X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.h;h=ded55d7b80d99b6ee56267b3ce7237b6ed0aa74a;hp=0939e7504ea457352eecb46fd362789747b9bf5a;hb=1e032ece92da0085000cfdde28cab05029dedce3;hpb=8307da0de77c9c7bbf7c56a7d9c8a688ff4dfb4e diff --git a/src/position.h b/src/position.h index 0939e750..ded55d7b 100644 --- a/src/position.h +++ b/src/position.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,10 +17,11 @@ along with this program. If not, see . */ -#if !defined(POSITION_H_INCLUDED) +#ifndef POSITION_H_INCLUDED #define POSITION_H_INCLUDED #include +#include #include "bitboard.h" #include "types.h" @@ -29,6 +30,7 @@ /// The checkInfo struct is initialized at c'tor time and keeps info used /// to detect if a move gives check. class Position; +struct Thread; struct CheckInfo { @@ -36,20 +38,21 @@ struct CheckInfo { Bitboard dcCandidates; Bitboard pinned; - Bitboard checkSq[8]; + Bitboard checkSq[PIECE_TYPE_NB]; + Square ksq; }; -/// The StateInfo struct stores information we need to restore a Position +/// The StateInfo struct stores information needed to restore a Position /// object to its previous state when we retract a move. Whenever a move -/// is made on the board (by calling Position::do_move), an StateInfo object -/// must be passed as a parameter. +/// is made on the board (by calling Position::do_move), a StateInfo +/// object must be passed as a parameter. struct StateInfo { Key pawnKey, materialKey; - Value npMaterial[2]; - int castleRights, rule50, pliesFromNull; - Score value; + Value npMaterial[COLOR_NB]; + int castlingRights, rule50, pliesFromNull; + Score psq; Square epSquare; Key key; @@ -59,118 +62,87 @@ struct StateInfo { }; -/// The position data structure. A position consists of the following data: -/// -/// * For each piece type, a bitboard representing the squares occupied -/// by pieces of that type. -/// * For each color, a bitboard representing the squares occupied by -/// pieces of that color. -/// * A bitboard of all occupied squares. -/// * A bitboard of all checking pieces. -/// * A 64-entry array of pieces, indexed by the squares of the board. -/// * The current side to move. -/// * Information about the castling rights for both sides. -/// * The initial files of the kings and both pairs of rooks. This is -/// used to implement the Chess960 castling rules. -/// * The en passant square (which is SQ_NONE if no en passant capture is -/// possible). -/// * The squares of the kings for both sides. -/// * Hash keys for the position itself, the current pawn structure, and -/// the current material situation. -/// * Hash keys for all previous positions in the game for detecting -/// repetition draws. -/// * A counter for detecting 50 move rule draws. +/// When making a move the current StateInfo up to 'key' excluded is copied to +/// the new one. Here we calculate the quad words (64bits) needed to be copied. +const size_t StateCopySize64 = offsetof(StateInfo, key) / sizeof(uint64_t) + 1; -class Position { - // No copy c'tor or assignment operator allowed - Position(const Position&); - Position& operator=(const Position&); +/// The Position class stores the information regarding the board representation +/// like pieces, side to move, hash keys, castling info, etc. The most important +/// methods are do_move() and undo_move(), used by the search to update node info +/// when traversing the search tree. +class Position { public: Position() {} - Position(const Position& pos, int th) { copy(pos, th); } - Position(const std::string& fen, bool isChess960, int th); + Position(const Position& p, Thread* t) { *this = p; thisThread = t; } + Position(const std::string& f, bool c960, Thread* t) { set(f, c960, t); } + Position& operator=(const Position&); + static void init(); // Text input/output - void copy(const Position& pos, int th); - void from_fen(const std::string& fen, bool isChess960); - const std::string to_fen() const; - void print(Move m = MOVE_NONE) const; + void set(const std::string& fenStr, bool isChess960, Thread* th); + const std::string fen() const; + const std::string pretty(Move m = MOVE_NONE) const; - // The piece on a given square - Piece piece_on(Square