X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.cpp;h=0e10f44f3a77f70538539365f311259b2b2e9e65;hp=f9fdc261b16c9185520fa79d7a0d02e0eccdf2a6;hb=d39bc2efa197ba2fd55b68eced1c60bcfe2facc1;hpb=6373fd56e90bc6114230a70cacad804248d955e2 diff --git a/src/search.cpp b/src/search.cpp index f9fdc261..0e10f44f 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -18,6 +18,7 @@ along with this program. If not, see . */ +#include #include #include #include // For std::memset @@ -69,9 +70,9 @@ namespace { // Reductions lookup table, initialized at startup int Reductions[MAX_MOVES]; // [depth or moveNumber] - template Depth reduction(bool i, Depth d, int mn) { - int r = Reductions[d / ONE_PLY] * Reductions[mn] / 1024; - return ((r + 512) / 1024 + (!i && r > 1024) - PvNode) * ONE_PLY; + Depth reduction(bool i, Depth d, int mn) { + int r = Reductions[d / ONE_PLY] * Reductions[mn]; + return ((r + 512) / 1024 + (!i && r > 1024)) * ONE_PLY; } constexpr int futility_move_count(bool improving, int depth) { @@ -148,7 +149,7 @@ namespace { void Search::init() { for (int i = 1; i < MAX_MOVES; ++i) - Reductions[i] = int(1024 * std::log(i) / std::sqrt(1.95)); + Reductions[i] = int(22.9 * std::log(i)); } @@ -238,21 +239,15 @@ void MainThread::search() { for (Thread* th: Threads) minScore = std::min(minScore, th->rootMoves[0].score); - // Vote according to score and depth + // Vote according to score and depth, and select the best thread for (Thread* th : Threads) { - int64_t s = th->rootMoves[0].score - minScore + 1; - votes[th->rootMoves[0].pv[0]] += 200 + s * s * int(th->completedDepth); - } + votes[th->rootMoves[0].pv[0]] += + (th->rootMoves[0].score - minScore + 14) * int(th->completedDepth); - // Select best thread - auto bestVote = votes[this->rootMoves[0].pv[0]]; - for (Thread* th : Threads) - if (votes[th->rootMoves[0].pv[0]] > bestVote) - { - bestVote = votes[th->rootMoves[0].pv[0]]; + if (votes[th->rootMoves[0].pv[0]] > votes[bestThread->rootMoves[0].pv[0]]) bestThread = th; - } + } } previousScore = bestThread->rootMoves[0].score; @@ -405,17 +400,14 @@ void Thread::search() { beta = (alpha + beta) / 2; alpha = std::max(bestValue - delta, -VALUE_INFINITE); + failedHighCnt = 0; if (mainThread) - { - failedHighCnt = 0; mainThread->stopOnPonderhit = false; - } } else if (bestValue >= beta) { beta = std::min(bestValue + delta, VALUE_INFINITE); - if (mainThread) - ++failedHighCnt; + ++failedHighCnt; } else break; @@ -542,13 +534,13 @@ namespace { bool ttHit, ttPv, inCheck, givesCheck, improving; bool captureOrPromotion, doFullDepthSearch, moveCountPruning, ttCapture; Piece movedPiece; - int moveCount, captureCount, quietCount; + int moveCount, captureCount, quietCount, singularLMR; // Step 1. Initialize node Thread* thisThread = pos.this_thread(); inCheck = pos.checkers(); Color us = pos.side_to_move(); - moveCount = captureCount = quietCount = ss->moveCount = 0; + moveCount = captureCount = quietCount = singularLMR = ss->moveCount = 0; bestValue = -VALUE_INFINITE; maxValue = VALUE_INFINITE; @@ -593,7 +585,10 @@ namespace { // starts with statScore = 0. Later grandchildren start with the last calculated // statScore of the previous grandchild. This influences the reduction rules in // LMR which are based on the statScore of parent position. - (ss+2)->statScore = 0; + if (rootNode) + (ss + 4)->statScore = 0; + else + (ss + 2)->statScore = 0; // Step 4. Transposition table lookup. We don't want the score of a partial // search to overwrite a previous full search TT value, so we use a different @@ -604,7 +599,7 @@ namespace { ttValue = ttHit ? value_from_tt(tte->value(), ss->ply) : VALUE_NONE; ttMove = rootNode ? thisThread->rootMoves[thisThread->pvIdx].pv[0] : ttHit ? tte->move() : MOVE_NONE; - ttPv = (ttHit && tte->is_pv()) || (PvNode && depth > 4 * ONE_PLY); + ttPv = PvNode || (ttHit && tte->is_pv()); // At non-PV nodes we check for an early TT cutoff if ( !PvNode @@ -894,7 +889,7 @@ moves_loop: // When in check, search starts from here && move == ttMove && !rootNode && !excludedMove // Avoid recursive singular search - /* && ttValue != VALUE_NONE Already implicit in the next condition */ + /* && ttValue != VALUE_NONE Already implicit in the next condition */ && abs(ttValue) < VALUE_KNOWN_WIN && (tte->bound() & BOUND_LOWER) && tte->depth() >= depth - 3 * ONE_PLY @@ -907,7 +902,13 @@ moves_loop: // When in check, search starts from here ss->excludedMove = MOVE_NONE; if (value < singularBeta) + { extension = ONE_PLY; + singularLMR++; + + if (value < singularBeta - std::min(3 * depth / ONE_PLY, 39)) + singularLMR++; + } // Multi-cut pruning // Our ttMove is assumed to fail high, and now we failed high also on a reduced @@ -927,6 +928,13 @@ moves_loop: // When in check, search starts from here else if (type_of(move) == CASTLING) extension = ONE_PLY; + // Shuffle extension + else if ( PvNode + && pos.rule50_count() > 18 + && depth < 3 * ONE_PLY + && ss->ply < 3 * thisThread->rootDepth / ONE_PLY) // To avoid too deep searches + extension = ONE_PLY; + // Passed pawn extension else if ( move == ss->killers[0] && pos.advanced_pawn_push(move) @@ -946,14 +954,14 @@ moves_loop: // When in check, search starts from here if ( !captureOrPromotion && !givesCheck - && !pos.advanced_pawn_push(move)) + && (!pos.advanced_pawn_push(move) || pos.non_pawn_material(~us) > BishopValueMg)) { // Move count based pruning (~30 Elo) if (moveCountPruning) continue; // Reduced depth of the next LMR search - int lmrDepth = std::max(newDepth - reduction(improving, depth, moveCount), DEPTH_ZERO); + int lmrDepth = std::max(newDepth - reduction(improving, depth, moveCount), DEPTH_ZERO); lmrDepth /= ONE_PLY; // Countermoves based pruning (~20 Elo) @@ -972,7 +980,8 @@ moves_loop: // When in check, search starts from here if (!pos.see_ge(move, Value(-29 * lmrDepth * lmrDepth))) continue; } - else if (!pos.see_ge(move, -PawnValueEg * (depth / ONE_PLY))) // (~20 Elo) + else if ((!givesCheck || !(pos.blockers_for_king(~us) & from_sq(move))) + && !pos.see_ge(move, -PawnValueEg * (depth / ONE_PLY))) // (~20 Elo) continue; } @@ -996,19 +1005,24 @@ moves_loop: // When in check, search starts from here // Step 16. Reduced depth search (LMR). If the move fails high it will be // re-searched at full depth. if ( depth >= 3 * ONE_PLY - && moveCount > 1 - && (!captureOrPromotion || moveCountPruning)) + && moveCount > 1 + 3 * rootNode + && ( !captureOrPromotion + || moveCountPruning + || ss->staticEval + PieceValue[EG][pos.captured_piece()] <= alpha)) { - Depth r = reduction(improving, depth, moveCount); + Depth r = reduction(improving, depth, moveCount); // Decrease reduction if position is or has been on the PV if (ttPv) - r -= ONE_PLY; + r -= 2 * ONE_PLY; // Decrease reduction if opponent's move count is high (~10 Elo) if ((ss-1)->moveCount > 15) r -= ONE_PLY; + // Decrease reduction if move has been singularly extended + r -= singularLMR * ONE_PLY; + if (!captureOrPromotion) { // Increase reduction if ttMove is a capture (~0 Elo) @@ -1043,7 +1057,7 @@ moves_loop: // When in check, search starts from here r -= ss->statScore / 20000 * ONE_PLY; } - Depth d = std::max(newDepth - std::max(r, DEPTH_ZERO), ONE_PLY); + Depth d = clamp(newDepth - r, ONE_PLY, newDepth); value = -search(pos, ss+1, -(alpha+1), -alpha, d, true); @@ -1194,8 +1208,8 @@ moves_loop: // When in check, search starts from here } - // qsearch() is the quiescence search function, which is called by the main - // search function with depth zero, or recursively with depth less than ONE_PLY. + // qsearch() is the quiescence search function, which is called by the main search + // function with zero depth, or recursively with further decreasing depth per call. template Value qsearch(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth) { @@ -1459,7 +1473,7 @@ moves_loop: // When in check, search starts from here void update_capture_stats(const Position& pos, Move move, Move* captures, int captureCount, int bonus) { - CapturePieceToHistory& captureHistory = pos.this_thread()->captureHistory; + CapturePieceToHistory& captureHistory = pos.this_thread()->captureHistory; Piece moved_piece = pos.moved_piece(move); PieceType captured = type_of(pos.piece_on(to_sq(move))); @@ -1698,10 +1712,4 @@ void Tablebases::rank_root_moves(Position& pos, Search::RootMoves& rootMoves) { if (dtz_available || rootMoves[0].tbScore <= VALUE_DRAW) Cardinality = 0; } - else - { - // Assign the same rank to all moves - for (auto& m : rootMoves) - m.tbRank = 0; - } }