X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.h;h=fced8e0c974c8a50c1921954ca62e1177975af46;hp=2db3d9653cafb86ca88d994d94c537d4ba081b11;hb=e304db9d1ecf6a2318708483c90fadecf4fac4ee;hpb=e1919384a23fe728422f995369161efa192380db diff --git a/src/position.h b/src/position.h index 2db3d965..fced8e0c 100644 --- a/src/position.h +++ b/src/position.h @@ -37,7 +37,7 @@ struct CheckInfo { Bitboard dcCandidates; Bitboard pinned; - Bitboard checkSq[8]; + Bitboard checkSq[PIECE_TYPE_NB]; Square ksq; }; @@ -49,7 +49,7 @@ struct CheckInfo { struct StateInfo { Key pawnKey, materialKey; - Value npMaterial[2]; + Value npMaterial[COLOR_NB]; int castleRights, rule50, pliesFromNull; Score psqScore; Square epSquare; @@ -60,6 +60,14 @@ struct StateInfo { StateInfo* previous; }; +struct ReducedStateInfo { + Key pawnKey, materialKey; + Value npMaterial[COLOR_NB]; + int castleRights, rule50, pliesFromNull; + Score psqScore; + Square epSquare; +}; + /// The position data structure. A position consists of the following data: /// @@ -86,34 +94,34 @@ struct StateInfo { class Position { public: Position() {} - Position(const Position& p) { *this = p; } - Position(const std::string& f, bool c960) { from_fen(f, c960); } + Position(const Position& p, Thread* t) { *this = p; thisThread = t; } + Position(const std::string& f, bool c960, Thread* t) { from_fen(f, c960, t); } Position& operator=(const Position&); // Text input/output - void from_fen(const std::string& fen, bool isChess960); + void from_fen(const std::string& fen, bool isChess960, Thread* th); const std::string to_fen() const; void print(Move m = MOVE_NONE) const; // Position representation Bitboard pieces() const; - Bitboard pieces(Color c) const; Bitboard pieces(PieceType pt) const; - Bitboard pieces(PieceType pt, Color c) const; Bitboard pieces(PieceType pt1, PieceType pt2) const; - Bitboard pieces(PieceType pt1, PieceType pt2, Color c) const; + Bitboard pieces(Color c) const; + Bitboard pieces(Color c, PieceType pt) const; + Bitboard pieces(Color c, PieceType pt1, PieceType pt2) const; Piece piece_on(Square s) const; Square king_square(Color c) const; Square ep_square() const; - bool square_empty(Square s) const; + bool is_empty(Square s) const; const Square* piece_list(Color c, PieceType pt) const; int piece_count(Color c, PieceType pt) const; // Castling - bool can_castle(CastleRight f) const; - bool can_castle(Color c) const; - bool castle_impeded(CastleRight f) const; - Square castle_rook_square(CastleRight f) const; + int can_castle(CastleRight f) const; + int can_castle(Color c) const; + bool castle_impeded(Color c, CastlingSide s) const; + Square castle_rook_square(Color c, CastlingSide s) const; // Checking bool in_check() const; @@ -132,6 +140,7 @@ public: // Properties of moves bool move_gives_check(Move m, const CheckInfo& ci) const; bool move_attacks_square(Move m, Square s) const; + bool move_is_legal(const Move m) const; bool pl_move_is_legal(Move m, Bitboard pinned) const; bool is_pseudo_legal(const Move m) const; bool is_capture(Move m) const; @@ -171,6 +180,7 @@ public: Color side_to_move() const; int startpos_ply_counter() const; bool is_chess960() const; + Thread* this_thread() const; int64_t nodes_searched() const; void set_nodes_searched(int64_t n); template bool is_draw() const; @@ -179,15 +189,11 @@ public: bool pos_is_ok(int* failedStep = NULL) const; void flip(); - // Global initialization - static void init(); - private: // Initialization helpers (used while setting up a position) void clear(); void put_piece(Piece p, Square s); void set_castle_right(Color c, Square rfrom); - bool move_is_legal(const Move m) const; // Helper template functions template void do_castle_move(Move m); @@ -203,31 +209,24 @@ private: Value compute_non_pawn_material(Color c) const; // Board and pieces - Piece board[64]; // [square] - Bitboard byTypeBB[8]; // [pieceType] - Bitboard byColorBB[2]; // [color] - int pieceCount[2][8]; // [color][pieceType] - Square pieceList[2][8][16]; // [color][pieceType][index] - int index[64]; // [square] + Piece board[SQUARE_NB]; + Bitboard byTypeBB[PIECE_TYPE_NB]; + Bitboard byColorBB[COLOR_NB]; + int pieceCount[COLOR_NB][PIECE_TYPE_NB]; + Square pieceList[COLOR_NB][PIECE_TYPE_NB][16]; + int index[SQUARE_NB]; // Other info - int castleRightsMask[64]; // [square] - Square castleRookSquare[16]; // [castleRight] - Bitboard