X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Frkiss.h;h=f3468db4e0f056edede0914c5a9d7cde72ea0bba;hp=6e94dc27fa723fc8426216df2fbf0bf3cf2e452c;hb=c014444f09ace05e908909d9c5c60127e998b538;hpb=f5e28ef5127ff29310f9c2e8e321eb24214f2439;ds=sidebyside diff --git a/src/rkiss.h b/src/rkiss.h index 6e94dc27..f3468db4 100644 --- a/src/rkiss.h +++ b/src/rkiss.h @@ -1,23 +1,14 @@ -/** *********************************************************************** ** - ** A small "keep it simple and stupid" RNG with some fancy merits: - ** - ** Quite platform independent - ** Passes ALL dieharder tests! Here *nix sys-rand() e.g. fails miserably:-) - ** ~12 times faster than my *nix sys-rand() - ** ~4 times faster than SSE2-version of Mersenne twister - ** Average cycle length: ~2^126 - ** 64 bit seed - ** Return doubles with a full 53 bit mantissa - ** Thread save - ** - ** (c) Heinz van Saanen - - This file is free software: you can redistribute it and/or modify +/* + Stockfish, a UCI chess playing engine derived from Glaurung 2.1 + Copyright (C) 2004-2008 Tord Romstad (Glaurung author) + Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad + + Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. - This file is distributed in the hope that it will be useful, + Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -25,53 +16,66 @@ You should have received a copy of the GNU General Public License along with this program. If not, see . - ** *********************************************************************** **/ - -#ifndef _RKISS_H_ -#define _RKISS_H_ + This file is based on original code by Heinz van Saanen and is + available under the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. +*/ + +#ifndef RKISS_H_INCLUDED +#define RKISS_H_INCLUDED + +#include "types.h" + +/// RKISS is our pseudo random number generator (PRNG) used to compute hash keys. +/// George Marsaglia invented the RNG-Kiss-family in the early 90's. This is a +/// specific version that Heinz van Saanen derived from some public domain code +/// by Bob Jenkins. Following the feature list, as tested by Heinz. +/// +/// - Quite platform independent +/// - Passes ALL dieharder tests! Here *nix sys-rand() e.g. fails miserably:-) +/// - ~12 times faster than my *nix sys-rand() +/// - ~4 times faster than SSE2-version of Mersenne twister +/// - Average cycle length: ~2^126 +/// - 64 bit seed +/// - Return doubles with a full 53 bit mantissa +/// - Thread safe -/** Includes **/ -#include // srand(), rand() -#include // time() -#include "types.h" // (u)int8_t .. (u)int64_t +class RKISS { + uint64_t a, b, c, d; -/** Random class **/ -class RKISS { + uint64_t rotate_L(uint64_t x, unsigned k) const { + return (x << k) | (x >> (64 - k)); + } -private: - // Keep variables always together - struct S { uint64_t a; uint64_t b; uint64_t c; uint64_t d; } s; + uint64_t rand64() { - // Init seed and scramble a few rounds - void raninit ( uint64_t seed ) { - s.a = 0xf1ea5eed; s.b = s.c = s.d = seed; - for ( uint64_t i=0; i<8; i++ ) rand64(); - } + const uint64_t e = a - rotate_L(b, 7); + a = b ^ rotate_L(c, 13); + b = c + rotate_L(d, 37); + c = d + e; + return d = e + a; + } public: - // Instance seed random or implicite - RKISS() { ::srand ( (uint32_t)time(NULL) ); raninit ( (uint64_t)::rand() ); } - // RKISS( uint64_t s ) { raninit ( s ); } - - // (Re)init seed - // void init ( uint64_t seed ) { raninit ( seed ); } - - // Return 32 bit unsigned integer in between [0,2^32-1] - uint32_t rand32 () { return (uint32_t) rand64 (); } - - // Return 64 bit unsigned integer in between [0,2^64-1] - uint64_t rand64 () { - const uint64_t e = s.a - ((s.b<<7) | (s.b>>57)); - s.a = s.b ^ ((s.c<<13) | (s.c>>51)); - s.b = s.c + ((s.d<<37) | (s.d>>27)); - s.c = s.d + e; - return s.d = e + s.a; - } - - // Return double in between [0,1). Keep full 53 bit mantissa - // double frand () { return (int64_t)(rand64()>>11) * (1.0/(67108864.0*134217728.0)); } + RKISS(int seed = 73) { + + a = 0xF1EA5EED, b = c = d = 0xD4E12C77; + + for (int i = 0; i < seed; ++i) // Scramble a few rounds + rand64(); + } + + template T rand() { return T(rand64()); } + + /// Special generator used to fast init magic numbers. Here the + /// trick is to rotate the randoms of a given quantity 's' known + /// to be optimal to quickly find a good magic candidate. + template T magic_rand(int s) { + return rotate_L(rotate_L(rand(), (s >> 0) & 0x3F) & rand() + , (s >> 6) & 0x3F) & rand(); + } }; -// _RKISS_H_ -#endif +#endif // #ifndef RKISS_H_INCLUDED