X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.h;h=ed9b8edcc6ff0ac7c20e8ce951060b0be0c83ab9;hp=65bfa25807f4eb2af0ac95a3565f589ae18c5ec5;hb=20c2a314642b8fb911a8e00895544581d4ee2dda;hpb=f1d982e2c07372627394b83cf24f48e77a34145b diff --git a/src/position.h b/src/position.h index 65bfa258..ed9b8edc 100644 --- a/src/position.h +++ b/src/position.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008 Marco Costalba + Copyright (C) 2008-2009 Marco Costalba Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -21,7 +21,7 @@ #if !defined(POSITION_H_INCLUDED) #define POSITION_H_INCLUDED -// Disable a silly and noisy warning from MSVC compiler +// Disable some silly and noisy warning from MSVC compiler #if defined(_MSC_VER) // Forcing value to bool 'true' or 'false' (performance warning) @@ -50,13 +50,12 @@ //// Constants //// -/// FEN string for the initial position: -const std::string StartPosition = - "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"; +/// FEN string for the initial position +const std::string StartPosition = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"; /// Maximum number of plies per game (220 should be enough, because the /// maximum search depth is 100, and during position setup we reset the -/// move counter for every non-reversible move): +/// move counter for every non-reversible move). const int MaxGameLength = 220; @@ -67,11 +66,11 @@ const int MaxGameLength = 220; /// Castle rights, encoded as bit fields enum CastleRights { - NO_CASTLES = 0, - WHITE_OO = 1, - BLACK_OO = 2, - WHITE_OOO = 4, - BLACK_OOO = 8, + NO_CASTLES = 0, + WHITE_OO = 1, + BLACK_OO = 2, + WHITE_OOO = 4, + BLACK_OOO = 8, ALL_CASTLES = 15 }; @@ -95,31 +94,29 @@ struct StateInfo { PieceType capture; Bitboard checkersBB; - Move lastMove; StateInfo* previous; }; -/// The position data structure. A position consists of the following data: +/// The position data structure. A position consists of the following data: /// /// * For each piece type, a bitboard representing the squares occupied /// by pieces of that type. -/// * For each color, a bitboard representing the squares occupiecd by +/// * For each color, a bitboard representing the squares occupied by /// pieces of that color. /// * A bitboard of all occupied squares. /// * A bitboard of all checking pieces. /// * A 64-entry array of pieces, indexed by the squares of the board. /// * The current side to move. /// * Information about the castling rights for both sides. -/// * The initial files of the kings and both pairs of rooks. This is +/// * The initial files of the kings and both pairs of rooks. This is /// used to implement the Chess960 castling rules. /// * The en passant square (which is SQ_NONE if no en passant capture is /// possible). /// * The squares of the kings for both sides. -/// * The last move played. /// * Hash keys for the position itself, the current pawn structure, and /// the current material situation. -/// * Hash keys for all previous positions in the game (for detecting +/// * Hash keys for all previous positions in the game for detecting /// repetition draws. /// * A counter for detecting 50 move rule draws. @@ -722,10 +719,7 @@ inline bool Position::move_is_capture(Move m) const { // Move must not be MOVE_NONE ! - return ( !square_is_empty(move_to(m)) - && (color_of_piece_on(move_to(m)) != color_of_piece_on(move_from(m))) - ) - || move_is_ep(m); + return (!square_is_empty(move_to(m)) && !move_is_castle(m)) || move_is_ep(m); } #endif // !defined(POSITION_H_INCLUDED)