X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fpsqt.cpp;h=33a3e00c91da45d96c9885f2a06d9beca3a15ae7;hp=e2107240770c1c2397f9bdc72213bf1990e7c5d2;hb=673841301b0cc6ed78c4db3e6ec2a0b9a010c8cb;hpb=ee3f7b6b6e1a1051b32cedb38ac89b3458ff4ab2 diff --git a/src/psqt.cpp b/src/psqt.cpp index e2107240..33a3e00c 100644 --- a/src/psqt.cpp +++ b/src/psqt.cpp @@ -16,19 +16,23 @@ along with this program. If not, see . */ + +#include "psqt.h" + #include -#include "types.h" #include "bitboard.h" +#include "types.h" + +namespace Stockfish { -namespace PSQT { +namespace +{ -#define S(mg, eg) make_score(mg, eg) +auto constexpr S = make_score; -// Bonus[PieceType][Square / 2] contains Piece-Square scores. For each piece -// type on a given square a (middlegame, endgame) score pair is assigned. Table -// is defined for files A..D and white side: it is symmetric for black side and -// second half of the files. +// 'Bonus' contains Piece-Square parameters. +// Scores are explicit for files A to D, implicitly mirrored for E to H. constexpr Score Bonus[][RANK_NB][int(FILE_NB) / 2] = { { }, { }, @@ -64,13 +68,13 @@ constexpr Score Bonus[][RANK_NB][int(FILE_NB) / 2] = { }, { // Queen { S( 3,-69), S(-5,-57), S(-5,-47), S( 4,-26) }, - { S(-3,-55), S( 5,-31), S( 8,-22), S(12, -4) }, + { S(-3,-54), S( 5,-31), S( 8,-22), S(12, -4) }, { S(-3,-39), S( 6,-18), S(13, -9), S( 7, 3) }, { S( 4,-23), S( 5, -3), S( 9, 13), S( 8, 24) }, { S( 0,-29), S(14, -6), S(12, 9), S( 5, 21) }, - { S(-4,-38), S(10,-18), S( 6,-12), S( 8, 1) }, + { S(-4,-38), S(10,-18), S( 6,-11), S( 8, 1) }, { S(-5,-50), S( 6,-27), S(10,-24), S( 8, -8) }, - { S(-2,-75), S(-2,-52), S( 1,-43), S(-2,-36) } + { S(-2,-74), S(-2,-52), S( 1,-43), S(-2,-34) } }, { // King { S(271, 1), S(327, 45), S(271, 85), S(198, 76) }, @@ -87,18 +91,21 @@ constexpr Score Bonus[][RANK_NB][int(FILE_NB) / 2] = { constexpr Score PBonus[RANK_NB][FILE_NB] = { // Pawn (asymmetric distribution) { }, - { S( 3,-10), S( 3, -6), S( 10, 10), S( 19, 0), S( 16, 14), S( 19, 7), S( 7, -5), S( -5,-19) }, - { S( -9,-10), S(-15,-10), S( 11,-10), S( 15, 4), S( 32, 4), S( 22, 3), S( 5, -6), S(-22, -4) }, - { S( -4, 6), S(-23, -2), S( 6, -8), S( 20, -4), S( 40,-13), S( 17,-12), S( 4,-10), S( -8, -9) }, - { S( 13, 10), S( 0, 5), S(-13, 4), S( 1, -5), S( 11, -5), S( -2, -5), S(-13, 14), S( 5, 9) }, - { S( 5, 28), S(-12, 20), S( -7, 21), S( 22, 28), S( -8, 30), S( -5, 7), S(-15, 6), S( -8, 13) }, - { S( -7, 0), S( 7,-11), S( -3, 12), S(-13, 21), S( 5, 25), S(-16, 19), S( 10, 4), S( -8, 7) } + { S( 2, -8), S( 4, -6), S( 11, 9), S( 18, 5), S( 16, 16), S( 21, 6), S( 9, -6), S( -3,-18) }, + { S( -9, -9), S(-15, -7), S( 11,-10), S( 15, 5), S( 31, 2), S( 23, 3), S( 6, -8), S(-20, -5) }, + { S( -3, 7), S(-20, 1), S( 8, -8), S( 19, -2), S( 39,-14), S( 17,-13), S( 2,-11), S( -5, -6) }, + { S( 11, 12), S( -4, 6), S(-11, 2), S( 2, -6), S( 11, -5), S( 0, -4), S(-12, 14), S( 5, 9) }, + { S( 3, 27), S(-11, 18), S( -6, 19), S( 22, 29), S( -8, 30), S( -5, 9), S(-14, 8), S(-11, 14) }, + { S( -7, -1), S( 6,-14), S( -2, 13), S(-11, 22), S( 4, 24), S(-14, 17), S( 10, 7), S( -9, 7) } }; -#undef S +} // namespace -Score psq[PIECE_NB][SQUARE_NB]; +namespace PSQT +{ + +Score psq[PIECE_NB][SQUARE_NB]; // PSQT::init() initializes piece-square tables: the white halves of the tables are // copied from Bonus[] and PBonus[], adding the piece value, then the black halves of @@ -107,16 +114,18 @@ void init() { for (Piece pc : {W_PAWN, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING}) { - Score score = make_score(PieceValue[MG][pc], PieceValue[EG][pc]); - - for (Square s = SQ_A1; s <= SQ_H8; ++s) - { - File f = File(edge_distance(file_of(s))); - psq[ pc][s] = score + (type_of(pc) == PAWN ? PBonus[rank_of(s)][file_of(s)] - : Bonus[pc][rank_of(s)][f]); - psq[~pc][flip_rank(s)] = -psq[pc][s]; - } + Score score = make_score(PieceValue[MG][pc], PieceValue[EG][pc]); + + for (Square s = SQ_A1; s <= SQ_H8; ++s) + { + File f = File(edge_distance(file_of(s))); + psq[ pc][s] = score + (type_of(pc) == PAWN ? PBonus[rank_of(s)][file_of(s)] + : Bonus[pc][rank_of(s)][f]); + psq[~pc][flip_rank(s)] = -psq[pc][s]; + } } } } // namespace PSQT + +} // namespace Stockfish