X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.cpp;h=44347f79f8b85ec1aee88b579c65c6f9d9b48908;hp=c6b59b39b92afa07d0a82331f1d3bc6e367cec82;hb=5c4002aa827653a125130a0d01d0bb96dd2b8bae;hpb=05f7d59a9a27d9f8bce8bde4e9fed7ecefeb03b9 diff --git a/src/search.cpp b/src/search.cpp index c6b59b39..44347f79 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -18,7 +18,6 @@ along with this program. If not, see . */ -#include #include #include #include // For std::memset @@ -61,22 +60,22 @@ namespace { // Different node types, used as a template parameter enum NodeType { NonPV, PV }; - // Sizes and phases of the skip-blocks, used for distributing search depths across the threads - constexpr int SkipSize[] = { 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4 }; - constexpr int SkipPhase[] = { 0, 1, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 0, 1, 2, 3, 4, 5, 6, 7 }; - // Razor and futility margins constexpr int RazorMargin = 600; Value futility_margin(Depth d, bool improving) { return Value((175 - 50 * improving) * d / ONE_PLY); } - // Futility and reductions lookup tables, initialized at startup - int FutilityMoveCounts[2][16]; // [improving][depth] - int Reductions[2][2][64][64]; // [pv][improving][depth][moveNumber] + // Reductions lookup table, initialized at startup + int Reductions[MAX_MOVES]; // [depth or moveNumber] template Depth reduction(bool i, Depth d, int mn) { - return Reductions[PvNode][i][std::min(d / ONE_PLY, 63)][std::min(mn, 63)] * ONE_PLY; + int r = Reductions[d / ONE_PLY] * Reductions[mn] / 1024; + return ((r + 512) / 1024 + (!i && r > 1024) - PvNode) * ONE_PLY; + } + + constexpr int futility_move_count(bool improving, int depth) { + return (5 + depth * depth) * (1 + improving) / 2; } // History and stats update bonus, based on depth @@ -85,11 +84,10 @@ namespace { return d > 17 ? 0 : 29 * d * d + 138 * d - 134; } - // Add a small random component to draw evaluations to keep search dynamic - // and to avoid 3fold-blindness. + // Add a small random component to draw evaluations to avoid 3fold-blindness Value value_draw(Depth depth, Thread* thisThread) { - return depth < 4 ? VALUE_DRAW - : VALUE_DRAW + Value(2 * (thisThread->nodes.load(std::memory_order_relaxed) % 2) - 1); + return depth < 4 * ONE_PLY ? VALUE_DRAW + : VALUE_DRAW + Value(2 * (thisThread->nodes & 1) - 1); } // Skill structure is used to implement strength limit @@ -116,13 +114,6 @@ namespace { void update_quiet_stats(const Position& pos, Stack* ss, Move move, Move* quiets, int quietCount, int bonus); void update_capture_stats(const Position& pos, Move move, Move* captures, int captureCount, int bonus); - inline bool gives_check(const Position& pos, Move move) { - Color us = pos.side_to_move(); - return type_of(move) == NORMAL && !(pos.blockers_for_king(~us) & pos.pieces(us)) - ? pos.check_squares(type_of(pos.moved_piece(move))) & to_sq(move) - : pos.gives_check(move); - } - // perft() is our utility to verify move generation. All the leaf nodes up // to the given depth are generated and counted, and the sum is returned. template @@ -156,25 +147,8 @@ namespace { void Search::init() { - for (int imp = 0; imp <= 1; ++imp) - for (int d = 1; d < 64; ++d) - for (int mc = 1; mc < 64; ++mc) - { - double r = log(d) * log(mc) / 1.95; - - Reductions[NonPV][imp][d][mc] = int(std::round(r)); - Reductions[PV][imp][d][mc] = std::max(Reductions[NonPV][imp][d][mc] - 1, 0); - - // Increase reduction for non-PV nodes when eval is not improving - if (!imp && r > 1.0) - Reductions[NonPV][imp][d][mc]++; - } - - for (int d = 0; d < 16; ++d) - { - FutilityMoveCounts[0][d] = int(2.4 + 0.74 * pow(d, 1.78)); - FutilityMoveCounts[1][d] = int(5.0 + 1.00 * pow(d, 2.00)); - } + for (int i = 1; i < MAX_MOVES; ++i) + Reductions[i] = int(1024 * std::log(i) / std::sqrt(1.95)); } @@ -187,12 +161,12 @@ void Search::clear() { Time.availableNodes = 