X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsan.cpp;h=cbae9cb8533a46b6be05e98ba7e25df6fa5f89da;hp=c144407eb510d323f5d10a06c991ab1d163377af;hb=8189ae9e1c35f2e775709a5920524633e7516581;hpb=7dd0c39714cbb6829d7cbf9da36fa46995e7a61e diff --git a/src/san.cpp b/src/san.cpp index c144407e..cbae9cb8 100644 --- a/src/san.cpp +++ b/src/san.cpp @@ -1,13 +1,14 @@ /* - Glaurung, a UCI chess playing engine. - Copyright (C) 2004-2008 Tord Romstad + Stockfish, a UCI chess playing engine derived from Glaurung 2.1 + Copyright (C) 2004-2008 Tord Romstad (Glaurung author) + Copyright (C) 2008 Marco Costalba - Glaurung is free software: you can redistribute it and/or modify + Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. - Glaurung is distributed in the hope that it will be useful, + Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -153,21 +154,20 @@ const std::string move_to_san(Position &pos, Move m) { Move move_from_san(Position &pos, const std::string &movestr) { assert(pos.is_ok()); - MovePicker mp = MovePicker(pos, false, MOVE_NONE, MOVE_NONE, MOVE_NONE, - MOVE_NONE, OnePly); + MovePicker mp = MovePicker(pos, false, MOVE_NONE, EmptySearchStack, OnePly); // Castling moves if(movestr == "O-O-O") { Move m; while((m = mp.get_next_move()) != MOVE_NONE) - if(move_is_long_castle(m) && pos.move_is_legal(m)) + if(move_is_long_castle(m) && pos.pl_move_is_legal(m)) return m; return MOVE_NONE; } else if(movestr == "O-O") { Move m; while((m = mp.get_next_move()) != MOVE_NONE) - if(move_is_short_castle(m) && pos.move_is_legal(m)) + if(move_is_short_castle(m) && pos.pl_move_is_legal(m)) return m; return MOVE_NONE; } @@ -349,15 +349,14 @@ namespace { if(type_of_piece(pc) == KING) return AMBIGUITY_NONE; - MovePicker mp = MovePicker(pos, false, MOVE_NONE, MOVE_NONE, MOVE_NONE, - MOVE_NONE, OnePly); + MovePicker mp = MovePicker(pos, false, MOVE_NONE, EmptySearchStack, OnePly); Move mv, moveList[8]; int i, j, n; n = 0; while((mv = mp.get_next_move()) != MOVE_NONE) if(move_to(mv) == to && pos.piece_on(move_from(mv)) == pc - && pos.move_is_legal(mv)) + && pos.pl_move_is_legal(mv)) moveList[n++] = mv; if(n == 1) return AMBIGUITY_NONE;