X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.h;h=d94ef185ac9c45a47de27148ce34f8dfe0ff3685;hp=403ce398ddbbcfe93669de28422f23e1577a61f6;hb=b54bcfddaa2a5f6c5d4d5b54243a682a098f49a3;hpb=820c5c25b649d6bdd51bed14a16efdc11719b588 diff --git a/src/position.h b/src/position.h index 403ce398..d94ef185 100644 --- a/src/position.h +++ b/src/position.h @@ -2,7 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -43,7 +43,6 @@ struct StateInfo { int castlingRights; int rule50; int pliesFromNull; - Score psq; Square epSquare; // Not copied when making a move (will be recomputed anyhow) @@ -52,7 +51,7 @@ struct StateInfo { Piece capturedPiece; StateInfo* previous; Bitboard blockersForKing[COLOR_NB]; - Bitboard pinnersForKing[COLOR_NB]; + Bitboard pinners[COLOR_NB]; Bitboard checkSquares[PIECE_TYPE_NB]; }; @@ -98,15 +97,14 @@ public: template Square square(Color c) const; // Castling - int can_castle(Color c) const; - int can_castle(CastlingRight cr) const; + int castling_rights(Color c) const; + bool can_castle(CastlingRight cr) const; bool castling_impeded(CastlingRight cr) const; Square castling_rook_square(CastlingRight cr) const; // Checking Bitboard checkers() const; - Bitboard discovered_check_candidates() const; - Bitboard pinned_pieces(Color c) const; + Bitboard blockers_for_king(Color c) const; Bitboard check_squares(PieceType pt) const; // Attacks to/from a given square @@ -115,7 +113,6 @@ public: Bitboard attacks_from(PieceType pt, Square s) const; template Bitboard attacks_from(Square s) const; template Bitboard attacks_from(Square s, Color c) const; - template Bitboard pawn_attacks(Bitboard b) const; Bitboard slider_blockers(Bitboard sliders, Square s, Bitboard& pinners) const; // Properties of moves @@ -154,6 +151,8 @@ public: bool is_chess960() const; Thread* this_thread() const; bool is_draw(int ply) const; + bool has_game_cycle(int ply) const; + bool has_repeated() const; int rule50_count() const; Score psq_score() const; Value non_pawn_material(Color c) const; @@ -188,11 +187,16 @@ private: Bitboard castlingPath[CASTLING_RIGHT_NB]; int gamePly; Color sideToMove; + Score psq; Thread* thisThread; StateInfo* st; bool chess960; }; +namespace PSQT { + extern Score psq[PIECE_NB][SQUARE_NB]; +} + extern std::ostream& operator<<(std::ostream& os, const Position& pos); inline Color Position::side_to_move() const { @@ -256,11 +260,11 @@ inline Square Position::ep_square() const { return st->epSquare; } -inline int Position::can_castle(CastlingRight cr) const { +inline bool Position::can_castle(CastlingRight cr) const { return st->castlingRights & cr; } -inline int Position::can_castle(Color c) const { +inline int Position::castling_rights(Color c) const { return st->castlingRights & ((WHITE_OO | WHITE_OOO) << (2 * c)); } @@ -289,12 +293,6 @@ inline Bitboard Position::attacks_from(PieceType pt, Square s) const { return attacks_bb(pt, s, byTypeBB[ALL_PIECES]); } -template -inline Bitboard Position::pawn_attacks(Bitboard b) const { - return c == WHITE ? shift(b) | shift(b) - : shift(b) | shift(b); -} - inline Bitboard Position::attackers_to(Square s) const { return attackers_to(s, byTypeBB[ALL_PIECES]); } @@ -303,12 +301,8 @@ inline Bitboard Position::checkers() const { return st->checkersBB; } -inline Bitboard Position::discovered_check_candidates() const { - return st->blockersForKing[~sideToMove] & pieces(sideToMove); -} - -inline Bitboard Position::pinned_pieces(Color c) const { - return st->blockersForKing[c] & pieces(c); +inline Bitboard Position::blockers_for_king(Color c) const { + return st->blockersForKing[c]; } inline Bitboard Position::check_squares(PieceType pt) const { @@ -337,7 +331,7 @@ inline Key Position::material_key() const { } inline Score Position::psq_score() const { - return st->psq; + return psq; } inline Value Position::non_pawn_material(Color c) const { @@ -394,6 +388,7 @@ inline void Position::put_piece(Piece pc, Square s) { index[s] = pieceCount[pc]++; pieceList[pc][index[s]] = s; pieceCount[make_piece(color_of(pc), ALL_PIECES)]++; + psq += PSQT::psq[pc][s]; } inline void Position::remove_piece(Piece pc, Square s) { @@ -411,20 +406,22 @@ inline void Position::remove_piece(Piece pc, Square s) { pieceList[pc][index[lastSquare]] = lastSquare; pieceList[pc][pieceCount[pc]] = SQ_NONE; pieceCount[make_piece(color_of(pc), ALL_PIECES)]--; + psq -= PSQT::psq[pc][s]; } inline void Position::move_piece(Piece pc, Square from, Square to) { // index[from] is not updated and becomes stale. This works as long as index[] // is accessed just by known occupied squares. - Bitboard from_to_bb = SquareBB[from] ^ SquareBB[to]; - byTypeBB[ALL_PIECES] ^= from_to_bb; - byTypeBB[type_of(pc)] ^= from_to_bb; - byColorBB[color_of(pc)] ^= from_to_bb; + Bitboard fromTo = SquareBB[from] ^ SquareBB[to]; + byTypeBB[ALL_PIECES] ^= fromTo; + byTypeBB[type_of(pc)] ^= fromTo; + byColorBB[color_of(pc)] ^= fromTo; board[from] = NO_PIECE; board[to] = pc; index[to] = index[from]; pieceList[pc][index[to]] = to; + psq += PSQT::psq[pc][to] - PSQT::psq[pc][from]; } inline void Position::do_move(Move m, StateInfo& newSt) {