0; TT.clear(); Threads.clear(); - Tablebases::init(Options["SyzygyPath"]); // Free up mapped files + Tablebases::init(Options["SyzygyPath"]); // Free mapped files } -/// MainThread::search() is called by the main thread when the program receives -/// the UCI 'go' command. It searches from the root position and outputs the "bestmove". +/// MainThread::search() is started when the program receives the UCI 'go' +/// command. It searches from the root position and outputs the "bestmove". void MainThread::search() { @@ -217,8 +191,11 @@ void MainThread::search() { else { for (Thread* th : Threads) + { + th->bestMoveChanges = 0; if (th != this) th->start_searching(); + } Thread::search(); // Let's start searching! } @@ -246,8 +223,9 @@ void MainThread::search() { if (Limits.npmsec) Time.availableNodes += Limits.inc[us] - Threads.nodes_searched(); - // Check if there are threads with a better score than main thread Thread* bestThread = this; + + // Check if there are threads with a better score than main thread if ( Options["MultiPV"] == 1 && !Limits.depth && !Skill(Options["Skill Level"]).enabled() @@ -298,31 +276,27 @@ void MainThread::search() { void Thread::search() { - // To allow access to (ss-5) up to (ss+2), the stack must be oversized. + // To allow access to (ss-7) up to (ss+2), the stack must be oversized. // The former is needed to allow update_continuation_histories(ss-1, ...), - // which accesses its argument at ss-4, also near the root. + // which accesses its argument at ss-6, also near the root. // The latter is needed for statScores and killer initialization. - Stack stack[MAX_PLY+8], *ss = stack+5; + Stack stack[MAX_PLY+10], *ss = stack+7; Move pv[MAX_PLY+1]; Value bestValue, alpha, beta, delta; Move lastBestMove = MOVE_NONE; Depth lastBestMoveDepth = DEPTH_ZERO; MainThread* mainThread = (this == Threads.main() ? Threads.main() : nullptr); - double timeReduction = 1.0; + double timeReduction = 1, totBestMoveChanges = 0; Color us = rootPos.side_to_move(); - bool failedLow; - std::memset(ss-5, 0, 8 * sizeof(Stack)); - for (int i = 5; i > 0; i--) + std::memset(ss-7, 0, 10 * sizeof(Stack)); + for (int i = 7; i > 0; i--) (ss-i)->continuationHistory = &this->continuationHistory[NO_PIECE][0]; // Use as sentinel ss->pv = pv; bestValue = delta = alpha = -VALUE_INFINITE; beta = VALUE_INFINITE; - if (mainThread) - mainThread->bestMoveChanges = 0, failedLow = false; - size_t multiPV = Options["MultiPV"]; Skill skill(Options["Skill Level"]); @@ -343,7 +317,7 @@ void Thread::search() { : Options["Analysis Contempt"] == "Black" && us == WHITE ? -ct : ct; - // In evaluate.cpp the evaluation is from the white point of view + // Evaluation score is from the white point of view contempt = (us == WHITE ? make_score(ct, ct / 2) : -make_score(ct, ct / 2)); @@ -352,17 +326,9 @@ void Thread::search() { && !Threads.stop && !(Limits.depth && mainThread && rootDepth / ONE_PLY > Limits.depth)) { - // Distribute search depths across the helper threads - if (idx > 0) - { - int i = (idx - 1) % 20; - if (((rootDepth / ONE_PLY + SkipPhase[i]) / SkipSize[i]) % 2) - continue; // Retry with an incremented rootDepth - } - // Age out PV variability metric if (mainThread) - mainThread->bestMoveChanges *= 0.517, failedLow = false; + totBestMoveChanges /= 2; // Save the last iteration's scores before first PV line is searched and // all the move scores except the (new) PV are set to -VALUE_INFINITE. @@ -442,7 +408,6 @@ void Thread::search() { if (mainThread) { failedHighCnt = 0; - failedLow = true; mainThread->stopOnPonderhit = false; } } @@ -494,19 +459,24 @@ void Thread::search() { && !Threads.stop && !mainThread->stopOnPonderhit) { - double fallingEval = (306 + 119 * failedLow + 6 * (mainThread->previousScore - bestValue)) / 581.0; - fallingEval = std::max(0.5, std::min(1.5, fallingEval)); + double fallingEval = (314 + 9 * (mainThread->previousScore - bestValue)) / 581.0; + fallingEval = clamp(fallingEval, 0.5, 1.5); // If the bestMove is stable over several iterations, reduce time accordingly timeReduction = lastBestMoveDepth + 10 * ONE_PLY < completedDepth ? 