X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fpsqt.cpp;h=cfade2951ff9b5d53aa7a4b8b681433f9401a973;hp=8bad7ed427c5c2dd2f2de48ab9a5bf64b58d8b29;hb=5ebdc40f8301745b4f8023e595ca2ddde74aa647;hpb=c6839a26155c18dbb7700175971fe01c5a67b01c diff --git a/src/psqt.cpp b/src/psqt.cpp index 8bad7ed4..cfade295 100644 --- a/src/psqt.cpp +++ b/src/psqt.cpp @@ -1,8 +1,6 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 - Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -18,18 +16,22 @@ along with this program. If not, see . */ + +#include "psqt.h" + #include +#include "bitboard.h" #include "types.h" -namespace PSQT { -#define S(mg, eg) make_score(mg, eg) +namespace +{ + +auto constexpr S = make_score; -// Bonus[PieceType][Square / 2] contains Piece-Square scores. For each piece -// type on a given square a (middlegame, endgame) score pair is assigned. Table -// is defined for files A..D and white side: it is symmetric for black side and -// second half of the files. +// 'Bonus' contains Piece-Square parameters. +// Scores are explicit for files A to D, implicitly mirrored for E to H. constexpr Score Bonus[][RANK_NB][int(FILE_NB) / 2] = { { }, { }, @@ -44,14 +46,14 @@ constexpr Score Bonus[][RANK_NB][int(FILE_NB) / 2] = { { S(-201,-100), S(-83,-88), S(-56,-56), S(-26,-17) } }, { // Bishop - { S(-53,-57), S( -5,-30), S( -8,-37), S(-23,-12) }, - { S(-15,-37), S( 8,-13), S( 19,-17), S( 4, 1) }, - { S( -7,-16), S( 21, -1), S( -5, -2), S( 17, 10) }, - { S( -5,-20), S( 11, -6), S( 25, 0), S( 39, 17) }, - { S(-12,-17), S( 29, -1), S( 22,-14), S( 31, 15) }, - { S(-16,-30), S( 6, 6), S( 1, 4), S( 11, 6) }, - { S(-17,-31), S(-14,-20), S( 5, -1), S( 0, 1) }, - { S(-48,-46), S( 1,-42), S(-14,-37), S(-23,-24) } + { S(-37,-40), S(-4 ,-21), S( -6,-26), S(-16, -8) }, + { S(-11,-26), S( 6, -9), S( 13,-12), S( 3, 1) }, + { S(-5 ,-11), S( 15, -1), S( -4, -1), S( 12, 7) }, + { S(-4 ,-14), S( 8, -4), S( 18, 0), S( 27, 12) }, + { S(-8 ,-12), S( 20, -1), S( 15,-10), S( 22, 11) }, + { S(-11,-21), S( 4, 4), S( 1, 3), S( 8, 4) }, + { S(-12,-22), S(-10,-14), S( 4, -1), S( 0, 1) }, + { S(-34,-32), S( 1,-29), S(-10,-26), S(-16,-17) } }, { // Rook { S(-31, -9), S(-20,-13), S(-14,-10), S(-5, -9) }, @@ -65,13 +67,13 @@ constexpr Score Bonus[][RANK_NB][int(FILE_NB) / 2] = { }, { // Queen { S( 3,-69), S(-5,-57), S(-5,-47), S( 4,-26) }, - { S(-3,-55), S( 5,-31), S( 8,-22), S(12, -4) }, + { S(-3,-54), S( 5,-31), S( 8,-22), S(12, -4) }, { S(-3,-39), S( 6,-18), S(13, -9), S( 7, 3) }, { S( 4,-23), S( 5, -3), S( 9, 13), S( 8, 24) }, { S( 0,-29), S(14, -6), S(12, 9), S( 5, 21) }, - { S(-4,-38), S(10,-18), S( 6,-12), S( 8, 1) }, + { S(-4,-38), S(10,-18), S( 6,-11), S( 8, 1) }, { S(-5,-50), S( 6,-27), S(10,-24), S( 8, -8) }, - { S(-2,-75), S(-2,-52), S( 