X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.cpp;h=314623084ff4eff2330b8185b3e9dd496f1d3261;hp=ff2e39a4e1d50f22e756d620a66a39fbc76ed90f;hb=ef4d89c9bd4fff869f9b57d7f5fcdacdfd46f91c;hpb=5d1b92e8f9836e1d403bcf60653dcf6b059c8720 diff --git a/src/search.cpp b/src/search.cpp index ff2e39a4..31462308 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -129,7 +129,6 @@ namespace { }; size_t PVIdx; - TimeManager TimeMgr; EasyMoveManager EasyMove; double BestMoveChanges; Value DrawValue[COLOR_NB]; @@ -218,11 +217,12 @@ template uint64_t Search::perft(Position& pos, Depth depth); void Search::think() { - TimeMgr.init(Limits, RootPos.side_to_move(), RootPos.game_ply(), now()); + Color us = RootPos.side_to_move(); + Time.init(Limits, us, RootPos.game_ply(), now()); int contempt = Options["Contempt"] * PawnValueEg / 100; // From centipawns - DrawValue[ RootPos.side_to_move()] = VALUE_DRAW - Value(contempt); - DrawValue[~RootPos.side_to_move()] = VALUE_DRAW + Value(contempt); + DrawValue[ us] = VALUE_DRAW - Value(contempt); + DrawValue[~us] = VALUE_DRAW + Value(contempt); TB::Hits = 0; TB::RootInTB = false; @@ -291,6 +291,11 @@ void Search::think() { Threads.timer->run = false; } + // When playing in 'nodes as time' mode, subtract the searched nodes from + // the available ones before to exit. + if (Limits.npmsec) + Time.availableNodes += Limits.inc[us] - RootPos.nodes_searched(); + // When we reach the maximum depth, we can arrive here without a raise of // Signals.stop. However, if we are pondering or in an infinite search, // the UCI protocol states that we shouldn't print the best move before the @@ -401,7 +406,7 @@ namespace { // the UI) before a re-search. if ( multiPV == 1 && (bestValue <= alpha || bestValue >= beta) - && TimeMgr.elapsed_time() > 3000) + && Time.elapsed() > 3000) sync_cout << UCI::pv(pos, depth, alpha, beta) << sync_endl; // In case of failing low/high increase aspiration window and @@ -432,9 +437,9 @@ namespace { if (Signals.stop) sync_cout << "info nodes " << RootPos.nodes_searched() - << " time " << TimeMgr.elapsed_time() << sync_endl; + << " time " << Time.elapsed() << sync_endl; - else if (PVIdx + 1 == multiPV || TimeMgr.elapsed_time() > 3000) + else if (PVIdx + 1 == multiPV || Time.elapsed() > 3000) sync_cout << UCI::pv(pos, depth, alpha, beta) << sync_endl; } @@ -455,16 +460,16 @@ namespace { { // Take some extra time if the best move has changed if (depth > 4 * ONE_PLY && multiPV == 1) - TimeMgr.pv_instability(BestMoveChanges); + Time.pv_instability(BestMoveChanges); // Stop the search if only one legal move is available or all // of the available time has been used or we matched an easyMove // from the previous search and just did a fast verification. if ( RootMoves.size() == 1 - || TimeMgr.elapsed_time() > TimeMgr.available_time() + || Time.elapsed() > Time.available() || ( RootMoves[0].pv[0] == easyMove && BestMoveChanges < 0.03 - && TimeMgr.elapsed_time() > TimeMgr.available_time() / 10)) + && Time.elapsed() > Time.available() / 10)) { // If we are allowed to ponder do not stop the search now but // keep pondering until the GUI sends "ponderhit" or "stop". @@ -484,7 +489,7 @@ namespace { // Clear any candidate easy move that wasn't stable for the last search // iterations; the second condition prevents consecutive fast moves. - if (EasyMove.stableCnt < 6 || TimeMgr.elapsed_time() < TimeMgr.available_time()) + if (EasyMove.stableCnt < 6 || Time.elapsed() < Time.available()) EasyMove.clear(); // If skill level is enabled, swap best PV line with the sub-optimal one @@ -594,7 +599,7 @@ namespace { ss->currentMove = ttMove; // Can be MOVE_NONE // If ttMove is quiet, update killers, history, counter move on TT hit - if (ttValue >= beta && ttMove && !pos.capture_or_promotion(ttMove) && !inCheck) + if (ttValue >= beta && ttMove && !pos.capture_or_promotion(ttMove)) update_stats(pos, ss, ttMove, depth, nullptr, 0); return ttValue; @@ -832,7 +837,7 @@ moves_loop: // When in check and at SpNode search starts from here { Signals.firstRootMove = (moveCount == 1); - if (thisThread == Threads.main() && TimeMgr.elapsed_time() > 3000) + if (thisThread == Threads.main() && Time.elapsed() > 3000) sync_cout << "info depth " << depth / ONE_PLY << " currmove " << UCI::move(move, pos.is_chess960()) << " currmovenumber " << moveCount + PVIdx << sync_endl; @@ -1139,7 +1144,7 @@ moves_loop: // When in check and at SpNode search starts from here : inCheck ? mated_in(ss->ply) : DrawValue[pos.side_to_move()]; // Quiet best move: update killers, history and countermoves - else if (bestValue >= beta && !pos.capture_or_promotion(bestMove) && !inCheck) + else if (bestValue >= beta && !pos.capture_or_promotion(bestMove)) update_stats(pos, ss, bestMove, depth, quietsSearched, quietCount - 1); tte->save(posKey, value_to_tt(bestValue, ss->ply), @@ -1297,8 +1302,7 @@ moves_loop: // When in check and at SpNode search starts from here // Detect non-capture evasions that are candidates to be pruned evasionPrunable = InCheck && bestValue > VALUE_MATED_IN_MAX_PLY - && !pos.capture(move) - && !pos.can_castle(pos.side_to_move()); + && !pos.capture(move); // Don't search moves with negative SEE values if ( (!InCheck || evasionPrunable) @@ -1481,7 +1485,7 @@ moves_loop: // When in check and at SpNode search starts from here string UCI::pv(const Position& pos, Depth depth, Value alpha, Value beta) { std::stringstream ss; - TimePoint elapsed = TimeMgr.elapsed_time() + 1; + int elapsed = Time.elapsed() + 1; size_t multiPV = std::min((size_t)Options["MultiPV"], RootMoves.size()); int selDepth = 0; @@ -1725,7 +1729,7 @@ void Thread::idle_loop() { void check_time() { static TimePoint lastInfoTime = now(); - TimePoint elapsed = TimeMgr.elapsed_time(); + int elapsed = Time.elapsed(); if (now() - lastInfoTime >= 1000) { @@ -1741,10 +1745,10 @@ void check_time() { { bool stillAtFirstMove = Signals.firstRootMove && !Signals.failedLowAtRoot - && elapsed > TimeMgr.available_time() * 75 / 100; + && elapsed > Time.available() * 75 / 100; if ( stillAtFirstMove - || elapsed > TimeMgr.maximum_time() - 2 * TimerThread::Resolution) + || elapsed > Time.maximum() - 2 * TimerThread::Resolution) Signals.stop = true; } else if (Limits.movetime && elapsed >= Limits.movetime)