X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.cpp;h=216964ab43d5434678695f1f9c88d076cb084243;hp=05773469c64220ca2d201c151504c5446e379f8b;hb=56273fca1edc51ffa0efc73715609f428c000c97;hpb=f811a5693e5c65637923f5f72e6d95d9d7b4f858 diff --git a/src/search.cpp b/src/search.cpp index 05773469..216964ab 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -45,6 +45,7 @@ namespace Search { Color RootColor; Time::point SearchTime; StateStackPtr SetupStates; + Value Contempt[2]; // [bestValue > VALUE_DRAW] } using std::string; @@ -185,9 +186,9 @@ void Search::think() { RootColor = RootPos.side_to_move(); TimeMgr.init(Limits, RootPos.game_ply(), RootColor); - int cf = Options["Contempt Factor"] * PawnValueMg / 100; // From centipawns - DrawValue[ RootColor] = VALUE_DRAW - Value(cf); - DrawValue[~RootColor] = VALUE_DRAW + Value(cf); + DrawValue[0] = DrawValue[1] = VALUE_DRAW; + Contempt[0] = Options["Contempt Factor"] * PawnValueEg / 100; // From centipawns + Contempt[1] = (Options["Contempt Factor"] + 12) * PawnValueEg / 100; if (RootMoves.empty()) { @@ -219,7 +220,7 @@ void Search::think() { << " time: " << Limits.time[RootColor] << " increment: " << Limits.inc[RootColor] << " moves to go: " << Limits.movestogo - << std::endl; + << "\n" << std::endl; } // Reset the threads, still sleeping: will wake up at split time @@ -339,6 +340,9 @@ namespace { { bestValue = search(pos, ss, alpha, beta, depth * ONE_PLY, false); + DrawValue[ RootColor] = VALUE_DRAW - Contempt[bestValue > VALUE_DRAW]; + DrawValue[~RootColor] = VALUE_DRAW + Contempt[bestValue > VALUE_DRAW]; + // Bring the best move to the front. It is critical that sorting // is done with a stable algorithm because all the values but the // first and eventually the new best one are set to -VALUE_INFINITE @@ -1342,7 +1346,7 @@ moves_loop: // When in check and at SpNode search starts from here string uci_pv(const Position& pos, int depth, Value alpha, Value beta) { - std::stringstream s; + std::stringstream ss; Time::point elapsed = Time::now() - SearchTime + 1; size_t uciPVSize = std::min((size_t)Options["MultiPV"], RootMoves.size()); int selDepth = 0; @@ -1361,23 +1365,23 @@ moves_loop: // When in check and at SpNode search starts from here int d = updated ? depth : depth - 1; Value v = updated ? RootMoves[i].score : RootMoves[i].prevScore; - if (s.rdbuf()->in_avail()) // Not at first line - s << "\n"; + if (ss.rdbuf()->in_avail()) // Not at first line + ss << "\n"; - s << "info depth " << d - << " seldepth " << selDepth - << " score " << (i == PVIdx ? score_to_uci(v, alpha, beta) : score_to_uci(v)) - << " nodes " << pos.nodes_searched() - << " nps " << pos.nodes_searched() * 1000 / elapsed - << " time " << elapsed - << " multipv " << i + 1 - << " pv"; + ss << "info depth " << d + << " seldepth " << selDepth + << " score " << (i == PVIdx ? score_to_uci(v, alpha, beta) : score_to_uci(v)) + << " nodes " << pos.nodes_searched() + << " nps " << pos.nodes_searched() * 1000 / elapsed + << " time " << elapsed + << " multipv " << i + 1 + << " pv"; for (size_t j = 0; RootMoves[i].pv[j] != MOVE_NONE; ++j) - s << " " << move_to_uci(RootMoves[i].pv[j], pos.is_chess960()); + ss << " " << move_to_uci(RootMoves[i].pv[j], pos.is_chess960()); } - return s.str(); + return ss.str(); } } // namespace