X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.h;h=e5b5f5aa4a85dd7a2aa2c26222d8c6f2822b477b;hp=676f68ef06136a9ec9ee2cecd55396cd84ea300a;hb=a9e55d43262d11a916bdfa68cd1de0174d884cd3;hpb=55f9afee2a079b2dd0b1aeda41082c58eb317ca3 diff --git a/src/position.h b/src/position.h index 676f68ef..e5b5f5aa 100644 --- a/src/position.h +++ b/src/position.h @@ -38,7 +38,6 @@ #include "direction.h" #include "move.h" #include "piece.h" -#include "phase.h" #include "square.h" #include "value.h" @@ -61,7 +60,7 @@ const int MaxGameLength = 220; //// Types //// -/// Castle rights, encoded as bit fields: +/// Castle rights, encoded as bit fields enum CastleRights { NO_CASTLES = 0, @@ -72,6 +71,12 @@ enum CastleRights { ALL_CASTLES = 15 }; +/// Game phase +enum Phase { + PHASE_ENDGAME = 0, + PHASE_MIDGAME = 128 +}; + /// The StateInfo struct stores information we need to restore a Position /// object to its previous state when we retract a move. Whenever a move @@ -79,14 +84,15 @@ enum CastleRights { /// must be passed as a parameter. struct StateInfo { - Bitboard pinners[2], pinned[2], dcCandidates[2], checkersBB; Key key, pawnKey, materialKey; int castleRights, rule50; Square epSquare; Value mgValue, egValue; + PieceType capture; - StateInfo* previous; + Bitboard checkersBB; Move lastMove; + StateInfo* previous; }; @@ -219,7 +225,9 @@ public: // Properties of moves bool pl_move_is_legal(Move m) const; + bool pl_move_is_legal(Move m, Bitboard pinned) const; bool move_is_check(Move m) const; + bool move_is_check(Move m, Bitboard dcCandidates) const; bool move_is_capture(Move m) const; bool move_is_deep_pawn_push(Move m) const; bool move_is_pawn_push_to_7th(Move m) const; @@ -242,6 +250,7 @@ public: // Doing and undoing moves void setStartState(const StateInfo& st); void do_move(Move m, StateInfo& st); + void do_move(Move m, StateInfo& st, Bitboard dcCandidates); void undo_move(Move m); void do_null_move(StateInfo& st); void undo_null_move(); @@ -288,6 +297,7 @@ public: static void init_piece_square_tables(); private: + // Initialization helper functions (used while setting up a position) void clear(); void put_piece(Piece p, Square s); @@ -295,7 +305,6 @@ private: void allow_ooo(Color c); // Helper functions for doing and undoing moves - void init_new_state(StateInfo& newSt); void do_capture_move(Move m, PieceType capture, Color them, Square to); void do_castle_move(Move m); void do_promotion_move(Move m); @@ -304,13 +313,12 @@ private: void undo_promotion_move(Move m); void undo_ep_move(Move m); void find_checkers(); - void find_pinned(); template void update_checkers(Bitboard* pCheckersBB, Square ksq, Square from, Square to, Bitboard dcCandidates); - template - Bitboard hidden_checks(Color c, Square ksq, Bitboard& pinners) const; + template + Bitboard hidden_checkers(Color c) const; // Computing hash keys from scratch (for initialization and debugging) Key compute_key() const; @@ -559,19 +567,6 @@ inline Bitboard Position::piece_attacks(Square s) const { return StepAttackBB[KING][s]; } -inline Bitboard Position::pinned_pieces(Color c) const { - return st->pinned[c]; -} - -inline Bitboard Position::pinned_pieces(Color c, Bitboard& p) const { - p = st->pinners[c]; - return st->pinned[c]; -} - -inline Bitboard Position::discovered_check_candidates(Color c) const { - return st->dcCandidates[c]; -} - inline Bitboard Position::checkers() const { return st->checkersBB; } @@ -660,15 +655,9 @@ inline Value Position::non_pawn_material(Color c) const { inline Phase Position::game_phase() const { - // The purpose of the Value(325) terms below is to make sure the difference - // between MidgameLimit and EndgameLimit is a power of 2, which should make - // the division at the end of the function a bit faster. - static const Value MidgameLimit = 2 * QueenValueMidgame - + 2 * RookValueMidgame - + 6 * BishopValueMidgame - + Value(325); - - static const Value EndgameLimit = 4 * RookValueMidgame - Value(325); + // Values modified by Joona Kiiski + static const Value MidgameLimit = Value(15713); + static const Value EndgameLimit = Value(4428); Value npm = non_pawn_material(WHITE) + non_pawn_material(BLACK);