castlePath[16]; // [castleRight] + int castleRightsMask[SQUARE_NB]; + Square castleRookSquare[COLOR_NB][CASTLING_SIDE_NB]; + Bitboard castlePath[COLOR_NB][CASTLING_SIDE_NB]; StateInfo startState; int64_t nodes; int startPosPly; Color sideToMove; + Thread* thisThread; StateInfo* st; int chess960; - - // Static variables - static Score pieceSquareTable[16][64]; // [piece][square] - static Key zobrist[2][8][64]; // [color][pieceType][square]/[piece count] - static Key zobEp[8]; // [file] - static Key zobCastle[16]; // [castleRight] - static Key zobSideToMove; - static Key zobExclusion; }; inline int64_t Position::nodes_searched() const { @@ -246,7 +245,7 @@ inline Piece Position::piece_moved(Move m) const { return board[from_sq(m)]; } -inline bool Position::square_empty(Square s) const { +inline bool Position::is_empty(Square s) const { return board[s] == NO_PIECE; } @@ -258,24 +257,24 @@ inline Bitboard Position::pieces() const { return byTypeBB[ALL_PIECES]; } -inline Bitboard Position::pieces(Color c) const { - return byColorBB[c]; -} - inline Bitboard Position::pieces(PieceType pt) const { return byTypeBB[pt]; } -inline Bitboard Position::pieces(PieceType pt, Color c) const { - return byTypeBB[pt] & byColorBB[c]; -} - inline Bitboard Position::pieces(PieceType pt1, PieceType pt2) const { return byTypeBB[pt1] | byTypeBB[pt2]; } -inline Bitboard Position::pieces(PieceType pt1, PieceType pt2, Color c) const { - return (byTypeBB[pt1] | byTypeBB[pt2]) & byColorBB[c]; +inline Bitboard Position::pieces(Color c) const { + return byColorBB[c]; +} + +inline Bitboard Position::pieces(Color c, PieceType pt) const { + return byColorBB[c] & byTypeBB[pt]; +} + +inline Bitboard Position::pieces(Color c, PieceType pt1, PieceType pt2) const { + return byColorBB[c] & (byTypeBB[pt1] | byTypeBB[pt2]); } inline int Position::piece_count(Color c, PieceType pt) const { @@ -294,20 +293,20 @@ inline Square Position::king_square(Color c) const { return pieceList[c][KING][0]; } -inline bool Position::can_castle(CastleRight f) const { +inline int Position::can_castle(CastleRight f) const { return st->castleRights & f; } -inline bool Position::can_castle(Color c) const { - return st->castleRights & ((WHITE_OO | WHITE_OOO) << c); +inline int Position::can_castle(Color c) const { + return st->castleRights & ((WHITE_OO | WHITE_OOO) << (2 * c)); } -inline bool Position::castle_impeded(CastleRight f) const { - return byTypeBB[ALL_PIECES] & castlePath[f]; +inline bool Position::castle_impeded(Color c, CastlingSide s) const { + return byTypeBB[ALL_PIECES] & castlePath[c][s]; } -inline Square Position::castle_rook_square(CastleRight f) const { - return castleRookSquare[f]; +inline Square Position::castle_rook_square(Color c, CastlingSide s) const { + return castleRookSquare[c][s]; } template @@ -348,7 +347,7 @@ inline Bitboard Position::pinned_pieces() const { } inline bool Position::pawn_is_passed(Color c, Square s) const { - return !(pieces(PAWN, ~c) & passed_pawn_mask(c, s)); + return !(pieces(~c, PAWN) & passed_pawn_mask(c, s)); } inline Key Position::key() const { @@ -356,7 +355,7 @@ inline Key Position::key() const { } inline Key Position::exclusion_key() const { - return st->key ^ zobExclusion; + return st->key ^ Zobrist::exclusion; } inline Key Position::pawn_key() const { @@ -403,7 +402,7 @@ inline bool Position::bishop_pair(Color c) const { } inline bool Position::pawn_on_7th(Color c) const { - return pieces(PAWN, c) & rank_bb(relative_rank(c, RANK_7)); + return pieces(c, PAWN) & rank_bb(relative_rank(c, RANK_7)); } inline bool Position::is_chess960() const { @@ -413,18 +412,22 @@ inline bool Position::is_chess960() const { inline bool Position::is_capture_or_promotion(Move m) const { assert(is_ok(m)); - return is_special(m) ? !is_castle(m) : !square_empty(to_sq(m)); + return type_of(m) ? type_of(m) != CASTLE : !is_empty(to_sq(m)); } inline bool Position::is_capture(Move m) const { // Note that castle is coded as "king captures the rook" assert(is_ok(m)); - return (!square_empty(to_sq(m)) && !is_castle(m)) || is_enpassant(m); + return (!is_empty(to_sq(m)) && type_of(m) != CASTLE) || type_of(m) == ENPASSANT; } inline PieceType Position::captured_piece_type() const { return st->capturedType; } +inline Thread* Position::this_thread() const { + return thisThread; +} + #endif // !defined(POSITION_H_INCLUDED)