X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.cpp;h=15e88ca4f2746939bd3c3e25b04ed15ff11b3824;hp=7fffae263008e0175cc553844b0adc7137536fd0;hb=1594d15922e39bfbec749815349c812ca16d8a53;hpb=5b5687d76e7dc10af9ebaa91f03190db9a9f8d27 diff --git a/src/search.cpp b/src/search.cpp index 7fffae26..15e88ca4 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -607,15 +607,6 @@ namespace { : ttHit ? tte->move() : MOVE_NONE; ttPv = (ttHit && tte->is_pv()) || (PvNode && depth > 4 * ONE_PLY); - // if position has been searched at higher depths and we are shuffling, return value_draw - if (pos.rule50_count() > 36 - && ss->ply > 36 - && depth < 3 * ONE_PLY - && ttHit - && tte->depth() > depth - && pos.count() > 0) - return VALUE_DRAW; - // At non-PV nodes we check for an early TT cutoff if ( !PvNode && ttHit @@ -632,9 +623,8 @@ namespace { if (!pos.capture_or_promotion(ttMove)) update_quiet_stats(pos, ss, ttMove, nullptr, 0, stat_bonus(depth)); - // Extra penalty for a quiet TT or main killer move in previous ply when it gets refuted - if ( ((ss-1)->moveCount == 1 || (ss-1)->currentMove == (ss-1)->killers[0]) - && !pos.captured_piece()) + // Extra penalty for early quiet moves of the previous ply + if ((ss-1)->moveCount <= 2 && !pos.captured_piece()) update_continuation_histories(ss-1, pos.piece_on(prevSq), prevSq, -stat_bonus(depth + ONE_PLY)); } // Penalty for a quiet ttMove that fails low @@ -934,10 +924,6 @@ moves_loop: // When in check, search starts from here && (pos.blockers_for_king(~us) & from_sq(move) || pos.see_ge(move))) extension = ONE_PLY; - // Shuffle extension - else if(pos.rule50_count() > 14 && ss->ply > 14 && depth < 3 * ONE_PLY && PvNode) - extension = ONE_PLY; - // Castling extension else if (type_of(move) == CASTLING) extension = ONE_PLY; @@ -1240,8 +1226,7 @@ moves_loop: // When in check, search starts from here Thread* thisThread = pos.this_thread(); (ss+1)->ply = ss->ply + 1; - ss->currentMove = bestMove = MOVE_NONE; - ss->continuationHistory = &thisThread->continuationHistory[NO_PIECE][0]; + bestMove = MOVE_NONE; inCheck = pos.checkers(); moveCount = 0;