s) const; - bool square_is_empty(Square s) const; - - // Side to move - Color side_to_move() const; - - // Bitboard representation of the position - Bitboard empty_squares() const; - Bitboard occupied_squares() const; - Bitboard pieces(Color c) const; + // Position representation + Bitboard pieces() const; Bitboard pieces(PieceType pt) const; - Bitboard pieces(PieceType pt, Color c) const; Bitboard pieces(PieceType pt1, PieceType pt2) const; - Bitboard pieces(PieceType pt1, PieceType pt2, Color c) const; - - // Number of pieces of each color and type - int piece_count(Color c, PieceType pt) const; - - // The en passant square - Square ep_square() const; - - // Current king position for each color + Bitboard pieces(Color c) const; + Bitboard pieces(Color c, PieceType pt) const; + Bitboard pieces(Color c, PieceType pt1, PieceType pt2) const; + Piece piece_on(Square s) const; Square king_square(Color c) const; + Square ep_square() const; + bool empty(Square s) const; + template int count(Color c) const; + template const Square* list(Color c) const; - // Castling rights - bool can_castle(CastleRight f) const; - bool can_castle(Color c) const; - Square castle_rook_square(CastleRight f) const; - - // Bitboards for pinned pieces and discovered check candidates - Bitboard discovered_check_candidates() const; - Bitboard pinned_pieces() const; + // Castling + int can_castle(Color c) const; + int can_castle(CastlingRight cr) const; + bool castling_impeded(CastlingRight cr) const; + Square castling_rook_square(CastlingRight cr) const; - // Checking pieces and under check information + // Checking Bitboard checkers() const; - bool in_check() const; - - // Piece lists - const Square* piece_list(Color c, PieceType pt) const; + Bitboard discovered_check_candidates() const; + Bitboard pinned_pieces(Color c) const; - // Information about attacks to or from a given square + // Attacks to/from a given square Bitboard attackers_to(Square s) const; Bitboard attackers_to(Square s, Bitboard occ) const; Bitboard attacks_from(Piece p, Square s) const; - static Bitboard attacks_from(Piece p, Square s, Bitboard occ); template Bitboard attacks_from(Square s) const; template Bitboard attacks_from(Square s, Color c) const; // Properties of moves - bool move_gives_check(Move m, const CheckInfo& ci) const; - bool move_attacks_square(Move m, Square s) const; - bool pl_move_is_legal(Move m, Bitboard pinned) const; - bool is_pseudo_legal(const Move m) const; - bool is_capture(Move m) const; - bool is_capture_or_promotion(Move m) const; - bool is_passed_pawn_push(Move m) const; - - // Piece captured with previous moves + bool legal(Move m, Bitboard pinned) const; + bool pseudo_legal(const Move m) const; + bool capture(Move m) const; + bool capture_or_promotion(Move m) const; + bool gives_check(Move m, const CheckInfo& ci) const; + bool advanced_pawn_push(Move m) const; + Piece moved_piece(Move m) const; PieceType captured_piece_type() const; - // Information about pawns - bool pawn_is_passed(Color c, Square s) const; + // Piece specific + bool pawn_passed(Color c, Square s) const; + bool pawn_on_7th(Color c) const; + bool bishop_pair(Color c) const; + bool opposite_bishops() const; // Doing and undoing moves void do_move(Move m, StateInfo& st); void do_move(Move m, StateInfo& st, const CheckInfo& ci, bool moveIsCheck); void undo_move(Move m); - template void do_null_move(StateInfo& st); + void do_null_move(StateInfo& st); + void undo_null_move(); // Static exchange evaluation - int see(Move m) const; - int see_sign(Move m) const; + Value see(Move m) const; + Value see_sign(Move m) const; // Accessing hash keys Key key() const; @@ -178,98 +150,64 @@ public: Key pawn_key() const; Key material_key() const; - // Incremental evaluation - Score value() const; + // Incremental piece-square evaluation + Score psq_score() const; Value non_pawn_material(Color c) const; - Score pst_delta(Piece piece, Square from, Square to) const; - - // Game termination checks - bool is_mate() const; - template bool is_draw() const; - - // Plies from start position to the beginning of search - int startpos_ply_counter() const; // Other properties of the position - bool