1.95 : 1.0; + double reduction = std::pow(mainThread->previousTimeReduction, 0.528) / timeReduction; // Use part of the gained time from a previous stable move for the current move - double bestMoveInstability = 1.0 + mainThread->bestMoveChanges; - bestMoveInstability *= std::pow(mainThread->previousTimeReduction, 0.528) / timeReduction; + for (Thread* th : Threads) + { + totBestMoveChanges += th->bestMoveChanges; + th->bestMoveChanges = 0; + } + double bestMoveInstability = 1 + totBestMoveChanges / Threads.size(); // Stop the search if we have only one legal move, or if available time elapsed if ( rootMoves.size() == 1 - || Time.elapsed() > Time.optimum() * bestMoveInstability * fallingEval) + || Time.elapsed() > Time.optimum() * fallingEval * reduction * bestMoveInstability) { // If we are allowed to ponder do not stop the search now but // keep pondering until the GUI sends "ponderhit" or "stop". @@ -568,9 +538,9 @@ namespace { Key posKey; Move ttMove, move, excludedMove, bestMove; Depth extension, newDepth; - Value bestValue, value, ttValue, eval, maxValue, pureStaticEval; + Value bestValue, value, ttValue, eval, maxValue; bool ttHit, ttPv, inCheck, givesCheck, improving; - bool captureOrPromotion, doFullDepthSearch, moveCountPruning, skipQuiets, ttCapture; + bool captureOrPromotion, doFullDepthSearch, moveCountPruning, ttCapture; Piece movedPiece; int moveCount, captureCount, quietCount; @@ -614,8 +584,7 @@ namespace { assert(0 <= ss->ply && ss->ply < MAX_PLY); (ss+1)->ply = ss->ply + 1; - ss->currentMove = (ss+1)->excludedMove = bestMove = MOVE_NONE; - ss->continuationHistory = &thisThread->continuationHistory[NO_PIECE][0]; + (ss+1)->excludedMove = bestMove = MOVE_NONE; (ss+2)->killers[0] = (ss+2)->killers[1] = MOVE_NONE; Square prevSq = to_sq((ss-1)->currentMove); @@ -653,9 +622,8 @@ namespace { if (!pos.capture_or_promotion(ttMove)) update_quiet_stats(pos, ss, ttMove, nullptr, 0, stat_bonus(depth)); - // Extra penalty for a quiet TT or main killer move in previous ply when it gets refuted - if ( ((ss-1)->moveCount == 1 || (ss-1)->currentMove == (ss-1)->killers[0]) - && !pos.captured_piece()) + // Extra penalty for early quiet moves of the previous ply + if ((ss-1)->moveCount <= 2 && !pos.captured_piece()) update_continuation_histories(ss-1, pos.piece_on(prevSq), prevSq, -stat_bonus(depth + ONE_PLY)); } // Penalty for a quiet ttMove that fails low @@ -723,16 +691,16 @@ namespace { // Step 6. Static evaluation of the position if (inCheck) { - ss->staticEval = eval = pureStaticEval = VALUE_NONE; + ss->staticEval = eval = VALUE_NONE; improving = false; goto moves_loop; // Skip early pruning when in check } else if (ttHit) { // Never assume anything on values stored in TT - ss->staticEval = eval = pureStaticEval = tte->eval(); + ss->staticEval = eval = tte->eval(); if (eval == VALUE_NONE) - ss->staticEval = eval = pureStaticEval = evaluate(pos); + ss->staticEval = eval = evaluate(pos); // Can ttValue be used as a better position evaluation? if ( ttValue != VALUE_NONE @@ -745,13 +713,12 @@ namespace { { int bonus = -(ss-1)->statScore / 512; - pureStaticEval = evaluate(pos); - ss->staticEval = eval = pureStaticEval + bonus; + ss->staticEval = eval = evaluate(pos) + bonus; } else - ss->staticEval = eval = pureStaticEval = -(ss-1)->staticEval + 2 * Eval::Tempo; + ss->staticEval = eval = -(ss-1)->staticEval + 2 * Eval::Tempo; - tte->save(posKey, VALUE_NONE, ttPv, BOUND_NONE, DEPTH_NONE, MOVE_NONE, pureStaticEval); + tte->save(posKey, VALUE_NONE, ttPv, BOUND_NONE, DEPTH_NONE, MOVE_NONE, eval); } // Step 7. Razoring (~2 Elo) @@ -775,7 +742,7 @@ namespace { && (ss-1)->currentMove != MOVE_NULL && (ss-1)->statScore < 