X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.cpp;h=24ae2f631227ee0c412a31e21c44a8151dd74f26;hp=4f5a3480ef00c68270d38647a14d3f68df511e85;hb=cd0c7373cdc95acd7b4096860df21826eb7faace;hpb=2b6bc70f7bf266602a3ca59abb606699bdf544c8 diff --git a/src/search.cpp b/src/search.cpp index 4f5a3480..24ae2f63 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -119,7 +119,6 @@ namespace { inline Move get_move_pv(int moveNum, int i) const; inline int64_t get_move_cumulative_nodes(int moveNum) const; inline int move_count() const; - Move scan_for_easy_move() const; inline void sort(); void sort_multipv(int n); @@ -527,23 +526,41 @@ bool think(const Position& pos, bool infinite, bool ponder, int side_to_move, << " moves to go: " << movesToGo << std::endl; - // We're ready to start thinking. Call the iterative deepening loop function - // - // FIXME we really need to cleanup all this LSN ugliness - if (!loseOnTime) + // LSN filtering. Used only for developing purpose. Disabled by default. + if (UseLSNFiltering) { - Value v = id_loop(pos, searchMoves); - loseOnTime = ( UseLSNFiltering - && myTime < LSNTime - && myIncrement == 0 - && v < -LSNValue); + // Step 2. If after last move we decided to lose on time, do it now! + if ( loseOnTime + && myTime < LSNTime // double check: catches some very rear false positives! + && myIncrement == 0 + && movesToGo == 0) + { + while (SearchStartTime + myTime + 1000 > get_system_time()) + ; // wait here + } else if (loseOnTime) // false positive, reset flag + loseOnTime = false; } - else + + // We're ready to start thinking. Call the iterative deepening loop function + Value v = id_loop(pos, searchMoves); + + // LSN filtering. Used only for developing purpose. Disabled by default. + if (UseLSNFiltering) { - loseOnTime = false; // reset for next match - while (SearchStartTime + myTime + 1000 > get_system_time()) - ; // wait here - id_loop(pos, searchMoves); // to fail gracefully + // Step 1. If this is sudden death game and our position is hopeless, decide to lose on time. + if ( !loseOnTime // If we already lost on time, go to step 3. + && myTime < LSNTime + && myIncrement == 0 + && movesToGo == 0 + && v < -LSNValue) + { + loseOnTime = true; + } + else if (loseOnTime) + { + // Step 3. Now after stepping over the time limit, reset flag for next match. + loseOnTime = false; + } } if (UseLogFile) @@ -685,7 +702,11 @@ namespace { IterationInfo[1] = IterationInfoType(rml.get_move_score(0), rml.get_move_score(0)); Iteration = 1; - Move EasyMove = rml.scan_for_easy_move(); + // Is one move significantly better than others after initial scoring ? + Move EasyMove = MOVE_NONE; + if ( rml.move_count() == 1 + || rml.get_move_score(0) > rml.get_move_score(1) + EasyMoveMargin) + EasyMove = rml.get_move(0); // Iterative deepening loop while (Iteration < PLY_MAX) @@ -802,7 +823,6 @@ namespace { if (stopSearch) { - //FIXME: Implement fail-low emergency measures if (!PonderSearch) break; else @@ -2119,7 +2139,7 @@ namespace { moves[count].score = -qsearch(pos, ss, -VALUE_INFINITE, VALUE_INFINITE, Depth(0), 1, 0); pos.undo_move(moves[count].move); moves[count].pv[0] = moves[count].move; - moves[count].pv[1] = MOVE_NONE; // FIXME + moves[count].pv[1] = MOVE_NONE; count++; } sort(); @@ -2170,28 +2190,6 @@ namespace { } - // RootMoveList::scan_for_easy_move() is called at the end of the first - // iteration, and is used to detect an "easy move", i.e. a move which appears - // to be much bester than all the rest. If an easy move is found, the move - // is returned, otherwise the function returns MOVE_NONE. It is very - // important that this function is called at the right moment: The code - // assumes that the first iteration has been completed and the moves have - // been sorted. This is done in RootMoveList c'tor. - - Move RootMoveList::scan_for_easy_move() const { - - assert(count); - - if (count == 1) - return get_move(0); - - // moves are sorted so just consider the best and the second one - if (get_move_score(0) > get_move_score(1) + EasyMoveMargin) - return get_move(0); - - return MOVE_NONE; - } - // RootMoveList::sort() sorts the root move list at the beginning of a new // iteration.