opposite_colored_bishops() const; - bool has_pawn_on_7th(Color c) const; + Color side_to_move() const; + int game_ply() const; bool is_chess960() const; - - // Current thread ID searching on the position - int thread() const; - - int64_t nodes_searched() const; - void set_nodes_searched(int64_t n); + Thread* this_thread() const; + uint64_t nodes_searched() const; + void set_nodes_searched(uint64_t n); + bool is_draw() const; // Position consistency check, for debugging bool pos_is_ok(int* failedStep = NULL) const; - void flip_me(); - - // Global initialization - static void init(); + void flip(); private: - - // Initialization helper functions (used while setting up a position) + // Initialization helpers (used while setting up a position) void clear(); - void put_piece(Piece p, Square s); - void set_castle_right(Square ksq, Square rsq); - bool move_is_legal(const Move m) const; - - // Helper template functions - template void do_castle_move(Move m); - template Bitboard hidden_checkers() const; - - // Computing hash keys from scratch (for initialization and debugging) - Key compute_key() const; - Key compute_pawn_key() const; - Key compute_material_key() const; - - // Computing incremental evaluation scores and material counts - Score pst(Piece p, Square s) const; - Score compute_value() const; - Value compute_non_pawn_material(Color c) const; - - // Board - Piece board[64]; // [square] - - // Bitboards - Bitboard byTypeBB[8]; // [pieceType] - Bitboard byColorBB[2]; // [color] - Bitboard occupied; - - // Piece counts - int pieceCount[2][8]; // [color][pieceType] - - // Piece lists - Square pieceList[2][8][16]; // [color][pieceType][index] - int index[64]; // [square] + void set_castling_right(Color c, Square rfrom); + void compute_keys(StateInfo* si) const; + void compute_non_pawn_material(StateInfo* si) const; + Score compute_psq_score() const; + + // Helper functions + void do_castling(Square kfrom, Square kto, Square rfrom, Square rto); + Bitboard check_blockers(Color c, Color kingColor) const; + void put_piece(Square s, Color c, PieceType pt); + void remove_piece(Square s, Color c, PieceType pt); + void move_piece(Square from, Square to, Color c, PieceType pt); + + // Board and pieces + Piece board[SQUARE_NB]; + Bitboard byTypeBB[PIECE_TYPE_NB]; + Bitboard byColorBB[COLOR_NB]; + int pieceCount[COLOR_NB][PIECE_TYPE_NB]; + Square pieceList[COLOR_NB][PIECE_TYPE_NB][16]; + int index[SQUARE_NB]; // Other info - int castleRightsMask[64]; // [square] - Square castleRookSquare[16]; // [castleRight] + int castlingRightsMask[SQUARE_NB]; + Square castlingRookSquare[CASTLING_RIGHT_NB]; + Bitboard castlingPath[CASTLING_RIGHT_NB]; StateInfo startState; - int64_t nodes; - int startPosPly; + uint64_t nodes; + int gamePly; Color sideToMove; - int threadID; + Thread* thisThread; StateInfo* st; - int chess960; - - // Static variables - static Score pieceSquareTable[16][64]; // [piece][square] - static Key zobrist[2][8][64]; // [color][pieceType][square]/[piece count] - static Key zobEp[64]; // [square] - static Key zobCastle[16]; // [castleRight] - static Key zobSideToMove; - static Key zobExclusion; + bool chess960; }; -inline int64_t Position::nodes_searched() const { +inline uint64_t Position::nodes_searched() const { return nodes; } -inline void Position::set_nodes_searched(int64_t n) { +inline void Position::set_nodes_searched(uint64_t n) { nodes = n; } @@ -277,7 +215,11 @@ inline Piece Position::piece_on(Square s) const { return board[s]; } -inline bool Position::square_is_empty(Square s) const { +inline Piece Position::moved_piece(Move m) const { + return board[from_sq(m)]; +} + +inline bool Position::empty(Square s) const { return board[s] == NO_PIECE; } @@ -285,40 +227,36 @@ inline Color Position::side_to_move() const { return sideToMove; } -inline Bitboard Position::occupied_squares() const { - return occupied; -} - -inline Bitboard Position::empty_squares() const { - return ~occupied; -} - -inline Bitboard Position::pieces(Color c) const { - return byColorBB[c]; +inline Bitboard Position::pieces() const { + return byTypeBB[ALL_PIECES]; } inline Bitboard Position::pieces(PieceType pt) const { return