X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.cpp;h=2ae1c368c4e76b62c17f8e275b27ed32a5f5f1d8;hp=d7a8379a14e9507d28950ab7b071e456f2f58a46;hb=0d8a4c7565390c9f7ccc99799a76a19fb50e6f7b;hpb=553ead429d94b6314ff14aa3eb724f47987e5a52 diff --git a/src/search.cpp b/src/search.cpp index d7a8379a..2ae1c368 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -185,7 +185,7 @@ void Search::think() { RootColor = RootPos.side_to_move(); TimeMgr.init(Limits, RootPos.game_ply(), RootColor); - int cf = Options["Contempt Factor"] * PawnValueMg / 100; // From centipawns + int cf = Options["Contempt Factor"] * PawnValueEg / 100; // From centipawns DrawValue[ RootColor] = VALUE_DRAW - Value(cf); DrawValue[~RootColor] = VALUE_DRAW + Value(cf); @@ -219,7 +219,7 @@ void Search::think() { << " time: " << Limits.time[RootColor] << " increment: " << Limits.inc[RootColor] << " moves to go: " << Limits.movestogo - << std::endl; + << "\n" << std::endl; } // Reset the threads, still sleeping: will wake up at split time @@ -534,7 +534,6 @@ namespace { : ttValue >= beta ? (tte->bound() & BOUND_LOWER) : (tte->bound() & BOUND_UPPER))) { - TT.refresh(tte); ss->currentMove = ttMove; // Can be MOVE_NONE // If ttMove is quiet, update killers, history, counter move and followup move on TT hit @@ -1343,7 +1342,7 @@ moves_loop: // When in check and at SpNode search starts from here string uci_pv(const Position& pos, int depth, Value alpha, Value beta) { - std::stringstream s; + std::stringstream ss; Time::point elapsed = Time::now() - SearchTime + 1; size_t uciPVSize = std::min((size_t)Options["MultiPV"], RootMoves.size()); int selDepth = 0; @@ -1362,23 +1361,23 @@ moves_loop: // When in check and at SpNode search starts from here int d = updated ? depth : depth - 1; Value v = updated ? RootMoves[i].score : RootMoves[i].prevScore; - if (s.rdbuf()->in_avail()) // Not at first line - s << "\n"; + if (ss.rdbuf()->in_avail()) // Not at first line + ss << "\n"; - s << "info depth " << d - << " seldepth " << selDepth - << " score " << (i == PVIdx ? score_to_uci(v, alpha, beta) : score_to_uci(v)) - << " nodes " << pos.nodes_searched() - << " nps " << pos.nodes_searched() * 1000 / elapsed - << " time " << elapsed - << " multipv " << i + 1 - << " pv"; + ss << "info depth " << d + << " seldepth " << selDepth + << " score " << (i == PVIdx ? score_to_uci(v, alpha, beta) : score_to_uci(v)) + << " nodes " << pos.nodes_searched() + << " nps " << pos.nodes_searched() * 1000 / elapsed + << " time " << elapsed + << " multipv " << i + 1 + << " pv"; for (size_t j = 0; RootMoves[i].pv[j] != MOVE_NONE; ++j) - s << " " << move_to_uci(RootMoves[i].pv[j], pos.is_chess960()); + ss << " " << move_to_uci(RootMoves[i].pv[j], pos.is_chess960()); } - return s.str(); + return ss.str(); } } // namespace @@ -1470,7 +1469,7 @@ void Thread::idle_loop() { mutex.lock(); // If we are master and all slaves have finished then exit idle_loop - if (this_sp && !this_sp->slavesMask) + if (this_sp && this_sp->slavesMask.none()) { mutex.unlock(); break; @@ -1529,14 +1528,14 @@ void Thread::idle_loop() { searching = false; activePosition = NULL; - sp->slavesMask &= ~(1ULL << idx); + sp->slavesMask.reset(idx); sp->nodes += pos.nodes_searched(); // Wake up the master thread so to allow it to return from the idle // loop in case we are the last slave of the split point. if ( Threads.sleepWhileIdle && this != sp->masterThread - && !sp->slavesMask) + && sp->slavesMask.none()) { assert(!sp->masterThread->searching); sp->masterThread->notify_one(); @@ -1551,10 +1550,10 @@ void Thread::idle_loop() { // If this thread is the master of a split point and all slaves have finished // their work at this split point, return from the idle loop. - if (this_sp && !this_sp->slavesMask) + if (this_sp && this_sp->slavesMask.none()) { this_sp->mutex.lock(); - bool finished = !this_sp->slavesMask; // Retest under lock protection + bool finished = this_sp->slavesMask.none(); // Retest under lock protection this_sp->mutex.unlock(); if (finished) return; @@ -1597,13 +1596,10 @@ void check_time() { sp.mutex.lock(); nodes += sp.nodes; - Bitboard sm = sp.slavesMask; - while (sm) - { - Position* pos = Threads[pop_lsb(&sm)]->activePosition; - if (pos) - nodes += pos->nodes_searched(); - } + + for (size_t idx = 0; idx < Threads.size(); ++idx) + if (sp.slavesMask.test(idx) && Threads[idx]->activePosition) + nodes += Threads[idx]->activePosition->nodes_searched(); sp.mutex.unlock(); }