X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.cpp;h=0c5ead46754c20411fe6ab3de99953dceb884524;hp=6829ab619b317d85f354d9d08e5a47eb3fc3c396;hb=e9de96f0e417dc706882b645d14dbf41e7ccc467;hpb=dad632ce5b075e8121bb783dec40d3c8fd4f5ffa diff --git a/src/search.cpp b/src/search.cpp index 6829ab61..0c5ead46 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -28,6 +28,7 @@ #include #include +#include "bitcount.h" #include "book.h" #include "evaluate.h" #include "history.h" @@ -189,12 +190,19 @@ namespace { // Remaining depth: 1 ply 1.5 ply 2 ply 2.5 ply 3 ply 3.5 ply const Value RazorApprMargins[6] = { Value(0x520), Value(0x300), Value(0x300), Value(0x300), Value(0x300), Value(0x300) }; - // The main transposition table - TranspositionTable TT; - /// Variables initialized by UCI options + // Adjustable playing strength + int Slowdown = 0; + const int SlowdownArray[32] = { + 19, 41, 70, 110, 160, 230, 320, 430, 570, 756, 1000, 1300, 1690, 2197, + 2834, 3600, 4573, 5809, 7700, 9863, 12633, 16181, 20726, 26584, 34005, + 43557, 55792, 71463, 91536, 117247, 150180, 192363 + }; + int Strength; + const int MaxStrength = 25; + // Minimum number of full depth (i.e. non-reduced) moves at PV and non-PV nodes int LMRPVMoves, LMRNonPVMoves; // heavy SMP read access for the latter @@ -281,7 +289,7 @@ namespace { Value qsearch(Position& pos, SearchStack ss[], Value alpha, Value beta, Depth depth, int ply, int threadID); void sp_search(SplitPoint* sp, int threadID); void sp_search_pv(SplitPoint* sp, int threadID); - void init_node(SearchStack ss[], int ply, int threadID); + void init_node(const Position& pos, SearchStack ss[], int ply, int threadID); void update_pv(SearchStack ss[], int ply); void sp_update_pv(SearchStack* pss, SearchStack ss[], int ply); bool connected_moves(const Position& pos, Move m1, Move m2); @@ -294,6 +302,7 @@ namespace { bool ok_to_history(const Position& pos, Move m); void update_history(const Position& pos, Move m, Depth depth, Move movesSearched[], int moveCount); void update_killers(Move m, SearchStack& ss); + void slowdown(const Position& pos); bool fail_high_ply_1(); int current_search_time(); @@ -414,7 +423,10 @@ bool think(const Position& pos, bool infinite, bool ponder, int side_to_move, read_weights(pos.side_to_move()); - int newActiveThreads = get_option_value_int("Threads"); + // Set the number of active threads. If UCI_LimitStrength is enabled, never + // use more than one thread. + int newActiveThreads = + get_option_value_bool("UCI_LimitStrength")? 1 : get_option_value_int("Threads"); if (newActiveThreads != ActiveThreads) { ActiveThreads = newActiveThreads; @@ -427,6 +439,19 @@ bool think(const Position& pos, bool infinite, bool ponder, int side_to_move, for (int i = 1; i < ActiveThreads; i++) assert(thread_is_available(i, 0)); + // Set playing strength + if (get_option_value_bool("UCI_LimitStrength")) + { + Strength = (get_option_value_int("UCI_Elo") - 2100) / 25; + Slowdown = + (Strength == MaxStrength)? 0 : SlowdownArray[Max(0, 31-Strength)]; + } + else + { + Strength = MaxStrength; + Slowdown = 0; + } + // Set thinking time int myTime = time[side_to_move]; int myIncrement = increment[side_to_move]; @@ -471,10 +496,16 @@ bool think(const Position& pos, bool infinite, bool ponder, int side_to_move, NodesBetweenPolls = Min(MaxNodes, 30000); InfiniteSearch = true; // HACK } + else if (Slowdown) { + if (Slowdown > 50000) NodesBetweenPolls = 30; + else if (Slowdown > 10000) NodesBetweenPolls = 100; + else if (Slowdown > 1000) NodesBetweenPolls = 500; + else if (Slowdown > 100) NodesBetweenPolls = 3000; + else NodesBetweenPolls = 15000; + } else NodesBetweenPolls = 30000; - // Write information to search log file if (UseLogFile) LogFile << "Searching: " << pos.to_fen() << std::endl @@ -860,7 +891,7 @@ namespace { // Decide search depth for this move bool moveIsCapture = pos.move_is_capture(move); bool dangerous; - ext = extension(pos, move, true, pos.move_is_capture(move), pos.move_is_check(move), false, false, &dangerous); + ext = extension(pos, move, true, moveIsCapture, pos.move_is_check(move), false, false, &dangerous); newDepth = (Iteration - 2) * OnePly + ext + InitialDepth; // Make the move, and search it @@ -884,8 +915,8 @@ namespace { } else { - if (newDepth >= 3*OnePly - && i + MultiPV >= LMRPVMoves + if ( newDepth >= 3*OnePly + && i >= MultiPV + LMRPVMoves - 2 // Remove -2 and decrease LMRPVMoves instead ? && !dangerous && !moveIsCapture && !move_is_promotion(move) @@ -893,10 +924,10 @@ namespace { { ss[0].reduction = OnePly; value = -search(pos, ss, -alpha, newDepth-OnePly, 1, true, 0); - } - else + } else value = alpha + 1; // Just to trigger next condition - if(value > alpha) + + if (value > alpha) { value = -search(pos, ss, -alpha, newDepth, 1, true, 0); if (value > alpha) @@ -941,6 +972,7 @@ namespace { // Update PV rml.set_move_score(i, value); update_pv(ss, 0); + TT.extract_pv(pos, ss[0].pv); rml.set_move_pv(i, ss[0].pv); if (MultiPV == 1) @@ -954,6 +986,8 @@ namespace { // Print search information to the standard output std::cout << "info depth " << Iteration << " score " << value_to_string(value) + << ((value >= beta)? + " lowerbound" : ((value <= alpha)? " upperbound" : "")) << " time " << current_search_time() << " nodes " << nodes_searched() << " nps " << nps() @@ -1022,7 +1056,7 @@ namespace { // Initialize, and make an early exit in case of an aborted search, // an instant draw, maximum ply reached, etc. - init_node(ss, ply, threadID); + init_node(pos, ss, ply, threadID); // After init_node() that calls poll() if (AbortSearch || thread_should_stop(threadID)) @@ -1212,7 +1246,7 @@ namespace { // Initialize, and make an early exit in case of an aborted search, // an instant draw, maximum ply reached, etc. - init_node(ss, ply, threadID); + init_node(pos, ss, ply, threadID); // After init_node() that calls poll() if (AbortSearch || thread_should_stop(threadID)) @@ -1468,7 +1502,7 @@ namespace { // Initialize, and make an early exit in case of an aborted search, // an instant draw, maximum ply reached, etc. - init_node(ss, ply, threadID); + init_node(pos, ss, ply, threadID); // After init_node() that calls poll() if (AbortSearch || thread_should_stop(threadID)) @@ -1928,15 +1962,15 @@ namespace { bool includeAllMoves = (searchMoves[0] == MOVE_NONE); // Generate all legal moves - int lm_count = generate_legal_moves(pos, mlist); + MoveStack* last = generate_legal_moves(pos, mlist); // Add each move to the moves[] array - for (int i = 0; i < lm_count; i++) + for (MoveStack* cur = mlist; cur != last; cur++) { bool includeMove = includeAllMoves; for (int k = 0; !includeMove && searchMoves[k] != MOVE_NONE; k++) - includeMove = (searchMoves[k] == mlist[i].move); + includeMove = (searchMoves[k] == cur->move); if (!includeMove) continue; @@ -1945,7 +1979,7 @@ namespace { StateInfo st; SearchStack ss[PLY_MAX_PLUS_2]; - moves[count].move = mlist[i].move; + moves[count].move = cur->move; pos.do_move(moves[count].move, st); moves[count].score = -qsearch(pos, ss, -VALUE_INFINITE, VALUE_INFINITE, Depth(0), 1, 0); pos.undo_move(moves[count].move); @@ -2055,11 +2089,14 @@ namespace { // NodesBetweenPolls nodes, init_node() also calls poll(), which polls // for user input and checks whether it is time to stop the search. - void init_node(SearchStack ss[], int ply, int threadID) { + void init_node(const Position& pos, SearchStack ss[], int ply, int threadID) { assert(ply >= 0 && ply < PLY_MAX); assert(threadID >= 0 && threadID < ActiveThreads); + if (Slowdown && Iteration >= 3) + slowdown(pos); + Threads[threadID].nodes++; if (threadID == 0) @@ -2230,12 +2267,13 @@ namespace { if (pos.type_of_piece_on(move_from(m)) == PAWN) { - if (pos.move_is_pawn_push_to_7th(m)) + Color c = pos.side_to_move(); + if (relative_rank(c, move_to(m)) == RANK_7) { result += PawnPushTo7thExtension[pvNode]; *dangerous = true; } - if (pos.move_is_passed_pawn_push(m)) + if (pos.pawn_is_passed(c, move_to(m))) { result += PassedPawnExtension[pvNode]; *dangerous = true; @@ -2392,6 +2430,21 @@ namespace { ss.killers[0] = m; } + + // slowdown() simply wastes CPU cycles doing nothing useful. It's used + // in strength handicap mode. + + void slowdown(const Position &pos) { + int i, n; + n = Slowdown; + for (i = 0; i < n; i++) { + Square s = Square(i&63); + if (count_1s(pos.attacks_to(s)) > 63) + std::cout << "This can't happen, but I put this string here anyway, in order to prevent the compiler from optimizing away the useless computation." << std::endl; + } + } + + // fail_high_ply_1() checks if some thread is currently resolving a fail // high at ply 1 at the node below the first root node. This information // is used for time managment.