byTypeBB[pt]; } -inline Bitboard Position::pieces(PieceType pt, Color c) const { - return byTypeBB[pt] & byColorBB[c]; -} - inline Bitboard Position::pieces(PieceType pt1, PieceType pt2) const { return byTypeBB[pt1] | byTypeBB[pt2]; } -inline Bitboard Position::pieces(PieceType pt1, PieceType pt2, Color c) const { - return (byTypeBB[pt1] | byTypeBB[pt2]) & byColorBB[c]; +inline Bitboard Position::pieces(Color c) const { + return byColorBB[c]; } -inline int Position::piece_count(Color c, PieceType pt) const { - return pieceCount[c][pt]; +inline Bitboard Position::pieces(Color c, PieceType pt) const { + return byColorBB[c] & byTypeBB[pt]; } -inline const Square* Position::piece_list(Color c, PieceType pt) const { - return pieceList[c][pt]; +inline Bitboard Position::pieces(Color c, PieceType pt1, PieceType pt2) const { + return byColorBB[c] & (byTypeBB[pt1] | byTypeBB[pt2]); +} + +template inline int Position::count(Color c) const { + return pieceCount[c][Pt]; +} + +template inline const Square* Position::list(Color c) const { + return pieceList[c][Pt]; } inline Square Position::ep_square() const { @@ -329,79 +267,68 @@ inline Square Position::king_square(Color c) const { return pieceList[c][KING][0]; } -inline bool Position::can_castle(CastleRight f) const { - return st->castleRights & f; +inline int Position::can_castle(CastlingRight cr) const { + return st->castlingRights & cr; } -inline bool Position::can_castle(Color c) const { - return st->castleRights & ((WHITE_OO | WHITE_OOO) << c); +inline int Position::can_castle(Color c) const { + return st->castlingRights & ((WHITE_OO | WHITE_OOO) << (2 * c)); } -inline Square Position::castle_rook_square(CastleRight f) const { - return castleRookSquare[f]; +inline bool Position::castling_impeded(CastlingRight cr) const { + return byTypeBB[ALL_PIECES] & castlingPath[cr]; } -template<> -inline Bitboard Position::attacks_from(Square s, Color c) const { - return StepAttacksBB[make_piece(c, PAWN)][s]; +inline Square Position::castling_rook_square(CastlingRight cr) const { + return castlingRookSquare[cr]; } -template // Knight and King and white pawns +template inline Bitboard Position::attacks_from(Square s) const { - return StepAttacksBB[Piece][s]; -} - -template<> -inline Bitboard Position::attacks_from(Square s) const { - return bishop_attacks_bb(s, occupied_squares()); -} -template<> -inline Bitboard Position::attacks_from(Square s) const { - return rook_attacks_bb(s, occupied_squares()); + return Pt == BISHOP || Pt == ROOK ? attacks_bb(s, byTypeBB[ALL_PIECES]) + : Pt == QUEEN ? attacks_from(s) | attacks_from(s) + : StepAttacksBB[Pt][s]; } template<> -inline Bitboard Position::attacks_from(Square s) const { - return attacks_from(s) | attacks_from(s); +inline Bitboard Position::attacks_from(Square s, Color c) const { + return StepAttacksBB[make_piece(c, PAWN)][s]; } inline Bitboard Position::attacks_from(Piece p, Square s) const { - return attacks_from(p, s, occupied_squares()); + return attacks_bb(p, s, byTypeBB[ALL_PIECES]); } inline Bitboard Position::attackers_to(Square s) const { - return attackers_to(s, occupied_squares()); + return attackers_to(s, byTypeBB[ALL_PIECES]); } inline Bitboard Position::checkers() const { return st->checkersBB; } -inline bool Position::in_check() const { - return st->checkersBB != 0; +inline Bitboard Position::discovered_check_candidates() const { + return check_blockers(sideToMove, ~sideToMove); } -inline Bitboard Position::discovered_check_candidates() const { - return hidden_checkers(); +inline Bitboard Position::pinned_pieces(Color c) const { + return check_blockers(c, c); } -inline Bitboard Position::pinned_pieces() const { - return hidden_checkers(); +inline bool Position::pawn_passed(Color c, Square s) const { + return !(pieces(~c, PAWN) & passed_pawn_mask(c, s)); } -inline bool Position::pawn_is_passed(Color c, Square s) const { - return !