, Color c) const; + Bitboard slider_blockers(Bitboard sliders, Square s) const; // Properties of moves - bool legal(Move m, Bitboard pinned) const; + bool legal(Move m) const; bool pseudo_legal(const Move m) const; bool capture(Move m) const; bool capture_or_promotion(Move m) const; - bool gives_check(Move m, const CheckInfo& ci) const; + bool gives_check(Move m) const; bool advanced_pawn_push(Move m) const; Piece moved_piece(Move m) const; PieceType captured_piece_type() const; @@ -177,12 +182,11 @@ public: private: // Initialization helpers (used while setting up a position) - void clear(); void set_castling_right(Color c, Square rfrom); void set_state(StateInfo* si) const; + void set_check_info(CheckInfo* ci) const; // Other helpers - Bitboard check_blockers(Color c, Color kingColor) const; void put_piece(Color c, PieceType pt, Square s); void remove_piece(Color c, PieceType pt, Square s); void move_piece(Color c, PieceType pt, Square from, Square to); @@ -199,7 +203,6 @@ private: int castlingRightsMask[SQUARE_NB]; Square castlingRookSquare[CASTLING_RIGHT_NB]; Bitboard castlingPath[CASTLING_RIGHT_NB]; - StateInfo startState; uint64_t nodes; int gamePly; Color sideToMove; @@ -308,11 +311,15 @@ inline Bitboard Position::checkers() const { } inline Bitboard Position::discovered_check_candidates() const { - return check_blockers(sideToMove, ~sideToMove); + return st->ci.blockersForKing[~sideToMove] & pieces(sideToMove); } inline Bitboard Position::pinned_pieces(Color c) const { - return check_blockers(c, c); + return st->ci.blockersForKing[c] & pieces(c); +} + +inline const CheckInfo& Position::check_info() const { + return st->ci; } inline bool Position::pawn_passed(Color c, Square s) const {