X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.cpp;h=002f0500ac8e21ce3c52179d59f414239eb5d69f;hp=dc82d34d312b4d3966984f685fa447ef68ede848;hb=81cd7d787ef2b9d914c9c09ddbed59dffb78ec77;hpb=edce2a8448c086a8ea2b24db7511fdc7ffe9de94 diff --git a/src/search.cpp b/src/search.cpp index dc82d34d..002f0500 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -265,7 +265,10 @@ finalize: // but if we are pondering or in infinite search, we shouldn't print the best // move before we are told to do so. if (!Signals.stop && (Limits.ponder || Limits.infinite)) - RootPos.this_thread()->wait_for_stop_or_ponderhit(); + { + Signals.stopOnPonderhit = true; + RootPos.this_thread()->wait_for_stop(); + } // Best move could be MOVE_NONE when searching on a stalemate position sync_cout << "bestmove " << move_to_uci(RootMoves[0].pv[0], RootPos.is_chess960()) @@ -902,7 +905,7 @@ split_point_start: // At split points actual search starts from here continue; } - pvMove = PvNode ? moveCount == 1 : false; + pvMove = PvNode && moveCount == 1; ss->currentMove = move; if (!SpNode && !captureOrPromotion && playedMoveCount < 64) movesSearched[playedMoveCount++] = move; @@ -994,24 +997,21 @@ split_point_start: // At split points actual search starts from here if (value > bestValue) { - bestValue = value; - if (SpNode) sp->bestValue = value; + bestValue = SpNode ? sp->bestValue = value : value; if (value > alpha) { - bestMove = move; - if (SpNode) sp->bestMove = move; + bestMove = SpNode ? sp->bestMove = move : move; - if (PvNode && value < beta) - { - alpha = value; // Update alpha here! Always alpha < beta - if (SpNode) sp->alpha = value; - } + if (PvNode && value < beta) // Update alpha! Always alpha < beta + alpha = SpNode ? sp->alpha = value : value; else { assert(value >= beta); // Fail high - if (SpNode) sp->cutoff = true; + if (SpNode) + sp->cutoff = true; + break; } } @@ -1696,7 +1696,7 @@ void Thread::idle_loop() { && !sp->slavesMask) { assert(!sp->master->is_searching); - sp->master->wake_up(); + sp->master->notify_one(); } // After releasing the lock we cannot access anymore any SplitPoint