23200 && eval >= beta - && pureStaticEval >= beta - 36 * depth / ONE_PLY + 225 + && ss->staticEval >= beta - 36 * depth / ONE_PLY + 225 && !excludedMove && pos.non_pawn_material(us) && (ss->ply >= thisThread->nmpMinPly || us != thisThread->nmpColor)) @@ -807,7 +774,7 @@ namespace { // Do verification search at high depths, with null move pruning disabled // for us, until ply exceeds nmpMinPly. - thisThread->nmpMinPly = ss->ply + 3 * (depth-R) / 4; + thisThread->nmpMinPly = ss->ply + 3 * (depth-R) / (4 * ONE_PLY); thisThread->nmpColor = us; Value v = search(pos, ss, beta-1, beta, depth-R, false); @@ -831,7 +798,7 @@ namespace { int probCutCount = 0; while ( (move = mp.next_move()) != MOVE_NONE - && probCutCount < 3) + && probCutCount < 2 + 2 * cutNode) if (move != excludedMove && pos.legal(move)) { probCutCount++; @@ -846,7 +813,7 @@ namespace { // Perform a preliminary qsearch to verify that the move holds value = -qsearch(pos, ss+1, -raisedBeta, -raisedBeta+1); - // If the qsearch held perform the regular search + // If the qsearch held, perform the regular search if (value >= raisedBeta) value = -search(pos, ss+1, -raisedBeta, -raisedBeta+1, depth - 4 * ONE_PLY, !cutNode); @@ -858,8 +825,7 @@ namespace { } // Step 11. Internal iterative deepening (~2 Elo) - if ( depth >= 8 * ONE_PLY - && !ttMove) + if (depth >= 8 * ONE_PLY && !ttMove) { search(pos, ss, alpha, beta, depth - 7 * ONE_PLY, cutNode); @@ -870,7 +836,10 @@ namespace { moves_loop: // When in check, search starts from here - const PieceToHistory* contHist[] = { (ss-1)->continuationHistory, (ss-2)->continuationHistory, nullptr, (ss-4)->continuationHistory }; + const PieceToHistory* contHist[] = { (ss-1)->continuationHistory, (ss-2)->continuationHistory, + nullptr, (ss-4)->continuationHistory, + nullptr, (ss-6)->continuationHistory }; + Move countermove = thisThread->counterMoves[pos.piece_on(prevSq)][prevSq]; MovePicker mp(pos, ttMove, depth, &thisThread->mainHistory, @@ -878,14 +847,14 @@ moves_loop: // When in check, search starts from here contHist, countermove, ss->killers); - value = bestValue; // Workaround a bogus 'uninitialized' warning under gcc - skipQuiets = false; + value = bestValue; // Workaround a bogus 'uninitialized' warning under gcc + moveCountPruning = false; ttCapture = ttMove && pos.capture_or_promotion(ttMove); // Step 12. Loop through all pseudo-legal moves until no moves remain // or a beta cutoff occurs. - while ((move = mp.next_move(skipQuiets)) != MOVE_NONE) + while ((move = mp.next_move(moveCountPruning)) != MOVE_NONE) { assert(is_ok(move)); @@ -912,10 +881,7 @@ moves_loop: // When in check, search starts from here extension = DEPTH_ZERO; captureOrPromotion = pos.capture_or_promotion(move); movedPiece = pos.moved_piece(move); - givesCheck = gives_check(pos, move); - - moveCountPruning = depth < 16 * ONE_PLY - && moveCount >= FutilityMoveCounts[improving][depth / ONE_PLY]; + givesCheck = pos.gives_check(move); // Step 13. Extensions (~70 Elo) @@ -928,14 +894,16 @@ moves_loop: // When in check, search starts from here && move == ttMove && !rootNode && !excludedMove // Avoid recursive singular search - && ttValue != VALUE_NONE + /* && ttValue != VALUE_NONE Already implicit in the next condition */ + && abs(ttValue) < VALUE_KNOWN_WIN && (tte->bound() & BOUND_LOWER) && tte->depth() >= depth - 3 * ONE_PLY && pos.legal(move)) { - Value singularBeta = std::max(ttValue - 2 * depth / ONE_PLY, -VALUE_MATE); + Value singularBeta = ttValue - 2 * depth / ONE_PLY; + Depth halfDepth = depth / (2 * ONE_PLY) * ONE_PLY; // ONE_PLY invariant ss->excludedMove = move; - value = search(pos, ss, singularBeta - 1, singularBeta, depth / 2, cutNode); + value = search(pos, ss, singularBeta - 1, singularBeta, halfDepth, cutNode); ss->excludedMove = MOVE_NONE; if (value < singularBeta) @@ -959,6 +927,19 @@ moves_loop: // When in check, search starts from here