X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsan.cpp;h=5316236124c08289a6d18903699740d46103f89e;hp=1eb59c32fb17bca173466a764d7e090710ab6ed5;hb=82d5386435d67e4f0b2eeb409c510079465bd013;hpb=f4b4d4901c31a02444b5d5821fd5269071c32ff9 diff --git a/src/san.cpp b/src/san.cpp index 1eb59c32..53162361 100644 --- a/src/san.cpp +++ b/src/san.cpp @@ -53,6 +53,106 @@ namespace { //// Functions //// +/// move_to_uci() converts a move to a string in coordinate notation +/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we +/// print in the e1g1 notation in normal chess mode, and in e1h1 notation in +/// Chess960 mode. + +const std::string move_to_uci(Move m, bool chess960) { + + std::string str; + Square from = move_from(m); + Square to = move_to(m); + + if (m == MOVE_NONE) + return "(none)"; + + if (m == MOVE_NULL) + return "0000"; + + if (move_is_short_castle(m) && !chess960) + return from == SQ_E1 ? "e1g1" : "e8g8"; + + if (move_is_long_castle(m) && !chess960) + return from == SQ_E1 ? "e1c1" : "e8c8"; + + str = square_to_string(from) + square_to_string(to); + + if (move_is_promotion(m)) + str += char(tolower(piece_type_to_char(move_promotion_piece(m)))); + + return str; +} + +/// move_from_uci() takes a position and a string as input, and attempts to +/// convert the string to a move, using simple coordinate notation (g1f3, +/// a7a8q, etc.). This function is not robust, and expects that the input +/// move is legal and correctly formatted. + +Move move_from_uci(const Position& pos, const std::string& str) { + + Square from, to; + Piece piece; + Color us = pos.side_to_move(); + + if (str.length() < 4) + return MOVE_NONE; + + // Read the from and to squares + from = make_square(file_from_char(str[0]), rank_from_char(str[1])); + to = make_square(file_from_char(str[2]), rank_from_char(str[3])); + + // Find the moving piece + piece = pos.piece_on(from); + + // If the string has more than 4 characters, try to interpret the 5th + // character as a promotion. + if (str.length() > 4 && piece == piece_of_color_and_type(us, PAWN)) + { + switch (tolower(str[4])) { + case 'n': + return make_promotion_move(from, to, KNIGHT); + case 'b': + return make_promotion_move(from, to, BISHOP); + case 'r': + return make_promotion_move(from, to, ROOK); + case 'q': + return make_promotion_move(from, to, QUEEN); + } + } + + // En passant move? We assume that a pawn move is an en passant move + // if the destination square is epSquare. + if (to == pos.ep_square() && piece == piece_of_color_and_type(us, PAWN)) + return make_ep_move(from, to); + + // Is this a castling move? A king move is assumed to be a castling move + // if the destination square is occupied by a friendly rook, or if the + // distance between the source and destination squares is more than 1. + if (piece == piece_of_color_and_type(us, KING)) + { + if (pos.piece_on(to) == piece_of_color_and_type(us, ROOK)) + return make_castle_move(from, to); + + if (square_distance(from, to) > 1) + { + // This is a castling move, but we have to translate it to the + // internal "king captures rook" representation. + SquareDelta delta = (to > from ? DELTA_E : DELTA_W); + Square s = from; + + do s += delta; + while ( pos.piece_on(s) != piece_of_color_and_type(us, ROOK) + && relative_rank(us, s) == RANK_1); + + return relative_rank(us, s) == RANK_1 ? make_castle_move(from, s) : MOVE_NONE; + } + } + + return make_move(from, to); +} + + /// move_to_san() takes a position and a move as input, where it is assumed /// that the move is a legal move from the position. The return value is /// a string containing the move in short algebraic notation.