X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.h;h=fa812effff71584c94db59aad1019f51868ee599;hp=22afb3e13278be4e09d8f363e445bcbf4a75864c;hb=e385f194e970f0675bd4c3509bca4a6c81b6df5e;hpb=05513a66410f96959f3a6e70be9aea72425cf7c7 diff --git a/src/position.h b/src/position.h index 22afb3e1..fa812eff 100644 --- a/src/position.h +++ b/src/position.h @@ -56,7 +56,10 @@ struct StateInfo { Bitboard checkSquares[PIECE_TYPE_NB]; }; -// In a std::deque references to elements are unaffected upon resizing +/// A list to keep track of the position states along the setup moves (from the +/// start position to the position just before the search starts). Needed by +/// 'draw by repetition' detection. Use a std::deque because pointers to +/// elements are not invalidated upon list resizing. typedef std::unique_ptr> StateListPtr; @@ -146,7 +149,6 @@ public: // Other properties of the position Color side_to_move() const; - Phase game_phase() const; int game_ply() const; bool is_chess960() const; Thread* this_thread() const;