X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Frkiss.h;h=f3468db4e0f056edede0914c5a9d7cde72ea0bba;hp=0863c9cf7520ce279c4f1666f97e17d4ae52f290;hb=c014444f09ace05e908909d9c5c60127e998b538;hpb=76506bd3d10214aa3f3d12dad60e8da729fc318c diff --git a/src/rkiss.h b/src/rkiss.h index 0863c9cf..f3468db4 100644 --- a/src/rkiss.h +++ b/src/rkiss.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -20,59 +20,62 @@ available under the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. - - ** A small "keep it simple and stupid" RNG with some fancy merits: - ** - ** Quite platform independent - ** Passes ALL dieharder tests! Here *nix sys-rand() e.g. fails miserably:-) - ** ~12 times faster than my *nix sys-rand() - ** ~4 times faster than SSE2-version of Mersenne twister - ** Average cycle length: ~2^126 - ** 64 bit seed - ** Return doubles with a full 53 bit mantissa - ** Thread safe - ** - ** (c) Heinz van Saanen - */ -#if !defined(RKISS_H_INCLUDED) +#ifndef RKISS_H_INCLUDED #define RKISS_H_INCLUDED #include "types.h" +/// RKISS is our pseudo random number generator (PRNG) used to compute hash keys. +/// George Marsaglia invented the RNG-Kiss-family in the early 90's. This is a +/// specific version that Heinz van Saanen derived from some public domain code +/// by Bob Jenkins. Following the feature list, as tested by Heinz. +/// +/// - Quite platform independent +/// - Passes ALL dieharder tests! Here *nix sys-rand() e.g. fails miserably:-) +/// - ~12 times faster than my *nix sys-rand() +/// - ~4 times faster than SSE2-version of Mersenne twister +/// - Average cycle length: ~2^126 +/// - 64 bit seed +/// - Return doubles with a full 53 bit mantissa +/// - Thread safe + class RKISS { - // Keep variables always together - struct S { uint64_t a, b, c, d; } s; + uint64_t a, b, c, d; - uint64_t rot(uint64_t x, uint64_t k) const { + uint64_t rotate_L(uint64_t x, unsigned k) const { return (x << k) | (x >> (64 - k)); } - // Return 64 bit unsigned integer in between [0, 2^64 - 1] uint64_t rand64() { - const uint64_t - e = s.a - rot(s.b, 7); - s.a = s.b ^ rot(s.c, 13); - s.b = s.c + rot(s.d, 37); - s.c = s.d + e; - return s.d = e + s.a; + const uint64_t e = a - rotate_L(b, 7); + a = b ^ rotate_L(c, 13); + b = c + rotate_L(d, 37); + c = d + e; + return d = e + a; } - // Init seed and scramble a few rounds - void raninit() { +public: + RKISS(int seed = 73) { + + a = 0xF1EA5EED, b = c = d = 0xD4E12C77; - s.a = 0xf1ea5eed; - s.b = s.c = s.d = 0xd4e12c77; - for (int i = 0; i < 73; i++) + for (int i = 0; i < seed; ++i) // Scramble a few rounds rand64(); } -public: - RKISS() { raninit(); } template T rand() { return T(rand64()); } + + /// Special generator used to fast init magic numbers. Here the + /// trick is to rotate the randoms of a given quantity 's' known + /// to be optimal to quickly find a good magic candidate. + template T magic_rand(int s) { + return rotate_L(rotate_L(rand(), (s >> 0) & 0x3F) & rand() + , (s >> 6) & 0x3F) & rand(); + } }; -#endif // !defined(RKISS_H_INCLUDED) +#endif // #ifndef RKISS_H_INCLUDED