X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.cpp;h=17d52cae5febf53739f97e78e0ab254e3e7d5b83;hp=ee2d43b87545e130a97967383d620d8f20d076a5;hb=c86eee391830c9c74bc11be9c537ccbbf6cb412e;hpb=0915f85895733ff8ed8e480fa9c83c25c296ea1d diff --git a/src/search.cpp b/src/search.cpp index ee2d43b8..17d52cae 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -99,7 +99,6 @@ namespace { void id_loop(Position& pos); Value value_to_tt(Value v, int ply); Value value_from_tt(Value v, int ply); - bool check_is_dangerous(const Position& pos, Move move, Value futilityBase, Value beta); bool allows(const Position& pos, Move first, Move second); bool refutes(const Position& pos, Move first, Move second); string uci_pv(const Position& pos, int depth, Value alpha, Value beta); @@ -938,7 +937,7 @@ moves_loop: // When in check and at SpNode search starts from here // Step 15. Reduced depth search (LMR). If the move fails high will be // re-searched at full depth. - if ( depth > 3 * ONE_PLY + if ( depth >= 3 * ONE_PLY && !pvMove && !captureOrPromotion && move != ttMove @@ -1267,16 +1266,6 @@ moves_loop: // When in check and at SpNode search starts from here && pos.see_sign(move) < 0) continue; - // Don't search useless checks - if ( !PvNode - && !InCheck - && givesCheck - && move != ttMove - && !pos.is_capture_or_promotion(move) - && ss->staticEval + PawnValueMg / 4 < beta - && !check_is_dangerous(pos, move, futilityBase, beta)) - continue; - // Check for legality only before to do the move if (!pos.pl_move_is_legal(move, ci.pinned)) continue; @@ -1354,42 +1343,6 @@ moves_loop: // When in check and at SpNode search starts from here } - // check_is_dangerous() tests if a checking move can be pruned in qsearch() - - bool check_is_dangerous(const Position& pos, Move move, Value futilityBase, Value beta) - { - Piece pc = pos.piece_moved(move); - Square from = from_sq(move); - Square to = to_sq(move); - Color them = ~pos.side_to_move(); - Square ksq = pos.king_square(them); - Bitboard enemies = pos.pieces(them); - Bitboard kingAtt = pos.attacks_from(ksq); - Bitboard occ = pos.pieces() ^ from ^ ksq; - Bitboard oldAtt = pos.attacks_from(pc, from, occ); - Bitboard newAtt = pos.attacks_from(pc, to, occ); - - // Checks which give opponent's king at most one escape square are dangerous - if (!more_than_one(kingAtt & ~(enemies | newAtt | to))) - return true; - - // Queen contact check is very dangerous - if (type_of(pc) == QUEEN && (kingAtt & to)) - return true; - - // Creating new double threats with checks is dangerous - Bitboard b = (enemies ^ ksq) & newAtt & ~oldAtt; - while (b) - { - // Note that here we generate illegal "double move"! - if (futilityBase + PieceValue[EG][pos.piece_on(pop_lsb(&b))] >= beta) - return true; - } - - return false; - } - - // allows() tests whether the 'first' move at previous ply somehow makes the // 'second' move possible, for instance if the moving piece is the same in // both moves. Normally the second move is the threat (the best move returned @@ -1408,7 +1361,10 @@ moves_loop: // When in check and at SpNode search starts from here Square m2to = to_sq(second); // The piece is the same or second's destination was vacated by the first move - if (m1to == m2from || m2to == m1from) + // We exclude the trivial case where a sliding piece does in two moves what + // it could do in one move: eg. Ra1a2, Ra2a3. + if ( m2to == m1from + || (m1to == m2from && !squares_aligned(m1from, m2from, m2to))) return true; // Second one moves through the square vacated by first one