1,-43), S(-2,-36) } + { S(-2,-74), S(-2,-52), S( 1,-43), S(-2,-34) } }, { // King { S(271, 1), S(327, 45), S(271, 85), S(198, 76) }, @@ -88,34 +90,38 @@ constexpr Score Bonus[][RANK_NB][int(FILE_NB) / 2] = { constexpr Score PBonus[RANK_NB][FILE_NB] = { // Pawn (asymmetric distribution) { }, - { S( 3,-10), S( 3, -6), S( 10, 10), S( 19, 0), S( 16, 14), S( 19, 7), S( 7, -5), S( -5,-19) }, - { S( -9,-10), S(-15,-10), S( 11,-10), S( 15, 4), S( 32, 4), S( 22, 3), S( 5, -6), S(-22, -4) }, - { S( -8, 6), S(-23, -2), S( 6, -8), S( 20, -4), S( 40,-13), S( 17,-12), S( 4,-10), S(-12, -9) }, - { S( 13, 9), S( 0, 4), S(-13, 3), S( 1,-12), S( 11,-12), S( -2, -6), S(-13, 13), S( 5, 8) }, - { S( -5, 28), S(-12, 20), S( -7, 21), S( 22, 28), S( -8, 30), S( -5, 7), S(-15, 6), S(-18, 13) }, - { S( -7, 0), S( 7,-11), S( -3, 12), S(-13, 21), S( 5, 25), S(-16, 19), S( 10, 4), S( -8, 7) } + { S( 2, -8), S( 4, -6), S( 11, 9), S( 18, 5), S( 16, 16), S( 21, 6), S( 9, -6), S( -3,-18) }, + { S( -9, -9), S(-15, -7), S( 11,-10), S( 15, 5), S( 31, 2), S( 23, 3), S( 6, -8), S(-20, -5) }, + { S( -3, 7), S(-20, 1), S( 8, -8), S( 19, -2), S( 39,-14), S( 17,-13), S( 2,-11), S( -5, -6) }, + { S( 11, 12), S( -4, 6), S(-11, 2), S( 2, -6), S( 11, -5), S( 0, -4), S(-12, 14), S( 5, 9) }, + { S( 3, 27), S(-11, 18), S( -6, 19), S( 22, 29), S( -8, 30), S( -5, 9), S(-14, 8), S(-11, 14) }, + { S( -7, -1), S( 6,-14), S( -2, 13), S(-11, 22), S( 4, 24), S(-14, 17), S( 10, 7), S( -9, 7) } }; -#undef S +} // namespace + + +namespace PSQT +{ Score psq[PIECE_NB][SQUARE_NB]; -// init() initializes piece-square tables: the white halves of the tables are -// copied from Bonus[] adding the piece value, then the black halves of the -// tables are initialized by flipping and changing the sign of the white scores. +// PSQT::init() initializes piece-square tables: the white halves of the tables are +// copied from Bonus[] and PBonus[], adding the piece value, then the black halves of +// the tables are initialized by flipping and changing the sign of the white scores. void init() { - for (Piece pc = W_PAWN; pc <= W_KING; ++pc) + for (Piece pc : {W_PAWN, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING}) { - Score score = make_score(PieceValue[MG][pc], PieceValue[EG][pc]); - - for (Square s = SQ_A1; s <= SQ_H8; ++s) - { - File f = map_to_queenside(file_of(s)); - psq[ pc][ s] = score + (type_of(pc) == PAWN ? PBonus[rank_of(s)][file_of(s)] - : Bonus[pc][rank_of(s)][f]); - psq[~pc][~s] = -psq[pc][s]; - } + Score score = make_score(PieceValue[MG][pc], PieceValue[EG][pc]); + + for (Square s = SQ_A1; s <= SQ_H8; ++s) + { + File f = File(edge_distance(file_of(s))); + psq[ pc][s] = score + (type_of(pc) == PAWN ? PBonus[rank_of(s)][file_of(s)] + : Bonus[pc][rank_of(s)][f]); + psq[~pc][flip_rank(s)] = -psq[pc][s]; + } } }