X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.cpp;h=0c6cf8becbea5abd01e4918d2d3e4e60a317e6d4;hp=403c9363abee5d95ea5589a4d524c92680ec324c;hb=01ebb3d99688cf4ac3d3b9b4ea95e8b431d0b8c1;hpb=b833c8247afcfd4a5404b0473f31ebddb23f57d6 diff --git a/src/search.cpp b/src/search.cpp index 403c9363..0c6cf8be 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -23,6 +23,7 @@ //// #include +#include #include #include #include @@ -192,9 +193,6 @@ namespace { /// Variables initialized by UCI options - // Minimum number of full depth (i.e. non-reduced) moves at PV and non-PV nodes - int LMRPVMoves, LMRNonPVMoves; - // Depth limit for use of dynamic threat detection Depth ThreatDepth; @@ -235,6 +233,10 @@ namespace { bool UseLogFile; std::ofstream LogFile; + // Natural logarithmic lookup table and its getter function + double lnArray[512]; + inline double ln(int i) { return lnArray[i]; } + // MP related variables int ActiveThreads = 1; Depth MinimumSplitDepth; @@ -319,13 +321,6 @@ namespace { //// Functions //// -//FIXME: HACK -static double lnArray[512]; - -inline double ln(int i) -{ - return lnArray[i]; -} /// perft() is our utility to verify move generation is bug free. All the legal /// moves up to given depth are generated and counted and the sum returned. @@ -428,8 +423,6 @@ bool think(const Position& pos, bool infinite, bool ponder, int side_to_move, MateThreatExtension[1] = Depth(get_option_value_int("Mate Threat Extension (PV nodes)")); MateThreatExtension[0] = Depth(get_option_value_int("Mate Threat Extension (non-PV nodes)")); - LMRPVMoves = get_option_value_int("Full Depth Moves (PV nodes)") + 1; - LMRNonPVMoves = get_option_value_int("Full Depth Moves (non-PV nodes)") + 1; ThreatDepth = get_option_value_int("Threat Depth") * OnePly; Chess960 = get_option_value_bool("UCI_Chess960"); @@ -559,20 +552,18 @@ bool think(const Position& pos, bool infinite, bool ponder, int side_to_move, /// and initializes the split point stack and the global locks and condition /// objects. -#include //FIXME: HACK - void init_threads() { - // FIXME: HACK!! - for (int i = 0; i < 512; i++) - lnArray[i] = log(double(i)); - volatile int i; #if !defined(_MSC_VER) pthread_t pthread[1]; #endif + // Init our logarithmic lookup table + for (i = 0; i < 512; i++) + lnArray[i] = log(double(i)); // log() returns base-e logarithm + for (i = 0; i < THREAD_MAX; i++) Threads[i].activeSplitPoints = 0; @@ -887,7 +878,7 @@ namespace { Value root_search(Position& pos, SearchStack ss[], RootMoveList& rml, Value alpha, Value beta) { Value oldAlpha = alpha; - Value value; + Value value = -VALUE_INFINITE; CheckInfo ci(pos); // Loop through all the moves in the root move list @@ -1106,7 +1097,7 @@ namespace { Value oldAlpha, value; bool isCheck, mateThreat, singleEvasion, moveIsCheck, captureOrPromotion, dangerous; int moveCount = 0; - Value bestValue = -VALUE_INFINITE; + Value bestValue = value = -VALUE_INFINITE; if (depth < OnePly) return qsearch(pos, ss, alpha, beta, Depth(0), ply, threadID); @@ -1332,7 +1323,7 @@ namespace { bool isCheck, useFutilityPruning, singleEvasion, moveIsCheck, captureOrPromotion, dangerous; bool mateThreat = false; int moveCount = 0; - futilityValue = staticValue = bestValue = -VALUE_INFINITE; + futilityValue = staticValue = bestValue = value = -VALUE_INFINITE; if (depth < OnePly) return qsearch(pos, ss, beta-1, beta, Depth(0), ply, threadID); @@ -1457,7 +1448,7 @@ namespace { // Go with internal iterative deepening if we don't have a TT move if (UseIIDAtNonPVNodes && ttMove == MOVE_NONE && depth >= 8*OnePly && - !isCheck && evaluate(pos, ei, threadID) >= beta - IIDMargin) + !isCheck && ss[ply].eval >= beta - IIDMargin) { search(pos, ss, beta, Min(depth/2, depth-2*OnePly), ply, false, threadID); ttMove = ss[ply].pv[ply]; @@ -1696,10 +1687,14 @@ namespace { if (bestValue > alpha) alpha = bestValue; + // If we are near beta then try to get a cutoff pushing checks a bit further + bool deepChecks = depth == -OnePly && staticValue >= beta - PawnValueMidgame / 8; + // Initialize a MovePicker object for the current position, and prepare - // to search the moves. Because the depth is <= 0 here, only captures, - // queen promotions and checks (only if depth == 0) will be generated. - MovePicker mp = MovePicker(pos, ttMove, depth, H); + // to search the moves. Because the depth is <= 0 here, only captures, + // queen promotions and checks (only if depth == 0 or depth == -OnePly + // and we are near beta) will be generated. + MovePicker mp = MovePicker(pos, ttMove, deepChecks ? Depth(0) : depth, H); CheckInfo ci(pos); enoughMaterial = pos.non_pawn_material(pos.side_to_move()) > RookValueMidgame; futilityBase = staticValue + FutilityMarginQS + ei.futilityMargin; @@ -1810,7 +1805,7 @@ namespace { Position pos = Position(sp->pos); CheckInfo ci(pos); SearchStack* ss = sp->sstack[threadID]; - Value value; + Value value = -VALUE_INFINITE; Move move; bool isCheck = pos.is_check(); bool useFutilityPruning = sp->depth < SelectiveDepth @@ -1952,7 +1947,7 @@ namespace { Position pos = Position(sp->pos); CheckInfo ci(pos); SearchStack* ss = sp->sstack[threadID]; - Value value; + Value value = -VALUE_INFINITE; Move move; while ( sp->alpha < sp->beta