X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.h;h=e5b5f5aa4a85dd7a2aa2c26222d8c6f2822b477b;hp=ac63c11c36e612a09aa59b4e779b39bc1c74fb2e;hb=659c54582ddb1bbbf80f7022a80c027ab0bd4c42;hpb=68e711aac603388d38490521cf336b535aa10c91 diff --git a/src/position.h b/src/position.h index ac63c11c..e5b5f5aa 100644 --- a/src/position.h +++ b/src/position.h @@ -38,7 +38,6 @@ #include "direction.h" #include "move.h" #include "piece.h" -#include "phase.h" #include "square.h" #include "value.h" @@ -61,7 +60,7 @@ const int MaxGameLength = 220; //// Types //// -/// Castle rights, encoded as bit fields: +/// Castle rights, encoded as bit fields enum CastleRights { NO_CASTLES = 0, @@ -72,6 +71,12 @@ enum CastleRights { ALL_CASTLES = 15 }; +/// Game phase +enum Phase { + PHASE_ENDGAME = 0, + PHASE_MIDGAME = 128 +}; + /// The StateInfo struct stores information we need to restore a Position /// object to its previous state when we retract a move. Whenever a move @@ -566,14 +571,6 @@ inline Bitboard Position::checkers() const { return st->checkersBB; } -inline Bitboard Position::pinned_pieces(Color c) const { - return hidden_checkers(c); -} - -inline Bitboard Position::discovered_check_candidates(Color c) const { - return hidden_checkers(c); -} - inline bool Position::is_check() const { return st->checkersBB != EmptyBoardBB; } @@ -658,15 +655,9 @@ inline Value Position::non_pawn_material(Color c) const { inline Phase Position::game_phase() const { - // The purpose of the Value(325) terms below is to make sure the difference - // between MidgameLimit and EndgameLimit is a power of 2, which should make - // the division at the end of the function a bit faster. - static const Value MidgameLimit = 2 * QueenValueMidgame - + 2 * RookValueMidgame - + 6 * BishopValueMidgame - + Value(325); - - static const Value EndgameLimit = 4 * RookValueMidgame - Value(325); + // Values modified by Joona Kiiski + static const Value MidgameLimit = Value(15713); + static const Value EndgameLimit = Value(4428); Value npm = non_pawn_material(WHITE) + non_pawn_material(BLACK);