(pieces(PAWN, flip(c)) & passed_pawn_mask(c, s)); +inline bool Position::advanced_pawn_push(Move m) const { + return type_of(moved_piece(m)) == PAWN + && relative_rank(sideToMove, from_sq(m)) > RANK_4; } inline Key Position::key() const { return st->key; } -inline Key Position::exclusion_key() const { - return st->key ^ zobExclusion; -} - inline Key Position::pawn_key() const { return st->pawnKey; } @@ -410,66 +337,98 @@ inline Key Position::material_key() const { return st->materialKey; } -inline Score Position::pst(Piece p, Square s) const { - return pieceSquareTable[p][s]; -} - -inline Score Position::pst_delta(Piece piece, Square from, Square to) const { - return pieceSquareTable[piece][to] - pieceSquareTable[piece][from]; -} - -inline Score Position::value() const { - return st->value; +inline Score Position::psq_score() const { + return st->psq; } inline Value Position::non_pawn_material(Color c) const { return st->npMaterial[c]; } -inline bool Position::is_passed_pawn_push(Move m) const { - - return board[move_from(m)] == make_piece(sideToMove, PAWN) - && pawn_is_passed(sideToMove, move_to(m)); -} - -inline int Position::startpos_ply_counter() const { - return startPosPly + st->pliesFromNull; // HACK +inline int Position::game_ply() const { + return gamePly; } -inline bool Position::opposite_colored_bishops() const { +inline bool Position::opposite_bishops() const { return pieceCount[WHITE][BISHOP] == 1 && pieceCount[BLACK][BISHOP] == 1 && opposite_colors(pieceList[WHITE][BISHOP][0], pieceList[BLACK][BISHOP][0]); } -inline bool Position::has_pawn_on_7th(Color c) const { - return pieces(PAWN, c) & rank_bb(relative_rank(c, RANK_7)); +inline bool Position::bishop_pair(Color c) const { + + return pieceCount[c][BISHOP] >= 2 + && opposite_colors(pieceList[c][BISHOP][0], pieceList[c][BISHOP][1]); +} + +inline bool Position::pawn_on_7th(Color c) const { + return pieces(c, PAWN) & rank_bb(relative_rank(c, RANK_7)); } inline bool Position::is_chess960() const { return chess960; } -inline bool Position::is_capture_or_promotion(Move m) const { +inline bool Position::capture_or_promotion(Move m) const { assert(is_ok(m)); - return is_special(m) ? !is_castle(m) : !square_is_empty(move_to(m)); + return type_of(m) != NORMAL ? type_of(m) != CASTLING : !empty(to_sq(m)); } -inline bool Position::is_capture(Move m) const { +inline bool Position::capture(Move m) const { - // Note that castle is coded as "king captures the rook" + // Note that castling is encoded as "king captures the rook" assert(is_ok(m)); - return (!square_is_empty(move_to(m)) && !is_castle(m)) || is_enpassant(m); + return (!empty(to_sq(m)) && type_of(m) != CASTLING) || type_of(m) == ENPASSANT; } inline PieceType Position::captured_piece_type() const { return st->capturedType; } -inline int Position::thread() const { - return threadID; +inline Thread* Position::this_thread() const { + return thisThread; +} + +inline void Position::put_piece(Square s, Color c, PieceType pt) { + + board[s] = make_piece(c, pt); + byTypeBB[ALL_PIECES] |= s; + byTypeBB[pt] |= s; + byColorBB[c] |= s; + index[s] = pieceCount[c][pt]++; + pieceList[c][pt][index[s]] = s; +} + +inline void Position::move_piece(Square from, Square to, Color c, PieceType pt) { + + // index[from] is not updated and becomes stale. This works as long + // as index[] is accessed just by known occupied squares. + Bitboard from_to_bb = SquareBB[from] ^ SquareBB[to]; + byTypeBB[ALL_PIECES] ^= from_to_bb; + byTypeBB[pt] ^= from_to_bb; + byColorBB[c] ^= from_to_bb; + board[from] = NO_PIECE; + board[to] = make_piece(c, pt); + index[to] = index[from]; + pieceList[c][pt][index[to]] = to; +} + +inline void Position::remove_piece(Square s, Color c, PieceType pt) { + + // WARNING: This is not a reversible operation. If we remove a piece in + // do_move() and then replace it in undo_move() we will put it at the end of + // the list and not in its original place, it means index[] and pieceList[] + // are not guaranteed to be invariant to a do_move() + undo_move() sequence. + byTypeBB[ALL_PIECES] ^= s; + byTypeBB[pt] ^= s; + byColorBB[c] ^= s; + /* board[s] = NO_PIECE; */ // Not needed, will be overwritten by capturing + Square lastSquare = pieceList[c][pt][--pieceCount[c][pt]]; + index[lastSquare] = index[s]; + pieceList[c][pt][index[lastSquare]] = lastSquare; + pieceList[c][pt][pieceCount[c][pt]] = SQ_NONE; } -#endif // !defined(POSITION_H_INCLUDED) +#endif // #ifndef POSITION_H_INCLUDED