else if (type_of(move) == CASTLING) extension = ONE_PLY; + // Shuffle extension + else if ( PvNode + && pos.rule50_count() > 18 + && depth < 3 * ONE_PLY + && ss->ply < 3 * thisThread->rootDepth / ONE_PLY) // To avoid too deep searches + extension = ONE_PLY; + + // Passed pawn extension + else if ( move == ss->killers[0] + && pos.advanced_pawn_push(move) + && pos.pawn_passed(us, to_sq(move))) + extension = ONE_PLY; + // Calculate new depth for this move newDepth = depth - ONE_PLY + extension; @@ -967,19 +948,20 @@ moves_loop: // When in check, search starts from here && pos.non_pawn_material(us) && bestValue > VALUE_MATED_IN_MAX_PLY) { + // Skip quiet moves if movecount exceeds our FutilityMoveCount threshold + moveCountPruning = moveCount >= futility_move_count(improving, depth / ONE_PLY); + if ( !captureOrPromotion && !givesCheck && !pos.advanced_pawn_push(move)) { // Move count based pruning (~30 Elo) if (moveCountPruning) - { - skipQuiets = true; continue; - } // Reduced depth of the next LMR search - int lmrDepth = std::max(newDepth - reduction(improving, depth, moveCount), DEPTH_ZERO) / ONE_PLY; + int lmrDepth = std::max(newDepth - reduction(improving, depth, moveCount), DEPTH_ZERO); + lmrDepth /= ONE_PLY; // Countermoves based pruning (~20 Elo) if ( lmrDepth < 3 + ((ss-1)->statScore > 0 || (ss-1)->moveCount == 1) @@ -997,8 +979,7 @@ moves_loop: // When in check, search starts from here if (!pos.see_ge(move, Value(-29 * lmrDepth * lmrDepth))) continue; } - else if ( !extension // (~20 Elo) - && !pos.see_ge(move, -PawnValueEg * (depth / ONE_PLY))) + else if (!pos.see_ge(move, -PawnValueEg * (depth / ONE_PLY))) // (~20 Elo) continue; } @@ -1125,8 +1106,8 @@ moves_loop: // When in check, search starts from here // We record how often the best move has been changed in each // iteration. This information is used for time management: When // the best move changes frequently, we allocate some more time. - if (moveCount > 1 && thisThread == Threads.main()) - ++static_cast(thisThread)->bestMoveChanges; + if (moveCount > 1) + ++thisThread->bestMoveChanges; } else // All other moves but the PV are set to the lowest value: this @@ -1212,7 +1193,7 @@ moves_loop: // When in check, search starts from here tte->save(posKey, value_to_tt(bestValue, ss->ply), ttPv, bestValue >= beta ? BOUND_LOWER : PvNode && bestMove ? BOUND_EXACT : BOUND_UPPER, - depth, bestMove, pureStaticEval); + depth, bestMove, ss->staticEval); assert(bestValue > -VALUE_INFINITE && bestValue < VALUE_INFINITE); @@ -1251,8 +1232,7 @@ moves_loop: // When in check, search starts from here Thread* thisThread = pos.this_thread(); (ss+1)->ply = ss->ply + 1; - ss->currentMove = bestMove = MOVE_NONE; - ss->continuationHistory = &thisThread->continuationHistory[NO_PIECE][0]; + bestMove = MOVE_NONE; inCheck = pos.checkers(); moveCount = 0; @@ -1323,7 +1303,9 @@ moves_loop: // When in check, search starts from here futilityBase = bestValue + 128; } - const PieceToHistory* contHist[] = { (ss-1)->continuationHistory, (ss-2)->continuationHistory, nullptr, (ss-4)->continuationHistory }; + const PieceToHistory* contHist[] = { (ss-1)->continuationHistory, (ss-2)->continuationHistory, + nullptr, (ss-4)->continuationHistory, + nullptr, (ss-6)->continuationHistory }; // Initialize a MovePicker object for the current position, and prepare // to search the moves. Because the depth is <= 0 here, only captures, @@ -1339,7 +1321,7 @@ moves_loop: // When in check, search starts from here { assert(is_ok(move)); - givesCheck = gives_check(pos, move); + givesCheck = pos.gives_check(move); moveCount++; @@ -1473,7 +1455,7 @@ moves_loop: // When in check, search starts from here void update_continuation_histories(Stack* ss, Piece pc, Square to, int bonus) { - for (int i : {1, 2, 4}) + for (int i : {1, 2, 4, 6}) if (is_ok((ss-i)->currentMove)) (*(ss-i)->continuationHistory)[pc][to] << bonus; }