X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.cpp;h=320f480c2df854ac575ab4f4776f120d5c933a84;hp=d55a1e1743db323aa109a86a08676e2bd5da657a;hb=0095f423f2fdb2be7c4a5e1bcf39f18599af5e1e;hpb=5c8af7ccb8f59f901740d5a8f4a9270f69487583 diff --git a/src/search.cpp b/src/search.cpp index d55a1e17..320f480c 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -197,7 +197,6 @@ namespace { bool connected_threat(const Position& pos, Move m, Move threat); Value refine_eval(const TTEntry* tte, Value defaultEval, int ply); void update_history(const Position& pos, Move move, Depth depth, Move movesSearched[], int moveCount); - void update_gains(const Position& pos, Move move, Value before, Value after); void do_skill_level(Move* best, Move* ponder); int current_search_time(int set = 0); @@ -440,6 +439,10 @@ bool think(Position& pos, const SearchLimits& limits, Move searchMoves[]) { << endl; } + // Start async mode to catch UCI commands sent to us while searching, + // like "quit", "stop", etc. + Threads.start_listener(); + // We're ready to start thinking. Call the iterative deepening loop function Move ponderMove = MOVE_NONE; Move bestMove = id_loop(pos, searchMoves, &ponderMove); @@ -463,6 +466,9 @@ bool think(Position& pos, const SearchLimits& limits, Move searchMoves[]) { // This makes all the threads to go to sleep Threads.set_size(1); + // From now on any UCI command will be read in-sync with Threads.getline() + Threads.stop_listener(); + // If we are pondering or in infinite search, we shouldn't print the // best move before we are told to do so. if (!StopRequest && (Limits.ponder || Limits.infinite)) @@ -504,7 +510,7 @@ namespace { *ponderMove = bestMove = easyMove = skillBest = skillPonder = MOVE_NONE; depth = aspirationDelta = 0; value = alpha = -VALUE_INFINITE, beta = VALUE_INFINITE; - ss->currentMove = MOVE_NULL; // Hack to skip update_gains() + ss->currentMove = MOVE_NULL; // Hack to skip update gains // Moves to search are verified and copied Rml.init(pos, searchMoves); @@ -552,7 +558,7 @@ namespace { // research with bigger window until not failing high/low anymore. do { // Search starts from ss+1 to allow referencing (ss-1). This is - // needed by update_gains() and ss copy when splitting at Root. + // needed by update gains and ss copy when splitting at Root. value = search(pos, ss+1, alpha, beta, depth * ONE_PLY); // Bring to front the best move. It is critical that sorting is @@ -821,8 +827,17 @@ namespace { TT.store(posKey, VALUE_NONE, VALUE_TYPE_NONE, DEPTH_NONE, MOVE_NONE, ss->eval, ss->evalMargin); } - // Save gain for the parent non-capture move - update_gains(pos, (ss-1)->currentMove, (ss-1)->eval, ss->eval); + // Update gain for the parent non-capture move given the static position + // evaluation before and after the move. + if ( (move = (ss-1)->currentMove) != MOVE_NULL + && (ss-1)->eval != VALUE_NONE + && ss->eval != VALUE_NONE + && pos.captured_piece_type() == PIECE_TYPE_NONE + && !is_special(move)) + { + Square to = move_to(move); + H.update_gain(pos.piece_on(to), to, -(ss-1)->eval - ss->eval); + } // Step 6. Razoring (is omitted in PV nodes) if ( !PvNode @@ -1727,20 +1742,6 @@ split_point_start: // At split points actual search starts from here } - // update_gains() updates the gains table of a non-capture move given - // the static position evaluation before and after the move. - - void update_gains(const Position& pos, Move m, Value before, Value after) { - - if ( m != MOVE_NULL - && before != VALUE_NONE - && after != VALUE_NONE - && pos.captured_piece_type() == PIECE_TYPE_NONE - && !is_special(m)) - H.update_gain(pos.piece_on(move_to(m)), move_to(m), -(before + after)); - } - - // current_search_time() returns the number of milliseconds which have passed // since the beginning of the current search. @@ -1918,38 +1919,6 @@ split_point_start: // At split points actual search starts from here static int lastInfoTime; int t = current_search_time(); - // Poll for input - if (input_available()) - { - // We are line oriented, don't read single chars - string command; - - if (!std::getline(std::cin, command) || command == "quit") - { - // Quit the program as soon as possible - Limits.ponder = false; - QuitRequest = StopRequest = true; - return; - } - else if (command == "stop") - { - // Stop calculating as soon as possible, but still send the "bestmove" - // and possibly the "ponder" token when finishing the search. - Limits.ponder = false; - StopRequest = true; - } - else if (command == "ponderhit") - { - // The opponent has played the expected move. GUI sends "ponderhit" if - // we were told to ponder on the same move the opponent has played. We - // should continue searching but switching from pondering to normal search. - Limits.ponder = false; - - if (StopOnPonderhit) - StopRequest = true; - } - } - // Print search information if (t < 1000) lastInfoTime = 0; @@ -1994,14 +1963,14 @@ split_point_start: // At split points actual search starts from here void wait_for_stop_or_ponderhit() { - string command; + string cmd; // Wait for a command from stdin - while ( std::getline(std::cin, command) - && command != "ponderhit" && command != "stop" && command != "quit") {}; + while (cmd != "ponderhit" && cmd != "stop" && cmd != "quit") + Threads.getline(cmd); - if (command != "ponderhit" && command != "stop") - QuitRequest = true; // Must be "quit" or getline() returned false + if (cmd == "quit") + QuitRequest = true; } @@ -2254,3 +2223,34 @@ void Thread::idle_loop(SplitPoint* sp) { } } } + + +// ThreadsManager::do_uci_async_cmd() processes the commands from GUI received +// by listener thread while the other threads are searching. + +void ThreadsManager::do_uci_async_cmd(const std::string& cmd) { + + if (cmd == "quit") + { + // Quit the program as soon as possible + Limits.ponder = false; + QuitRequest = StopRequest = true; + } + else if (cmd == "stop") + { + // Stop calculating as soon as possible, but still send the "bestmove" + // and possibly the "ponder" token when finishing the search. + Limits.ponder = false; + StopRequest = true; + } + else if (cmd == "ponderhit") + { + // The opponent has played the expected move. GUI sends "ponderhit" if + // we were told to ponder on the same move the opponent has played. We + // should continue searching but switching from pondering to normal search. + Limits.ponder = false; + + if (StopOnPonderhit) + StopRequest = true; + } +}